Name: Bayushi Sojima
Age: 18
Gender: Male
Rank: Kazekage
Village: Sunagakure
Bloodline: Cursed One
Titles: Raijin, The Dark Lord, Parallax
Experience:
Spendable Exp: 300
Total Exp: 3700
Ryo:
0
Items:
Skills:
Ninjutsu
Taijutsu
Elements:
Raiton
Meiton
Raijin's Base
Perfect Dragon Transformation Mode:
Surrounds the user in an aura of Nature Chakra that manifests into two invisible Dragon wings. This gives the user the ability of flight. Kata boosts applied to Speed and Perception.
Jutsu:
S-rank
E-rank
Stats:
Strength: C
Constitution: B
Stamina: B
Speed: B
Coordination: B
Intelligence: C
Perception: A
Nature Clan : Tiers 1
90 Nature Points
Unique Abilities:
Field Specialist: A player may be exceptionally better at dealing with NPCs given a specific environment or circumstance. This would mean their rank of effectiveness is increased by one. Doing this will require them to perform worse in a certain environment or circumstance.
For example, when invading a land, a player's rank counts as one rank higher when determining auto-hit range on NPC. When defending their land, their rank counts as one rank less.
Nature's Request: A player may temporarily trade a stat in response to something in the environment, or that can be triggered manually. To do this the player must also debuff a stat for equal value (if you're going to raise a ++ you need to debuff a stat ++.) This debuffed stat must also be relevant to what the player is receiving the debuff for. This cannot be used to reach S-tier stats. [Constitution is buffed by 1 tier. Strength is debuffed 1 tier]
Chakra Point Spending: A player may decrease the amount of chakra spending for a particular element or skill by a maximum of one rank in exchange for increasing the chakra spending for a skill or element by one rank. To do this, the user MUST possess the skill or element at the time.
If a player chooses to decrease the amount of chakra for spending on kekkei genkai techniques this extends to non-technique abilities that cost chakra such as free-form manipulation. [-1 rank Senjutsu, +1 rank Raiton]
Savage Absorption: As a nature clan member Raijin developed an unique ability. When they utilize their Sage Transformation in any form, they are able to absorb chakra from an opponent. The member has to maintain contact with them in order to draw chakra. They are also able to absorb Nature chakra from other living beings. They are able to absorb 15 chakra points per post of full contact. Max that can be absorbed is half of staminas total. While they are using this however, they cannot utilize any ninjutsu.
Renown: 8000
Age: 18
Gender: Male
Rank: Kazekage
Village: Sunagakure
Bloodline: Cursed One
Titles: Raijin, The Dark Lord, Parallax
Experience:
Spendable Exp: 300
Total Exp: 3700
Ryo:
0
Items:
- Spoiler:
- Steel Wire | 125 ryo per 15 feet. (Simple) 30ft
Kunai | 125 ryo ea. (Buki) 10
Shuriken | 125 ryo ea. (Buki) 20
Explosive Tag | 2,000 ryo ea. 15 feet blast radius. 5
Flash Bomb | 1,500 ryo ea. 15 feet blast radius. 2
Smoke Bomb | 1,500 ryo ea. 10 cubic meters of smoke. 2
Chili Pepper Bomb | 1,500 ryo ea. 10 cubic meters of gas. 2
Cheap Liquor | 10,000 ryo ea. (Two servings. Increases Stamina by +2 advantages and Perception by +1 tier. Countdown: 3 | Duration: 10) 2
Cocaine | 10,000 ryo ea. (One dosage. Increases Speed and Coordination by +2 advantages. Decreases Constitution by -1 tier. Countdown: 2 | Duration: 5 | Cooldown: 6) 2
Sleeping Syrup | 10,000 ryo ea. (One dosage. A bitter syrup that induces sleep. Countdown: 3 | Duration: 5 | Cooldown: 4)
Tanto | 7,500 ryo ea. (Versatile, Buki|Ken)
Large Sealed Weapon Scroll | 3,000 ryo ea. Pre-seal ten weapons of your choice.
Small Sealed Weapon Scroll | 1,000 ryo ea. Pre-seal five weapons of your choice.
Baldric | 50 ryo ea.
Backpack | 50 ryo ea.
Hip Pouch | 50 ryo ea.
Holster | 25 ryo ea.
Exploding Sphere | 10,000 ryo ea. A large metallic sphere 2 feet in diameter. Filled with a potent explosive compound the sphere has kunai welded into it. 5 meter blast radius. 25 meter shrapnel radius.
Sword of Kusangi
Sword of Totsuka
Yata Mirror
White Light Chakra Sabre
Skills:
Ninjutsu
Taijutsu
Elements:
Raiton
Meiton
Raijin's Base
Perfect Dragon Transformation Mode:
Surrounds the user in an aura of Nature Chakra that manifests into two invisible Dragon wings. This gives the user the ability of flight. Kata boosts applied to Speed and Perception.
Jutsu:
S-rank
- Spoiler:
- Name: Dark World Convergence
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 10
Range: 300m
Speed: B
Element: Dark
Skill: Ninjutsu
Classification: Secret
Requirements: Jinchuriki of Zero Tails
Parent Technique: N/A
Hand Seals: N/A
Description: This is the most dangerous ability utilized by the Zero Tails Jinchuriki. By gathering dark chakra into both hands or mouth, the user can unleash a powerful cloud of darkness that spreads out like a tsunami. Creating a radius around Raijin that is 150 meters wide and 50 meters high. It forms into a giant sphere that forms around Raijin as the epicenter.
The force of the dark smokescreen is enough to knock most backwards. Its true deadliness is the dark smoke itself. The smog is very thick and a person can choke to death. Those with A-rank constitution can stay inside for four posts until they began to fade from consciousness. B-rank is three. C-rank and lower require two posts. But even standing in it for a second can be dangerous. The smog is incredibly thick and a dark layer of chakra will be applied on the body of the opponent and will debuff at -2 Tier to Stamina -1 Tier to Perception while they are still in the smog. Raijin is able to mask himself and all sounds so that he may move without being seen or heard. Although he is able to see through the dark maelstrom he can also sense whomever is in the radius (requires Sensor skill).
Weaknesses: Raijin cannot move the dark world sphere. An enemy could just leave if they continue moving.
Name: Super Revival Fist
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: Contact - 50m
Speed: S
Element: Dark
Skill: Ninjutsu
Classification: Secret
Requirements: Jinchuriki of Zero Tails
Parent Technique:
Hand Seals: N/A
Description: By gathering dark chakra in the user's hand, the user can create a dark orb with two dark rings around it. The user will then plow the orb into the opponent, resulting in the opponent being struck with tremendous bone-shattering force. This technique can be thrown as well. It can cause an explosion of blue flames capable of destroying an area of 30 meters wide.
Weaknesses:
- Spoiler:
Name: Darkness Wave
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: 35m
Speed: A
Element: Dark
Skill: Ninjutsu
Classification: Secret
Requirements: Jinchuriki of Zero Tails
Parent Technique: N/A
Hand Seals: N/A
Description: This is a dangerous ability utilized by the Zero Tails Jinchuriki unleashes a black, widespread wave of dark chakra at the opponent with a wave of a hand or a thought. Its so wide its incredibly difficult to dodge without guarding. Damages an opponent internally as a concussive force.
Weaknesses: Must be stationary to use.
Name: Revival Fist
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: Contact - 5m
Speed: N/A
Element: Dark
Skill: Ninjutsu
Classification: Secret
Requirements: Jinchuriki of Zero Tails
Parent Technique: N/A
Hand Seals: N/A
Description: This is a dangerous ability utilized by the Zero Tails Jinchuriki. By gathering dark chakra into both hands, the user can unleash a powerful and focused shock wave that, when it hits a person at close range, will cause tremendous internal damage.
Weaknesses: Does not ignore armor.
Name: Multiple Lotus Nonself Connected Cannons
Rank: A
Power: S
Activation Cost: 20
Range: 30m
Speed: A+
Element: Senjutsu
Skill: Ninjustu
Classification: Open
Requirements: Sage Transformation
Description: While in the second state of their Sage Transformation, the user grows more of their jet booster-like appendages, extends them, and then uses them to gather natural energy before releasing it as a powerful chakra blast, covering a wide range. The rate at which the chakra is gathered and released is so fast that escaping the technique is impossible through normal means.
Weaknesses: There is a momentary pause once the cannons form so that they can absorb the energy required. Those with A+ or higher Perception can take advantage of this and, if they can outrun the blast, avoid it.
Name: Lotus Blast
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 5
Range: 60m
Speed: A+
Element: Senjutsu
Skill: Ninjutsu
Classification:-
Requirements: Sage Transformation
Parent Technique: -
Hand Seals: -
Description: Utilizing his clans potential in creating cannons with destructive capabilities, Raijin extends his hands out and morphs his palms to create a hole. There, nature energy is gathered much like the Multiple Lotus Nonself Connected Cannons technique. Except this one can be used through either appendages. Nature energy becomes a white beam of energy capable of causing immense destruction. The beam of pure nature energy is spreads only about 1 meter wide but has a decent range and its able to pierce most defenses. Raijin can shoot these beams as single shots, or could be focused into a beam of energy.
Weaknesses:
Name: Sage Clone
Rank: A
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km
Speed: -
Element: -
Skill: Ninjutsu
Classification: Nature Clan
Requirements: Raiijin
Parent Technique: Shadow Clone
Hand Seals: Tiger
Description: Raijin created a special clone that was able to help him in battle. The time it takes to incur his own nature was becoming a problem in battle. Not being able to access his nature chakra faster. Splitting their chakra in half like the regular clone. This clone is able to gather nature chakra at a quicker pace. Especially if hes not moving, and holding up a seal. Otherwise it can still draw nature chakra naturally. It acts like a normal clone accept it can draw chakra at an increased rate than a regular shadow clone could. Dispersing the clones the chakra gathered goes into Raijin. 20 (Not moving) 10 (Moving).
Weaknesses: Cannot be used while under 30% chakra left.
Name: Rasengan
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: Contact
Speed: -
Element: -
Skill: Ninjutsu
Classification: Konoha Exclusive
Requirements: B-Rank Coordination
Parent Technique: N/A
Hand Seals: -
Description: The Rasengan is a spinning ball of chakra formed and held in the palm of the user's hand, inspired by the Tailed Beast Ball and intended to be the highest form of shape transformation in Ninjutsu. Unlike most jutsu, the Rasengan does not require hand seals to perform. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size.
On contact, the Rasengan grinds into its target, propels them along the Rasengan's trajectory - either away from the user or into the ground beneath them - and at some point bursts, causing severe damage at the point of contact. Due to the level of chakra control required to manifest the Rasengan, it requires a reasonable amount of coordination from those that attempt to learn it, and even more to utilize it without a conduit (like shadow clones). Once formed, Rasengan lasts up to 3 posts without sustenance before dispersing on its own.
Weaknesses: Requires A-Rank Coordination to utilize without shadow clones or something like chakra arms to properly form it.
- Spoiler:
- Name: Sage Armor
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: -
Element: Senjutsu
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: -
Description: During the process of the Sage Transformation. Raijin is able turn the transformed skin into a powerful scaled armor, powerful enough to shrug off physical attacks that would quell most ninja. The armor is reminiscent of a dragons scales. Modeled after his time with Dragons. Their hard armor was something to marvel at so Raijin modeled it after them. It takes an A-rank amount of force to crack this armor.
Weaknesses:
Name: Cellular Regeneration Absorption
Rank: B
Activation Cost: 15
Range: 1m
Element: Senjutsu
Skill: Ninjutsu
Classification: Open
Requirements: Sage Transformation
Description: While in a transformed state, the user extends a needle-like protuberance from his body, places it into a target while proceeding to quickly suck out chakra, along with organs and/or flesh which he uses to restore his own chakra and body. Stamina is drained at a rate of 5 points per second and, when the target is unconscious, the flesh and organs are removed over the course of three posts/rounds, so long as the protuberance remains in contact the entire time. This technique also restores the user to his normal size should he have previously reduced his flesh via the Cellular Regeneration Ejection technique or a similar one.
Weaknesses: Should the needle break contact for any reason, the process must restart. This is generally only usable on unconscious targets, due to the ease with which the needle can be removed or avoided.
Name: Jet Booster Jump
Rank: B
Activation Cost: 10
Upkeep Cost: 3
Range: Self
Element: Senjutsu
Skill: Ninjutsu
Classification: Open
Requirements: Sage Transformation
Description: The user, while in Sage Transformation, creates many jet-like appendages on his back to create very powerful blasts. He then jumps, giving him enough power to rapidly maneuver through the air, as well as tremendously enhance his speed on the ground. When in the air, Speed remains the same. While on the ground, Speed is increased by 1 Tier++.
Weaknesses: The Speed boost only applies when the user on the ground. Additionally, while this technique is active, the user must remain moving; to stop moving will require the technique to end, which means to use it again, the Activation Cost will need to be paid again. Speed can still be adjusted while the jutsu is in use, but it cannot reach below D-Tier.
Name: Lightning Release: Thunderclap Drill
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: Melee
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user compresses lightning chakra down to embrace their forearm. Using this lightning chakra, they temporarily enhance their physical output, boosting it by 1 tier and + advantages. Ontop of boosting the user's Strength temporarily, the attack electricutes a target when they're struck, hitting them with C Power ontop of whatever damage inflicted upon them by the user.
Weaknesses: N/A
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones.
Name: Lightning Release: False Darkness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: B+
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, which increases its power to A-rank but loses its stunning potential, or a bolt of lightning.
This Lightning lowers the victim's Speed by -2 advantages for two posts.
Weaknesses: N/A
- Spoiler:
Name: Piston Fist
Rank: C
Activation Cost: 3
Element: Senjutsu
Skill: Taijutsu
Classification: Open
Requirements: Sage Transformation
Description: While using Sage Transformation, the user can alter his arm into a piston to increase his attack power, increasing Strength by one tier. To increase it even more, the user can form jets on his hands or elbows, adding a + to that boost at the expense of 2 more Stamina points.
Weaknesses: None
Name: Destroying Axe Fist
Rank: C
Power: B
Activation Cost: 3
Element: Senjutsu
Skill: Taijutsu
Classification: Open
Requirements: Sage Transformation
Description: Using his Sage Transformation, Raijin forms an axe on his arm, which has proven to be durable enough to block giant swords and chakra blades without damage.
Weaknesses: None
Name: Lightning Release: Thunderclap Arrow
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Refer to Projectile Information
Speed: Refer to Projectile Information
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user moulds, then shapes lightning-natured chakra into the form of an arrow. They can then throw the arrow as a projectile-based attack, or combine it with a Water Release technique to electrocute a target. Upon impact, the attack explodes into a field of electricity, spanning five meters in diameter. When used with a Water Release technique, the arrow disperses into an electric field regardless of having impacted something first. This field of electricity spans ten meters in diameter.
Weaknesses: N/A
Name: Slamming Palm
Rank: C
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious.
Boosts Strength for the thrust by +1 tier.
Weaknesses: N/A
Name: Shatter Palm
Rank: C
Activation Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.
Boosts Strength for the thrust by +1 tier.
- Spoiler:
- Name: Arhat Fist
Rank: D
Power: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: C-tier Strength without Taijutsu or D-tier Strength with Taijutsu.
Parent Technique: N/A
Hand Seals: -
Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks.
Boosts Strength by +1 tier with Taijutsu or by a +1 advantage without Taijutsu.
Weaknesses: Without Taijutsu the user's Speed is also lowered by -2 advantages.
[/size]
E-rank
- Spoiler:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Stats:
Strength: C
Constitution: B
Stamina: B
Speed: B
Coordination: B
Intelligence: C
Perception: A
Nature Clan : Tiers 1
90 Nature Points
Unique Abilities:
Field Specialist: A player may be exceptionally better at dealing with NPCs given a specific environment or circumstance. This would mean their rank of effectiveness is increased by one. Doing this will require them to perform worse in a certain environment or circumstance.
For example, when invading a land, a player's rank counts as one rank higher when determining auto-hit range on NPC. When defending their land, their rank counts as one rank less.
Nature's Request: A player may temporarily trade a stat in response to something in the environment, or that can be triggered manually. To do this the player must also debuff a stat for equal value (if you're going to raise a ++ you need to debuff a stat ++.) This debuffed stat must also be relevant to what the player is receiving the debuff for. This cannot be used to reach S-tier stats. [Constitution is buffed by 1 tier. Strength is debuffed 1 tier]
Chakra Point Spending: A player may decrease the amount of chakra spending for a particular element or skill by a maximum of one rank in exchange for increasing the chakra spending for a skill or element by one rank. To do this, the user MUST possess the skill or element at the time.
If a player chooses to decrease the amount of chakra for spending on kekkei genkai techniques this extends to non-technique abilities that cost chakra such as free-form manipulation. [-1 rank Senjutsu, +1 rank Raiton]
Savage Absorption: As a nature clan member Raijin developed an unique ability. When they utilize their Sage Transformation in any form, they are able to absorb chakra from an opponent. The member has to maintain contact with them in order to draw chakra. They are also able to absorb Nature chakra from other living beings. They are able to absorb 15 chakra points per post of full contact. Max that can be absorbed is half of staminas total. While they are using this however, they cannot utilize any ninjutsu.
- Physical: 0
- Technique: 0
- Destiny: 3
Limit Break Points
Renown: 8000
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
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