Hello everyone!
I'm here to announce two changes to our systems. The first one is regarding thread numbers and tweaks to our fluid timeline. The rules have been updated, and here are the new thread rules:
In addition, Civilians will now be able to craft 1 X-rank item per year, per crafting skill. Basically this means that if you meet the conditions to craft an X-rank item on more than one crafting skill, you can craft one X-rank item correspondent to each skill, per year.
More tweaks to come soon! Stay tuned~
I'm here to announce two changes to our systems. The first one is regarding thread numbers and tweaks to our fluid timeline. The rules have been updated, and here are the new thread rules:
Thread Number Rules wrote:Players can have 3 threads and limitless flashbacks.
Out of those 3 threads, 1 of them is serious and the other two can be anything from training to NPC missions or socials.
A player's open "3 threads" threads must all be happening in the same land. Before a player travels, they must close all threads or turn them to flashbacks.
You can claim full experience for threads turned to flashbacks up until the point in which they were turned into flashbacks. After that point, characters in that thread who left the land and turned the thread into a flashback can only claim half experience.
Characters who didn't leave the land and remain on the thread are unaffected and may claim regular experience, as per the 3 IRT threads rule.
The serious thread will be considered top priority and the main timeline of a character. Serious threads include, by list of importance:
1.War System: Interacting with war NPC, machinery, ships, etc. This also includes invasions, such as being in locations you wouldn't have access to like breaking into a base or village.
2.Hunting: Any topic that involves the hunting rules.
3.PC Missions: Any mission that is considered PC and not the repeatable NPC missions. If your PC mission includes War or Hunting, it is considered those instead.
4.Political Interactions: These can be diplomatic negotiations or intimidation threads.Political Interactions: These can be diplomatic negotiations or intimidation threads. To be considered political, a thread must involve a PC who is representing an organization (This can go from Jonin ambassadors, to Kages, to misc organization leaders).
Clauses:
If a player is in a serious thread, they cannot start another one.
If you want to have one kind of serious thread with a player and that player is already in a serious thread of that kind, you must join the existing thread.
If a player is in a serious thread and another player starts a serious thread of another kind involving the first, the thread that takes precedence is the one ranked higher in the list of importance.
Note: While Flashback threads generally have their experience halved, flashback Sensei Mission threads grant 15 EXP instead of 12.5 EXP. And flashback training ground threads grant 10 EXP instead of 7.5 EXP. Enjoy~
In addition, Civilians will now be able to craft 1 X-rank item per year, per crafting skill. Basically this means that if you meet the conditions to craft an X-rank item on more than one crafting skill, you can craft one X-rank item correspondent to each skill, per year.
More tweaks to come soon! Stay tuned~