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    Nessiepoo In Paradise [WiP]

    Ness Otsutsuki
    Ness Otsutsuki



    Village : N/A
    Rank : Genin
    Clan : N/A

    Nessiepoo In Paradise [WiP] Empty Nessiepoo In Paradise [WiP]

    Post by Ness Otsutsuki Sat Apr 11, 2020 12:59 pm

    Code:
    [b]Name:[/b] Ness Otsutsuki
    [b]Age:[/b] 27
    [b]Gender:[/b] Male
    [b]Rank:[/b] Jonin [B]
    [b]Village:[/b] Konohagakure
    [b]Bloodline:[/b] Aburame

    [b][i][u]Experience:[/u][/i][/b]    2,000 | -1,400

    [b][i][u]Ryo:[/u][/i][/b]

    [b][i][u]Items:[/u][/i][/b]
    [spoiler][/spoiler]

    [b][i][u]Skills:[/u][/i][/b]
    Ninjutsu | Taijutsu | Sensory | Medical

    [b][i][u]Elements:[/u][/i][/b]
    Wind

    [b][i][u]Jutsu:[/u][/i][/b]


    S-rank
    [spoiler][/spoiler]
    A-rank
    [spoiler]
    Name: Parasitic Giant Beetle Infestation[size=12][/size]
    Rank: A[size=12][/size]
    Power: N/A[size=12][/size]
    Activation Cost: 15[size=12][/size]
    Upkeep Cost: N/A[size=12][/size]
    Range: N/A[size=12][/size]
    Speed: N/A[size=12][/size]
    Element: N/A[size=12][/size]
    Skill: Ninjutsu[size=12][/size]
    Classification: Clan Exclusive (Aburame)[size=12][/size]
    Requirements: Kidaichū[size=12][/size]
    Parent Technique: Parasitic Destruction Insect Technique[size=12][/size]
    Hand Seals: N/A[size=12][/size]
    Description: Following an Aburame clan member placing a number of kidaichū onto the skin of an enemy, these insects immediately burrow into the victim's body and begin to devour its flesh and chakra. This process causes the insects to grow rapidly in size, until the host body is completely eaten away from the inside out. This increases the drain effect to 15 chakra per post . Seeing that the threshold is 30 it would take 2 posts for full maturement.[size=12][/size]
    Weaknesses: Weak to Katon

    [size=12][/size]
    Name: Yin Healing Wound Destruction [size=12][/size]
    Rank: A[size=12][/size]
    Power: A[size=12][/size]
    Activation Cost: A[size=12][/size]
    Upkeep Cost: N/A[size=12][/size]
    Range: Self[size=12][/size]
    Speed: N/A[size=12][/size]
    Element: N/A[size=12][/size]
    Skill: Ijutsu[size=12][/size]
    Classification: Open[size=12][/size]
    Requirements: Requires sufficient Perception and/or Intelligence to predict the incoming attack as well as Constitution to endure the pain inflicted. [size=12][/size]
    Parent Technique: N/A[size=12][/size]
    Hand Seals: N/A[size=12][/size]
    Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's physical movements and changes in the environment as well as the technique's speed and power, the user must analyze and accurately deduce where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary depending on the damage inflicted. The technique will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the technique ends.[size=12][/size]
    Weaknesses: This technique does not in of itself nullify pain inflicted by a technique thus requiring a commensurate amount of Constitution so that the user does not die from shock or passes out. 

    Name: Blade of Wind[size=12][/size]
    Rank: A[size=12][/size]
    Power: S[size=12][/size]
    Activation Cost: 20[size=12][/size]
    Upkeep Cost: 10[size=12][/size]
    Range: 0 - 1 m.[size=12][/size]
    Speed: -[size=12][/size]
    Element: Wind[size=12][/size]
    Skill: Ninjutsu[size=12][/size]
    Classification: N/A[size=12][/size]
    Requirements: N/A[size=12][/size]
    Parent Technique: N/A[size=12][/size]
    Hand Seals: -[size=12][/size]
    Description: A pinpoint slashing strike, where the user emits wind-based chakra from their fingertips and materializes it into a near invisible blade that the user then assaults the enemy, leaving their body mutilated. This blade can be a maximum of one meter in length. The intensity of the wind blade is so much that as a byproduct being within two meters of the blade itself can cause minor cuts along the body. This effect fires off at C-tier Speed upon creation of the Blade of Wind. The user is exempt from this effect. [size=12][/size]
    Weaknesses: N/A[size=12][/size]

    Name: Great Sickle Weasel Technique[size=12][/size]
    Rank: A[size=12][/size]
    Power: S[size=12][/size]
    Activation Cost: 20[size=12][/size]
    Upkeep Cost: 10[size=12][/size]
    Range: 0 - 150 m.[size=12][/size]
    Speed: A[size=12][/size]
    Element: Wind[size=12][/size]
    Skill: Ninjutsu[size=12][/size]
    Classification: N/A[size=12][/size]
    Requirements: N/A[size=12][/size]
    Parent Technique: Sickle Weasel Technique[size=12][/size]
    Hand Seals: -[size=12][/size]
    Description: This technique is a more powerful version of the Sickle Weasel Technique: many air currents collide to create vacuum pockets that slashes the opponents, with enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique.[size=12][/size]
    Weaknesses: N/A

    Name: Wind Release: Dust Cloud Technique[size=12][/size]
    Rank: A[size=12][/size]
    Activation Cost: 20[size=12][/size]
    Upkeep Cost: 10[size=12][/size]
    Range: 0 - 50 m.[size=12][/size]
    Speed: A++[size=12][/size]
    Element: Wind[size=12][/size]
    Skill: Ninjutsu[size=12][/size]
    Classification: N/A[size=12][/size]
    Requirements: N/A[size=12][/size]
    Parent Technique: N/A[size=12][/size]
    Hand Seals: Horse → Monkey → Bird[size=12][/size]
    Description: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments.[size=12][/size]
    Weaknesses: N/A

    Name: Blitz Parade
    Rank: A
    Power: A
    Activation Cost: 
    Upkeep Cost: 10
    Range: N/A
    Speed: N/A
    Element:
    Skill: Taijutsu
    Classification: Open
    Requirements: B-Rank Speed
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user focuses their chakra on increasing their speed for a single combo, adding 1 tier++ to Speed for this technique. This combo begins with a strike to the front of the enemies torso, hitting directly in the diaphragm. After this, the user quickly moves around the target, striking from a different spot around them. This can be from the side, back, or even from above if the user is fast enough. If multiple opponents are close together, than the user can choose to switch between opponents rather than striking the same opponents multiple times. The maximum range for this target switching is 1 meter for B Rank speed, 3 meters for A-Rank, and 5 meters for S-Rank and above.

    Weaknesses: The technique is draining if used continuously, and can't be used over a great distance. Because of this, if the target is able to get away in the first post, then the jutsu cannot usually be used effectively. It also doesn't increase strength like many other taijutsu, meaning that if the user is weak, than the strikes will still not be very damaging.

    [/spoiler]
    B-rank
    [spoiler]
    Sensing Technique
    Shadow Clone Technique[size=12][/size]
    Name: Parasitic Destruction Insect Technique[size=12][/size]
    Rank: B[size=12][/size]
    Power: N/A[size=12][/size]
    Activation Cost: N/A[size=12][/size]
    Upkeep Cost: N/A[size=12][/size]
    Range: N/A[size=12][/size]
    Speed: N/A[size=12][/size]
    Element: N/A [size=12][/size]
    Skill: Ninjutsu[size=12][/size]
    Classification: Clan Exclusive (Aburame)[size=12][/size]
    Requirements: All Aburame Bugs[size=12][/size]
    Parent Technique: N/A[size=12][/size]
    Hand Seals: N/A[size=12][/size]
    Description: The Parasitic Destruction Insect Technique is a practice exclusive to the Aburame clan. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the secret techniques of the clan, and learn how the insects may serve them in combat. Although this is a clan ordeal, one may go through a series tests that the Aburame Clan leader must put them through to be accepted into the Aburame Clan and obtain the Parasitic Destruction Insect Technique.Every Aburame Clan member has this technique to start with.[size=12][/size]
    Weaknesses:

    Name: Secret Technique: Insect Tornado
    Rank: B
    Power: N/A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 100m within the user
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique: Parasitic Destruction Insect Technique
    Hand Seals: N/A
    Description: This technique covers the enemy's entire body with the kikaichū living inside the Aburame clan member's body. The chakra-sensing kikaichū spread over a wide range, and the moment they locate the enemy, the insects, following the user's orders, gather at once completely surrounding the target creating a fast-moving tornado that will seemingly disintegrate the target. Takes 2 posts to completely disintegrate the target, if only 1 post is let through the target will suffer deep cuts and chakra loss. Just like the Insect Sphere the Kikaichū follow the target. 800 Kikaichū are used for this technique. This drains 80 chakra per post seeing that the bugs drain .1 .
    Weaknesses: Weak to Katon

    Name: Wind Release: Vacuum Sphere
    Rank: B
    Activation Cost: 10
    Range: 0 - 30 m.
    Speed: A
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Rabbit → Dog
    Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide with it. The user can exhale a maximum of seven bullets per usage.
    Weaknesses: N/A

    Name: Wind Release: Pressure Damage
    Rank: B
    Activation Cost: 10
    Range: 100 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: A powerful wind technique where a tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. When the user casts this technique it grows into a 100 m. diameter vortex. 
    Weaknesses: N/A

    Name: Wind Release: Air Bullets
    Rank: B
    Power: B
    Activation Cost: 10
    Range: 0 - 50 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Bird
    Description: The user creates a massive volley of air bullets which he then fires at the enemy in a consecutive shot. A total of thirty bullets can be created and fire per technique usage. 
    Weaknesses: N/A

    Name: Nadeshiko-Style Hardliner Gale Fist
    Rank: B
    Activation Cost: 10
    Range: -
    Speed: -
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: By covering one's own hand with wind-nature chakra, the user attacks the enemy with it. The force of the strike is great enough to produce a powerful shock wave that can cause noticeable fissures without direct contact.
    Weaknesses: N/A

    Name: Nadeshiko-Style Hardliner Revolving Cut
    Rank: B
    Power: A
    Activation Cost: 10
    Range: -
    Speed: - 
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user covers one leg with wind chakra and delivers a powerful falling kick to his/her opponent. This kick was powerful enough to slice through a mechanical puppet.
    Weaknesses: N/A


    Name: Neko Chakra Claw Technique
    Rank: B
    Power: B
    Activation Cost: ---
    Upkeep Cost: 5
    Range: Self
    Speed: B
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Open
    Requirements: Claw Creation | Chakra Flow
    Parent Technique: Claw Creation | Chakra Flow
    Hand Seals: ---
    Description:
    A specific flow of chakra while Claw Creation is active that further enhances the claws’ durability and sharpness. The claws’ hardness is equivalent to B-Grade and has the ability to slice through items that is below B-Grade hardness quite easily.
    Weaknesses:
    This chakra flow does not extend the nails in any way as it is solely meant to harden the claws and sharpen them. The claws are still prone to break, it is just a little bit harder to do so.

    [/spoiler]
    C-rank
    [spoiler]
    Universal Claim[/spoiler]
    D-rank
    [spoiler]
    Universal Claim

    Name: Gentle Way[size=12][/size]
    Rank: D[size=12][/size]
    Power: C[size=12][/size]
    Activation Cost: -[size=12][/size]
    Upkeep Cost: 3[size=12][/size]
    Range: -[size=12][/size]
    Speed: -[size=12][/size]
    Element: -[size=12][/size]
    Skill: Taijutsu[size=12][/size]
    Classification: Village Specific (Konoha): Open[size=12][/size]
    Requirements: -[size=12][/size]
    Parent Technique: -[size=12][/size]
    Hand Seals: -[size=12][/size]
    Description: Gentle Way was designed for its simplicity and ability for Iwagakure's military to adopt despite not being Taijutsu professionals. This technique focuses on grapples and redirecting an attacker's energy, utilizing the strength an experienced close-quarters user would have and pin it against them. This would in turn give the weaker opponent an advantage and allow them to either flee to a safer distance or quickly finish off a weakened opponent. [size=12][/size]
    [size=12][/size]
    As mentioned, this style revolves around redirecting an attacker's energy into powerful throws or slams. Because of this, the technique is purely defensive in nature. The user gains +1 tier in Coordination when taking control of an opponent or sprawling. When a throw or take-down becomes successful, the user's strength and opponent's strength of the attack are combined to determine impact force. Upon a successful throw or slam the +1 tier in Coordination becomes +1 tier in Strength.[size=12][/size]
    [size=12][/size]
    Weaknesses: Due to the defensive nature and dedication this technique takes the user has to remain completely stationary, or in sprawling cases be working around a stationary opponent. In addition, the power is determined of the combined strengths of the user and attacker. This will also only on creatures equal or lower to the user's size.[/spoiler]
    E-rank
    [spoiler]
    Universal Claim[/spoiler]

    [b][i][u]Stats:[/u][/i][/b]
    [u]Strength[/u]: E
    [u]Constitution[/u]: C
    [u]Stamina[/u]: A
    [u]Speed[/u]: B
    [u]Coordination[/u]: C
    [u]Intelligence[/u]: C
    [u]Perception[/u]: B


    [size=18][b][i][u]Unique Abilities:[/u][/i][/b][/size]

    See App

    [list]
    Limit Break Points
    [*]Physical: 1
    [*]Technique: 1
    [*]Destiny: 1
    [/list]

    [b][i]Renown[/i][/b]: 0

    [code][b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link[/code]

      Current date/time is Wed May 01, 2024 9:12 pm