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    Living Expenses

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    Living Expenses Empty Living Expenses

    Post by Admin Tue Dec 15, 2020 11:06 pm

    Living Expenses XqnqOAy
    At the end of the day when your character is done training or completing their mission they would spending their evening unwinding in their own home to rest up and recharge for their next day of work. However, not everybody lives in the same quality of life. Your character's fortune determines whether you live in your standard, government-funded housing or a fabulous castle with your own staff of servants. This quality of living is determined by how much your character is willing to pay and invest into their lifestyle.

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    Living Expenses Empty Re: Living Expenses

    Post by Admin Tue Dec 15, 2020 11:06 pm

    Living Expenses Ju1C6mf
    Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other necessities. At the start of each month, choose a lifestyle from the Expenses table and pay the price to sustain that lifestyle. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might help you avoid criminals, but you are unlikely to make powerful connections.


    Wretched: You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. You are beneath the notice of most people.

    Cost of living: Free

    Results
    ●Hides a total of 5,000 renown

    Squalid: You live in a leaky stable, a mud-floored hut just outside town, or a vermin-infested boarding house in the worst part of town. You have shelter from the elements, but you live in a desperate and often violent environment, in places rife with disease, hunger, and misfortune. You are beneath the notice of most people, and you have few legal protections.
    Most people at this lifestyle level have suffered some terrible setback.

    Cost of living: 1,000 ryo

    Results
    ●Hides a total of 2,500 renown

    Poor: A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings and unpredictable conditions result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a small apartment or a room in a flophouse.

    Cost of living: 10,000 ryo

    Results
    ●Hides a total of 1,000 renown
    ●Damaged Equipment is repaired

    Modest: A modest lifestyle keeps you out of the slums and ensures that you can live a comfortable lifestyle. You live in an older part of town in a small home or can afford a decent apartment. You don't go hungry or thirsty, and your living conditions are clean, if simple.

    Cost of living: 20,000 ryo

    Perks
    ●Damaged Equipment is repaired

    Comfortable: Choosing a comfortable lifestyle means that you can afford nicer clothing and can spend rather carelessly on dining and other expenses to fit your needs. You live in a sizable house in a middle-class neighborhood, a waterfront lake house, or a large apartment.

    Cost of living: 35,000 ryo

    Results
    ●Damaged equipment is repaired.
    ●-25% on all travel time. Does not stack with other modifiers

    Wealthy: Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a government official, or the owner of a few small businesses. You have respectable lodgings, usually a spacious villa in a good part of town or a comfortable penthouse suite in a high rise.

    Cost of living: 60,000 ryo

    Results
    ●Damaged equipment is repaired.
    ●-25% on all travel time. Does not stack with other modifiers.
    ●-25% discount at marketplace items. Does not include black market.


    Aristocratic:
    You live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a manor in the nicest part of town, the finest suite, or own multiple vacation homes. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful.

    Cost of living: 100,000 ryo

    Results
    ●Damaged equipment is repaired.
    ●-25% on all travel time. Does not stack with other modifiers.
    ●-25% discount at marketplace items. Does not include black market.
    ●+250 renown a month.


    ***Note*** Being apart of a Dwelling that has reached the Village size will have all of its residents default with the Modest living expense or lower for free. A Metropolis will have all of its residents default with the Comfortable living expense or lower for free.

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    Living Expenses Empty Re: Living Expenses

    Post by Admin Tue Dec 15, 2020 11:06 pm

    Character Housing

    Every character has some place they call home, whether that home is a studio apartment in the slums, a rural plot of land outside the village, or a lavish manor in the richest part of town. Wherever that home resides, it likely has rooms apart from the basic bedroom, kitchen, bathroom, and so on.

    Typically a type of house is included in one's Living Expense. However, players who do not wish to partake in the Living Expense system may pay for a home to be build out of pocket. The value depends on the size of the home, but whatever the method of obtaining a home, the player MUST post a thread for their purchased rooms to exist. Purchasing rooms for your house and never posting a topic for your house will make any attempt of using those rooms invalid. Every house naturally has one freebie room, plus however many extra rooms come with the house price. So for example, a Poor House will have a total of two rooms. This is the base freebie room and the +1 room combined. Below is a list of the available homes to purchase:

    Poor Housing: +1 room. 60,000 ryo to purchase. Free with Poor Living.

    Modest Housing: +2 rooms. 90,000 ryo to purchase. Free with Modest Living.

    Comfortable Housing: +3 rooms. 150,000 ryo to purchase. Free with Comfortable Living. An Annex can be built for an additional +25,000 ryo. Grants +1 room.

    Wealthy Housing: +5 rooms. 300,000 ryo to purchase. Free with Wealthy Living. An Annex can be built for an additional +50,000 ryo. Grants +3 rooms.

    Aristocratic Housing: +8 rooms. 500,000 ryo to purchase. Free with Aristocratic Living. An Annex can be built for an additional +75,000 ryo. Grants +5 rooms. Annexes can be built indefinitely at this point.

    It should go without mentioning that not paying your upkeep on your living expense will remove your house as well as the room. This means if you've invested in Aristocratic Living and purchased 8 rooms, failing to pay rent for that month will result in your character being evicted. Paying the following month will result in your character needing to invest in purchasing rooms again. Buying housing is a safer option, but more costly. Likewise, using the Living Expense system to rent out your luxuries is cheaper at first but results in your character being a slave to your landlord. Each room costs 10,000 ryo except for the freebie room. The freebie room can be any one of these rooms and will cost nothing. Below is the current list of rooms which is subject to updates:


    • Archives: The character trains Ninjutsu technique at no wordcount.
    • Armory: Items bought from the Shinobi Marketplace get refreshed. This does not include village-specific items or armor. Refresh implies the item must be purchased first.
    • Barn: The character obtains one C-rank provision every month (cannot be stockpiled.)
    • Bedchambers: The character receives a passive +1 advantage which can be applied to any stat. House benefits may be shared with an additional character. (Limit: 1)
    • Calligraphy Room: The character trains Fūinjutsu techniques at no wordcount.
    • Dojo: The character trains Taijutsu technique at no wordcount.
    • Dungeon: The character can place captives, prisoners, and hostages securely in this location.
    • Infirmary: The character gains a +5 modifier to implants and trains Ijutsu at no wordcount.
    • Kyūdōjō: The character trains Kyujutsu technique at no wordcount.
    • Treasure Room: A secure room fortified with steel plates while maintaining an aesthetically pleasing appearance from the outside. An ideal place to store ryo, items, material, or technique.
    • Garden: The character receives a 50% discount on provisions and medicine. Doesn't stack.
    • Guest Room: House benefits may be shared with an additional character.
    • Greenhouse: The character receives a 50% discount on poisons and drugs. Doesn't stack.
    • Library: The character's Intelligence is treated as +1 tier higher for recognizing through renown. The character also trains Genjutsu at no wordcount.
    • Menagerie: Pets can be kept without the need for maintenance.
    • Noma Dojo: The character trains Kenjutsu technique at no wordcount.
    • Range: The character trains Bukijutsu technique at no wordcount.
    • Roost: The character gain access to messenger birds, and can send letters and messages to people without needing to visit them in-character (the bird must have a set delivery location, or you must know the exact location of a character outside of a set delivery location).
    • Secret Tunnel: The character may leave your village without posting at the gates or travel somewhere within the village without being detected. (Note that construction needs to occur to some degree. For example, a secret tunnel leading to the village vault would need to be approved by the Kage.)
    • Shrine: All posts that take place within the character's house thread earn +5 additional experience.
    • Tea Room: The character obtains one B-rank antidote every month (cannot be stockpiled.) Train Kuchiyose technique at no wordcount.


    For any room that states you do not have to train with a word count, this means you do not have to train the technique IC. It must still be claimed in your updates. Only one home may be had per dwelling. Having multiples of the same room do not stack any discounts or boosts. For example, this means building 6 Bedchambers does not give you 2 passive tiers to your stats, or building 6 Shrines will not give you +30 EXP per post. Only rooms that provide a specific function (such as multiple secret tunnels or multiple Guest Rooms) actually "stack."

    It is important to know that rooms can be stolen in the sense that a player may burglarize the furnishings of a room making that room be considered empty. In return, the burglar can apply the furnishings to an empty room they may own giving them the benefits.
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    Living Expenses Empty Re: Living Expenses

    Post by Admin Tue Dec 15, 2020 11:07 pm

    Living Expenses WGJnY2M

    The expenses and lifestyles described here assume that you are spending your time in a dwelling, availing yourself of whatever services you can afford—paying for food and shelter, paying townspeople to sharpen your sword and repair your armor, and so on. Some characters, though, might prefer to spend their time away from civilization, sustaining themselves in the wild by hunting and foraging.

    Maintaining this kind of lifestyle doesn’t require you to spend any ryo, but it requires adequate skills to be successful at. If you have a base Perception and Coordination of C-tier, you can eke out the equivalent of a poor lifestyle. Having a base Perception and Coordination of A-tier lets you live at the equivalent of a comfortable lifestyle.

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    Living Expenses Empty Re: Living Expenses

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