Name: Falling Star
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Weapon’s reach
Speed: Coordination
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: Kenjutsu, a Sword
Parent Technique: Chakra Channeling
Hand Seals: -
Description: Linear Strike consists of a single thrust straight forward by first holding the sword in front of the body and then putting in a twist from there. The skill has a remarkably short post-motion delay after usage, allowing multiple Linear Strikes to be chained in together at a very short amount of time. +1 Tier Strength for the Strike and a clean hit can puncture armor of a lower Durability than the blades Durability and Quality.
Weaknesses: Hitting a stronger durability armor will cause the user to bounce backwards and suffer -1 Tier Coordination for a single post.
Name: Comet’s Rush
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: +1 Tier
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: A Sword and C-Tier Speed Base
Parent Technique: Linear Strike
Hand Seals: -
Description: To use Shooting Star, the user first needs to sprint create a bit of distance and sprint. Once enough speed is built up, the user assumes a forward bent posture and leaps forward, charging at their opponents at tremendous speed, while leaving a trail of light similar to that of a comet, and causing a sonic boom. Although the skill only hits one target, it blows away anyone else caught in the way (No damage). Damage dealt on a hit is calculated using the user’s Speed, and this gains them +1 Tier Speed.
Weaknesses: Requires a post to set up and prepare and a short distance to gain the speed needed, and then the launch.
Name: Star Splash
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Sword’s Reach
Speed: Coordination
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: A sword
Parent Technique: Shooting Star
Hand Seals: -
Description: Star Splash begins with three short thrusts at the target's chest, provoking the target to raise its guard up. Although the first three thrusts do not deal much damage (half), the number of hits and their speed is overwhelming. Afterwards, the three thrusts are followed by two slashes at the target's now undefended legs. The user then performs two strong jabs high and low, followed by a final strong stab at the target's chest. +1 Tier to Coordination for the attack.
Weaknesses: This combo can be interrupted by an overwhelmingly (+1 tier STR) powerful counter-attack.
Name: Dance of the Heavens
Rank: C
Power: -
Activation Cost: -
Upkeep Cost: 3
Range: Personal
Speed: -
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: Sword
Parent Technique: -
Hand Seals: -
Description: This is simply Kagura’s preferred fighting style, Chakra enhanced, where speed is prioritized, particularly focused on quick stabbing thrusts and presenting a relentless assault of targeted strikes to overwhelm her foes. +1 Tier Coordination
Weaknesses: -
Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)
- Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
- Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
- Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
- Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
- Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.