Name: Mitsuo Yuki
Age: 17
Gender: Male
Rank: D-Class Genin
Village: Kirigakure
Bloodline: Yuki
Experience: 700/1000 Spent 0/1000 Earned
Ryo: 35,000
Items:
Skills: Ninjutsu
Elements: Suiton/Fuuton/Hyoton
Jutsu:
S-rank
E-rank
Stats:
Strength: D
Constitution: D+
Stamina: D
Speed: D
Coordination: C
Intelligence: D
Perception: C
Unique Abilities:
Head Start: Mitsuo has 700 extra exp put towards his stats that will be paid back before he can advance his exp.
One-handed Seals: Mitsuo may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Hyoton Affinity: Mitsuo has an affinity to the Hyoton Element, and pays one rank lower's chakra cost on each technique.
Renown: 0
Age: 17
Gender: Male
Rank: D-Class Genin
Village: Kirigakure
Bloodline: Yuki
Experience: 700/1000 Spent 0/1000 Earned
Ryo: 35,000
Items:
- Spoiler:
Skills: Ninjutsu
Elements: Suiton/Fuuton/Hyoton
Jutsu:
S-rank
- Spoiler:
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- Spoiler:
- Spoiler:
- Name: Certain Kill Ice Spears
Rank: C
Power: B
Cost: 13
Range: 15 meters
Element: Hyōton
Skill: Ninjutsu
Speed: A
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user unleashes giant spikes made of ice, capable of piercing through a cottage with ease. The spikes are usually manifested the first time as a defensive response by the body, though this is not always the case. Spikes of various sizes are created, some being a little more than a few meters in diameter while others are smaller and more suited to impaling living things. The technique costs slightly more to allow for its higher than normal speed for its rank despite its simplicity in execution.
Drawbacks: Short range, and anybody within that range will likely sustain injury. This includes allies, making it a situational technique at best.
Name: Ice Sword Technique
Rank: C
Power: C
Cost: 5
Range: 0-40 meters
Speed: C
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user condenses the moisture in the atmosphere into swords of ice that can then be used for close-range combat or shot at a target. The swords can be formed and fired up to forty meters away from the user.
Drawbacks: Each sword costs a C rank amount of stamina.
Name: Ice Release: Ice-Breaking Sledgehammer
Rank: C
Power: C
Cost: 5
Skill: Ninjutsu
Upkeep: 1
Range: User
Element: Hyōton
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user surrounds their fists with ice, increasing their striking power or, alternatively, allowing them to use their fists to block stronger attacks than they would be able to otherwise. The ice has the same durability as all other ice techniques and provide a boost of one tier to the user's Strength.
Drawbacks: Can't weave seals with ice on your hands, or wield a weapon effectively.
Name: Hiding in Water Technique
Rank: C
Cost: 5
Upkeep: 1
Range: Self
Speed: Two Tiers below user Speed
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: -
Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
- Spoiler:
- Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
E-rank
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- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait.
Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
Stats:
Strength: D
Constitution: D+
Stamina: D
Speed: D
Coordination: C
Intelligence: D
Perception: C
Unique Abilities:
Head Start: Mitsuo has 700 extra exp put towards his stats that will be paid back before he can advance his exp.
One-handed Seals: Mitsuo may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Hyoton Affinity: Mitsuo has an affinity to the Hyoton Element, and pays one rank lower's chakra cost on each technique.
- Physical: 1
- Technique: 1
- Destiny: 1
Limit Break Points
Renown: 0
- Code:
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Last edited by Mitsuo on Wed Apr 01, 2020 2:53 pm; edited 3 times in total