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Last edited by Mort on Mon Apr 19, 2021 4:51 pm; edited 23 times in total
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Data_Sora wrote:{Brought over from Here}
- Kurama Kai Horizontal Smash:
Name: Kurama Kai: Horizontal Smash
Rank: C
Power: Varies
Activation Cost: Varies
Upkeep Cost: Varies
Range: Self/Contact
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 1; The user must know that they are in Genjutsu
Parent Technique: Genjutsu Kai
Hand Seals: Tiger -> Snake -> Dog
Description: Using their Id as a medium, the user places a genjutsu over themselves and uses it to break out of the enemy Genjutsu User's technique(s). If attempting to break out of a horizontal stack, If the user desires, the CP cost can be reduced to the highest ranked tech + 5 for every additional tech instead of the normal price.
Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu beyond the 1st, slowly going away 1 - at a time per post.
- Kurama Kai Area Blast:
Name: Kurama Kai: Area Blast
Rank: B
Power: Varies
Activation Cost: Varies
Upkeep Cost: Varies
Range: 0-10m
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 2
Parent Technique: Genjutsu Kai
Hand Seals: Tiger -> Snake -> Dog -> Boar -> Dragon
Description: Using their Id as a medium, the user places a genjutsu over everyone within 10m and uses it to break all horizontal genjutsus afflicting them. If the user desires, the CP cost can be reduced to the highest ranked tech per person + 5 for every additional tech & instead of the normal price.
Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 - at a time per post.
- Genjutsu Kurama:
Name: Genjutsu: Kurama
Rank: A
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: 0-25m
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 3 Bloodline; B-Rank Intelligence
Parent Technique:
-Kurama Kai: Horizontal Smash
-Kurama Kai: Area Blast
Hand Seals: Tiger -> Snake -> Tiger
Description: A Catch-All Technique taught to those who've mastered the bloodline, while it holds no candle to the Sharingan or Ketsuryugan as it must be taught instead of inherited as well as being made for defense, its no accomplishment to scoff at. Due to its versatility, this technique has varying cost, though for the purpose of learning, it is always considered A-Rank, despite the cost.
➤C: Dispels 1 Genjutsu afflicting the user or 1 target within touch range by overwriting it. The user must know they are in a Genjutsu to use this on themselves and can only do 1 Genjutsu at a time, no Vertical or Horizontal breaking.
➤B: Dispels all horizontally stacked Genjutsu afflicting the user or 1 target within touch range by overwriting it. The user must know they are in a Genjutsu to use this on themselves. The CP cost is B + 5 for every additional tech instead of the normal price.
➤A: Creates a Genjutsu that envelops the minds of those already caught within a Genjutsu in a 25m radius and frees them. This rank doesn't discriminate friend from foe, and just as well the user themselves must NOT be caught within a Genjutsu to use this rank. The CP cost is A + 5 for every additional tech instead of the normal price.
Weaknesses: Vertically stacked genjutsu can only be broken 1 at a time. When using level B or A the user will take feedback damage in the form of a (-) debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 (-) at a time per post.
- Reality Alter Stagnate Air:
Name: Reality Alter: Stagnate Air
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: 3
Range: 0-30m
Speed: -
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Kekkei Genkai Umare
Parent Technique: N/A
Hand Seals: Monkey -> Boar -> Snake
Description: This technique casts an illusion over the user's desired target(s) into thinking that the air has become deadly stagnant to the point where they can't breathe it in. The targets involved in the illusion slowly stop breathing as their bodies believe that they are unable to breathe, starving themselves of oxygen. This technique takes 1 post to fully set in for every 2 ranks in STAMINA the target has, maxing out at 4 for X-rank and deals both C-rank physical and C-rank psychological damage once set every post. After 4 more posts the victim passes out as the mind shuts down to try and preserve the brain, automatically ending the Genjutsu as well. (The victim begins to normally breathe again after this happens, preventing permanent brain damage...probably.)
Weaknesses: Forcing air into the victim from an outside source resets the set-in/pass out post timer as if the jutsu was just cast. Unless the user has Kekkei Genkai Ressha allies have a 25% chance to be caught in this technique as well. (The user uses the {rand}4{/rand} code and rolls at the end of their post. if the roll lands on a 1 everyone sans user in range is affected instead of just their desired targets.
- Mirror of Id:
Name: Mirror of Id
Rank: A
Power: Varies
Activation Cost: 20
Upkeep Cost: N/A
Range: Varies
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Restricted Derived technique
Requirements: Gate of Id
Parent Technique: Gate of Id
Hand Seals: Tiger -> Snake -> Tiger
Description: The Bloodline User's Id takes any and all of the Genjutsus that were placed on the Bloodline User by an enemy Genjutsu User that are still active while 'Gate of Id' is also active and returns the chakra back to the user, placing the enemy Genjutsu User's technique onto themselves. The enemy Genjutsu Users trapped within their own minds must make the Genjutsu passive awareness check against their own Intelligence/Perception instead of against the Bloodline User, however as they're the one's supplying the CP to their technique, the victims can end the technique without using Genjutsu Kai or another similar technique and will recognize it's their handiwork once they become aware of the genjutsu.
(NOTE: if a victim is unable to recognize they're trapped and their CP would be reduced to 0 or less, they will not die. Instead, their genjutsu will end automatically and leave them at 0 CP)
Weaknesses: Like all Genjutsu, RP, sensory abilities and Bijuu can break the enemy Genjutsu user out early. Standard Genjutsu weaknesses also apply. Using this tech Immediately end 'Gate of Id'.
Chigetsu wrote:Data_Sora wrote:{Brought over from Here}
- Kurama Kai Horizontal Smash:
Name: Kurama Kai: Horizontal Smash
Rank: C
Power: Varies
Activation Cost: Varies
Upkeep Cost: Varies
Range: Self/Contact
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 1; The user must know that they are in Genjutsu
Parent Technique: Genjutsu Kai
Hand Seals: Tiger -> Snake -> Dog
Description: Using their Id as a medium, the user places a genjutsu over themselves and uses it to break out of the enemy Genjutsu User's technique(s). If attempting to break out of a horizontal stack, If the user desires, the CP cost can be reduced to the highest ranked tech + 5 for every additional tech instead of the normal price.
Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu beyond the 1st, slowly going away 1 - at a time per post.
- Kurama Kai Area Blast:
Name: Kurama Kai: Area Blast
Rank: B
Power: Varies
Activation Cost: Varies
Upkeep Cost: Varies
Range: 0-10m
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 2
Parent Technique: Genjutsu Kai
Hand Seals: Tiger -> Snake -> Dog -> Boar -> Dragon
Description: Using their Id as a medium, the user places a genjutsu over everyone within 10m and uses it to break all horizontal genjutsus afflicting them. If the user desires, the CP cost can be reduced to the highest ranked tech per person + 5 for every additional tech & instead of the normal price.
Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 - at a time per post.
- Genjutsu Kurama:
Name: Genjutsu: Kurama
Rank: A
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: 0-25m
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 3 Bloodline; B-Rank Intelligence
Parent Technique:
-Kurama Kai: Horizontal Smash
-Kurama Kai: Area Blast
Hand Seals: Tiger -> Snake -> Tiger
Description: A Catch-All Technique taught to those who've mastered the bloodline, while it holds no candle to the Sharingan or Ketsuryugan as it must be taught instead of inherited as well as being made for defense, its no accomplishment to scoff at. Due to its versatility, this technique has varying cost, though for the purpose of learning, it is always considered A-Rank, despite the cost.
➤C: Dispels 1 Genjutsu afflicting the user or 1 target within touch range by overwriting it. The user must know they are in a Genjutsu to use this on themselves and can only do 1 Genjutsu at a time, no Vertical or Horizontal breaking.
➤B: Dispels all horizontally stacked Genjutsu afflicting the user or 1 target within touch range by overwriting it. The user must know they are in a Genjutsu to use this on themselves. The CP cost is B + 5 for every additional tech instead of the normal price.
➤A: Creates a Genjutsu that envelops the minds of those already caught within a Genjutsu in a 25m radius and frees them. This rank doesn't discriminate friend from foe, and just as well the user themselves must NOT be caught within a Genjutsu to use this rank. The CP cost is A + 5 for every additional tech instead of the normal price.
Weaknesses: Vertically stacked genjutsu can only be broken 1 at a time. When using level B or A the user will take feedback damage in the form of a (-) debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 (-) at a time per post.
- Reality Alter Stagnate Air:
Name: Reality Alter: Stagnate Air
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: 3
Range: 0-30m
Speed: -
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Kekkei Genkai Umare
Parent Technique: N/A
Hand Seals: Monkey -> Boar -> Snake
Description: This technique casts an illusion over the user's desired target(s) into thinking that the air has become deadly stagnant to the point where they can't breathe it in. The targets involved in the illusion slowly stop breathing as their bodies believe that they are unable to breathe, starving themselves of oxygen. This technique takes 1 post to fully set in for every 2 ranks in STAMINA the target has, maxing out at 4 for X-rank and deals both C-rank physical and C-rank psychological damage once set every post. After 4 more posts the victim passes out as the mind shuts down to try and preserve the brain, automatically ending the Genjutsu as well. (The victim begins to normally breathe again after this happens, preventing permanent brain damage...probably.)
Weaknesses: Forcing air into the victim from an outside source resets the set-in/pass out post timer as if the jutsu was just cast. Unless the user has Kekkei Genkai Ressha allies have a 25% chance to be caught in this technique as well. (The user uses the {rand}4{/rand} code and rolls at the end of their post. if the roll lands on a 1 everyone sans user in range is affected instead of just their desired targets.
- Mirror of Id:
Name: Mirror of Id
Rank: A
Power: Varies
Activation Cost: 20
Upkeep Cost: N/A
Range: Varies
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Restricted Derived technique
Requirements: Gate of Id
Parent Technique: Gate of Id
Hand Seals: Tiger -> Snake -> Tiger
Description: The Bloodline User's Id takes any and all of the Genjutsus that were placed on the Bloodline User by an enemy Genjutsu User that are still active while 'Gate of Id' is also active and returns the chakra back to the user, placing the enemy Genjutsu User's technique onto themselves. The enemy Genjutsu Users trapped within their own minds must make the Genjutsu passive awareness check against their own Intelligence/Perception instead of against the Bloodline User, however as they're the one's supplying the CP to their technique, the victims can end the technique without using Genjutsu Kai or another similar technique and will recognize it's their handiwork once they become aware of the genjutsu.
(NOTE: if a victim is unable to recognize they're trapped and their CP would be reduced to 0 or less, they will not die. Instead, their genjutsu will end automatically and leave them at 0 CP)
Weaknesses: Like all Genjutsu, RP, sensory abilities and Bijuu can break the enemy Genjutsu user out early. Standard Genjutsu weaknesses also apply. Using this tech Immediately end 'Gate of Id'.
Kurama Kai: Horizontal Smash: Approved
Kurama Kai: Area Blast: This needs a trigger, but is fine
Genjutsu: Kurama: I am uncomfortable with a technique that copies the unique way that the Sharingan and Ketsuryugan work. If you want these effects please app them as individual jutsu and they’ll be looked at individually.
Reality Alter: Stagnate Air: This is fine, but please remove the drawback with random chance and add a trigger. We’d like to avoid dicerolls as a part of techniques if possible.
Mirror of Id: This is fine, but needs an upkeep. Since there's already a direct chakra connection no trigger is needed here.
Data_Sora wrote:{Brought over from Here}
- Kurama Kai Horizontal Smash - Approved:
Name: Kurama Kai: Horizontal Smash
Rank: C
Power: Varies
Activation Cost: Varies
Upkeep Cost: Varies
Range: Self/Contact
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 1; The user must know that they are in Genjutsu
Parent Technique: Genjutsu Kai
Hand Seals: Tiger -> Snake -> Dog
Description: Using their Id as a medium, the user places a genjutsu over themselves and uses it to break out of the enemy Genjutsu User's technique(s). If attempting to break out of a horizontal stack, If the user desires, the CP cost can be reduced to the highest ranked tech + 5 for every additional tech instead of the normal price.
Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu beyond the 1st, slowly going away 1 - at a time per post.
- Kurama Kai Area Blast:
Name: Kurama Kai: Area Blast
Rank: B
Power: Varies
Activation Cost: Varies
Upkeep Cost: Varies
Range: 0-10m
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 2
Parent Technique: Genjutsu Kai
Hand Seals: Tiger -> Snake -> Dog -> Boar -> Dragon -> Clap
Description: Using their Id as a medium, the user places a genjutsu over everyone within 10m and uses it to break all horizontal genjutsus afflicting them. If the user desires, the CP cost can be reduced to the highest ranked tech per person + 5 for every additional tech & instead of the normal price. The trigger is the sound and/or sight of the clap.
Weaknesses: Like Genjutsu Kai, vertically stacked genjutsu can only be released 1 Genjutsu at a time. When trying to horizontally brake using the CP reduction, the user will take feedback damage in the form of a - debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 - at a time per post.
- Genjutsu Kurama - Ignore:
Name: Genjutsu: Kurama
Rank: A
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: 0-25m
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Level 3 Bloodline; B-Rank Intelligence
Parent Technique:
-Kurama Kai: Horizontal Smash
-Kurama Kai: Area Blast
Hand Seals: Tiger -> Snake -> Tiger
Description: A Catch-All Technique taught to those who've mastered the bloodline, while it holds no candle to the Sharingan or Ketsuryugan as it must be taught instead of inherited as well as being made for defense, its no accomplishment to scoff at. Due to its versatility, this technique has varying cost, though for the purpose of learning, it is always considered A-Rank, despite the cost.
➤C: Dispels 1 Genjutsu afflicting the user or 1 target within touch range by overwriting it. The user must know they are in a Genjutsu to use this on themselves and can only do 1 Genjutsu at a time, no Vertical or Horizontal breaking.
➤B: Dispels all horizontally stacked Genjutsu afflicting the user or 1 target within touch range by overwriting it. The user must know they are in a Genjutsu to use this on themselves. The CP cost is B + 5 for every additional tech instead of the normal price.
➤A: Creates a Genjutsu that envelops the minds of those already caught within a Genjutsu in a 25m radius and frees them. This rank doesn't discriminate friend from foe, and just as well the user themselves must NOT be caught within a Genjutsu to use this rank. The CP cost is A + 5 for every additional tech instead of the normal price.
Weaknesses: Vertically stacked genjutsu can only be broken 1 at a time. When using level B or A the user will take feedback damage in the form of a (-) debuff to Int for every Genjutsu tech in total beyond the 1st, slowly going away 1 (-) at a time per post.
- Reality Alter Stagnate Air:
Name: Reality Alter: Stagnate Air
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: 3
Range: 0-30m
Speed: -
Element: N/A
Skill: Genjutsu
Classification: Kurama Clan Exclusive
Requirements: Kekkei Genkai Umare
Parent Technique: N/A
Hand Seals: Monkey -> Boar -> Snake
Description: This technique casts an illusion over the user's desired target(s) into thinking that the air has become deadly stagnant to the point where they can't breathe it in. The targets involved in the illusion slowly stop breathing as their bodies believe that they are unable to breathe, starving themselves of oxygen. This technique takes 1 post to fully set in for every 2 ranks in STAMINA the target has, maxing out at 4 for X-rank and deals both C-rank physical and C-rank psychological damage once set every post. After 4 more posts the victim passes out as the mind shuts down to try and preserve the brain, automatically ending the Genjutsu as well. (The victim begins to normally breathe again after this happens, preventing permanent brain damage...probably.) The trigger is the sight of the user's hand seals.
Weaknesses: Forcing air into the victim from an outside source resets the set-in/pass out post timer as if the jutsu was just cast.
- Mirror of Id - Approved:
Name: Mirror of Id
Rank: A
Power: Varies
Activation Cost: 20
Upkeep Cost: N/A
Range: Varies
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Restricted Derived technique
Requirements: Gate of Id
Parent Technique: Gate of Id
Hand Seals: Tiger -> Snake -> Tiger
Description: The Bloodline User's Id takes any and all of the Genjutsus that were placed on the Bloodline User by an enemy Genjutsu User that are still active while 'Gate of Id' is also active and returns the chakra back to the user, placing the enemy Genjutsu User's technique onto themselves. The enemy Genjutsu Users trapped within their own minds must make the Genjutsu passive awareness check against their own Intelligence/Perception instead of against the Bloodline User, however as they're the one's supplying the CP to their technique, the victims can end the technique without using Genjutsu Kai or another similar technique and will recognize it's their handiwork once they become aware of the genjutsu.
(NOTE: if a victim is unable to recognize they're trapped and their CP would be reduced to 0 or less, they will not die. Instead, their genjutsu will end automatically and leave them at 0 CP)
Weaknesses: Like all Genjutsu, RP, sensory abilities and Bijuu can break the enemy Genjutsu user out early. Standard Genjutsu weaknesses also apply. Using this tech Immediately end 'Gate of Id'.
Data_Sora wrote:
- Genjutsu Mimicry Nature Cantrip:
Name: Genjutsu Mimicry: Nature Cantrip
Rank: E
Power: E
Activation Cost: 1
Upkeep Cost: 0.1
Range: 5m
Speed: INT
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Kurama KKG
Parent Technique: N/A
Hand Seals: Mirrored Ram
Description: The user creates an illusion of them freeforming 1 extremely weak Elemental Nature Release of their choice. While practically harmless, if used against a target their body will react as if they've been hit by the element, dealing E-rank damage of the element used and ends the technique. The trigger is saying the phrase '{Element, Example: Air} Release!' and those around them hearing it.
Weaknesses: User cannot mimic advanced elements. This Genjutsu can be avoided by stepping outside of the field of influence.
- Genjutsu Mimicry Fuuton Release:
Name: Genjutsu Mimicry: Fuuton Release
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 30m
Speed: INT
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Kurama KKG
Parent Technique: Genjutsu Mimicry: Nature Cantrip
Hand Seals: Mirrored Ram -> Bird
Description: The user attempts to recreate a wind-based technique in the form of a Genjutsu. The recreated illusion's speed is capped by the user's intelligence, but can go slower if the user desires. If it lands it deals D-rank CON damage to the target(s). The trigger is yelling out the name of the Jutsu they desire to copy, or something similar to it.
Weaknesses: The Genjutsu can only mimic non-physical techniques, and can't buff or debuff. In addition due to the versatility of the tech the potential range had to be limited. Finally if the user can only recreate techs they've seen or studied. If the user doesn't have the element, they can 'study' it the same way they'd learn any jutsu, otherwise they can only make a blast of air. This Genjutsu can be avoided by stepping outside of the field of influence.
- Genjutsu Mimicry Raiton Release:
Name: Genjutsu Mimicry: Raiton Release
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 30m
Speed: INT
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Kurama KKG
Parent Technique: Genjutsu Mimicry: Nature Cantrip
Hand Seals: Mirrored Ram -> Snake
Description: The user attempts to recreate a lightning-based technique in the form of a Genjutsu. The recreated illusion's speed is capped by the user's intelligence, but can go slower if the user desires. If it lands it deals D-rank CON damage to the target(s) in the form of self-electrocution from overstimulating the body's nerves. The trigger is yelling out the name of the Jutsu they desire to copy and their target(s) hearing it, or something similar to it.
Weaknesses: The Genjutsu can only mimic non-physical techniques, and can't buff or debuff. In addition due to the versatility of the tech the potential range had to be limited. Finally if the user can only recreate techs they've seen or studied. If the user doesn't have the element, they can 'study' it the same way they'd learn any jutsu, otherwise they can only make a bolt of lightning. This Genjutsu can be avoided by stepping outside of the field of influence.
- Genjutsu Mimicry Suiton Release:
Name: Genjutsu Mimicry: Suiton Release
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 30m
Speed: INT
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Kurama KKG
Parent Technique: Genjutsu Mimicry: Nature Cantrip
Hand Seals: Mirrored Ram -> Tiger
Description: The user attempts to recreate a water-based technique in the form of a Genjutsu. The recreated illusion's speed is capped by the user's intelligence, but can go slower if the user desires. If it lands it deals D-rank CON damage to the target(s), leaving the parts that hit the body drenched with the target's sweat. The trigger is yelling out the name of the Jutsu they desire to copy, or something similar to it.
Weaknesses: The Genjutsu can only mimic non-physical techniques, and can't buff or debuff. In addition due to the versatility of the tech the potential range had to be limited. Finally if the user can only recreate techs they've seen or studied. If the user doesn't have the element, they can 'study' it the same way they'd learn any jutsu, otherwise they can only make a glob of water they can launch. This Genjutsu can be avoided by stepping outside of the field of influence.
- Kengen Tactics:
Name: Kengen Tactics
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: INT
Element: N/A
Skill: Kenjutsu, Genjutsu
Classification: Secret
Requirements: --
Parent Technique: --
Hand Seals: Ram
Description: An 'aura' meant more as a general fighting supplement, but in theory it can be used with weapons or fists. The jutsu focuses on placing the user under a genjutsu that tracks the movements of their opponent and find weaknesses in both their attacks & defense and signaling when to strike. (++) to Perception and (+) to Coordination.
Weaknesses: If someone uses a Genjutsu breaker (like Genjutsu Kai) on the user, the stance end prematurely. If the user has only Kenjutsu and not Genjutsu, the activation & upkeep are only reduced by 1 instead of halved.
Data_Sora wrote:As the Kurama clan is being discussed, I'll be putting the revised versions of the previous tech approvals on hold and submit these instead.
- Trigger Happy Havoc Touch Proto:
Name: Trigger Happy Havoc: Touch Proto
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: Self or Touch
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Desired Tech -> Boar
Description: The user alters the genjutsu trigger to be initiated when the user touches their target instead of it's original trigger.
Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed.
- Trigger Happy Havoc Sound Proto:
Name: Trigger Happy Havoc: Sound Proto
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Desired Tech -> Clap hands
Description: The user alters the genjutsu trigger to be initiated when the user claps and the target(s) hear the sound instead of it's original trigger.
Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed.
Data_Sora wrote:
- Trigger Happy Havoc Gust Proto:
Name: Trigger Happy Havoc: Gust Proto
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: Self or Touch
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Desired Tech -> Tiger
Description: The user alters the genjutsu trigger to be initiated when the user blows wind on their target instead of it's original trigger.
Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed. Also, the trigger range is reduced to 2m due to the limiting range of simply blowing air
- Trigger Happy Havoc Sight Proto:
Name: Trigger Happy Havoc: Sight Proto
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Desired Tech -> Ox
Description: The user alters the genjutsu trigger to be initiated when target sees the user's hand seals instead of it's original trigger.
Weaknesses: As it's an incomplete technique due to a lack of experience, it cannot change the triggers of techs higher then C-Rank. In addition triggers that require a constant, such as playing music continuously, cannot be changed.
- Caltop Catastrophe:
Name: Caltrop Catastrophe
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 20m
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey
Description: The user tosses out a maximum of 10 caltrops and seemingly cover an 5m by 5m of ground with caltrops. Stepping on one of these fake caltrops does D-rank psyche damage. The trigger is seeing the caltrops thrown.
Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.
- Bemusing Bearings:
Name: Bemusing Bearings
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 20m
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey
Description: The user tosses out a maximum of 20 ball bearings and seemingly cover an 5m by 5m area of ground with nothing but ball bearings. Stepping on one of these fake ball bearings while moving above D Rank Speed causes the afflicted to trip and fall. The trigger is seeing the balls thrown.
Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.
Mort wrote:
- Twin Glint:
Name: Twin Glint
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-3m
Speed: -
Element: -
Skill: Genjutsu
Classification: Secret
Requirements: Kenjutsu/Bukijutsu
Parent Technique: Nikko ”Sunlight”
Hand Seals: Ox -> Ram -> Rat -> Ox
Description: The user catches a glint of light onto their sword and aims it at the opponents eyes as the user strikes with their weapon, the light acting as the trigger. If successful a mirror copy of themselves appears to strike the opponent, dealing D-rank Psyche damage if the sword strike lands. the copy moves at the user's speed. Whether or not the attack succeeds or fails, the Genjutsu ends immediately.
Weaknesses: The user needs a light source in order to make the technique work. Also if the opponent is quick and aware of it then they can just close their eyes against it on time to resist the blinding aspect.
- Lesser False Illusion - Sight:
Name: Lesser False Illusion - Sight
Rank: D
Power: E
Activation Cost: 1
Upkeep Cost: 0.5
Range: 0-30m
Speed: -
Element: -
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Any 1 Handseal
Description: The user places a genjutsu on their opponent, but it doesn't actually do anything. The sheer ridiculousness of it all is meant to trick the opponent into wasting a Kai or similar technique. The trigger is seeing the user's handsigns.
Weaknesses: Those who are caught once usually aren't fooled again.
- Lesser False Illusion - Sound:
Name: Lesser False Illusion - Sound
Rank: D
Power: E
Activation Cost: 1
Upkeep Cost: 0.5
Range: 0-30m
Speed: -
Element: -
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Any 1 Handseal
Description: The user places a genjutsu on their opponent, but it doesn't actually do anything. The sheer ridiculousness of it all is meant to trick the opponent into wasting a Kai or similar technique. The trigger is hearing the user speak.
Weaknesses: Those who are caught once usually aren't fooled again.
- False Illusion - Sight:
Name: False Illusion - Sight
Rank: C
Power: E
Activation Cost: 3
Upkeep Cost: 0.5
Range: 0-30m
Speed: -
Element: -
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: Lesser False Illusion - Sight
Hand Seals: Any 1 Handseal
Description: The user places a genjutsu on their opponent, but it doesn't actually do anything. The sheer ridiculousness of it all is meant to trick the opponent into wasting a Kai or similar technique. The trigger is seeing the user's handsigns.
Weaknesses: Those who are caught once usually aren't fooled again.
- False Illusion - Sound:
Name: False Illusion - Sound
Rank: C
Power: E
Activation Cost: 3
Upkeep Cost: 0.5
Range: 0-30m
Speed: -
Element: -
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: Lesser False Illusion - Sound
Hand Seals: Any 1 Handseal
Description: The user places a genjutsu on their opponent, but it doesn't actually do anything. The sheer ridiculousness of it all is meant to trick the opponent into wasting a Kai or similar technique. The trigger is hearing the user speak.
Weaknesses: Those who are caught once usually aren't fooled again.
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