I am submitting for review a Custom Bijuu idea that I workout out with Lithium that will be sealed inside of Katsumi. Most of the information is exactly the same as regular Bijuu and Jinchuuriki things, but there are a few notable differences.
The name of the Bijuu is Nise Reibi (Translates to Fake Zero Tailed Beast) who prefers the name Rei.
Unique Abilities: Much like the other tailed beasts, there are a few things that separate him from everyone else.
Shapeshifter: Katsumi’s body is now a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem-cells. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect. This also makes it impossible for Rei to receive damage from physical attacks. If Rei’s body is separated or part of it is destroyed, cells are destroyed, then it can re-attach parts of its body be re-forming. Any attacks based on fire will count for 1 rank higher damage (Max of X) as it isn't something that can be absorbed and is capable of burning her unique body. Any techniques based on electricity will stun and overload the individual cells, paralyzing them for one post if they are hit, are counted as 1 rank higher than normal for damage (Max of X). When rendered unconscious Katsumi’s body will deteriorate into a jelly-like consistency. Due to the Bijuu's nature, outside healing techniques do not work on Rei. If damage blows away chunks of Rei’s body or cuts off chunks, etc, the cells will instantly die and turn to transparent liquid. This is something that can be improved on with training and mastery of the Bijuu and it's chakra:Tailed Beast Mode ->
Katsumi will passively regenerate lost mass at speeds equal to ⅛’th of her mass every post as long as it has eaten something containing chakra within the last two IC threads. Katsumi is able to seamlessly alter her body's color, shape, texture, opacity, density, size and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows her to seamlessly alter her physical appearance as she wishes, however the limit to the size that she can extend herself varies based on her mastery and skill over the Bijuu's chakra and their form. Transformations take no chakra or focus to maintain, but the transformation itself takes 10 chakra, one full post to complete and requires moderate focus to perform.
It should also be noted that currently, she absorbs water passively, unable to control it, which will cause her overall mass to swell. Her maximum size is 2x normal, and the minimum is half. She can also consume literally anything without any harmful effects to her body. She will eventually be able to control her ability to absorb water and choose to or not.
Rei is considered the Chakra Monster of Gluttony. Unlike all of his tailed cousins, he is not satisfied with the massive amount of chakra he normally has. Instead, he absorbs it at a rapid rate, causing elemental-less chakra attacks against him, and skin to skin contact, all but completely ineffective against Katsumi. She will also absorb 5% (rounded down to the nearest whole number) of a person's chakra with skin to skin contact, and things such as chakra blades are absorbed instantly, adding to Katsumi's total pool, and can temporarily increase it beyond her normal threshold. Eventually, when she has enough mastery of the Bijuu, she gains access to the following trait of her Bijuu:
I have also included a 'character bio' below for your viewing convenience.
Aside the information above, everything else is extremely similar to normal for a Bijuu.
Chakra Access
The first thing a Jinchuuriki will attempt when trying to gain better control over the beast within is accessing its chakra. Each Bijuu has a sizeable pool of Stamina that is usually higher than the Jinchuuriki’s and, because it only counts against the Bijuu when used, it can be very beneficial to the Jinchuuriki. Gaining access to a Bijuu’s chakra usually begins at pleading with the Bijuu to use its power, whether to accomplish some task or to win some fight. All Bijuu naturally wish to preserve themselves, and will usually bestow their power when it appears necessary to ensure the survival of their Jinchuuriki, whose life is linked to theirs, but only for short periods of time. A Jinchuuriki is initially able to access the Bijuu’s Stamina for one post out of a topic. With more usage, the Bijuu begins to trust the Jinchuuriki’s ability to effectively use its chakra and may allow increased opportunity to wield it, should the Jinchuuriki display some level of aptitude. By spending 100 Experience posts, a Jinchuuriki can increase this limit by 1 post to a maximum of 5 posts. With Control, this increases to 10 and again to 20 when a Bond is formed. Be careful, though, because the Bijuu's Stamina can run out, which brings us to:
Chakra Recovery
If you somehow manage to actually use up all or most of a Bijuu’s Stamina, the Bijuu will enter into a focused meditation devoted to regaining its reserves. This is a time when the beast’s power will be completely cut off from the host, preventing any sort of ability at all related to the Bijuu. Recovery occurs at a rate of 10% per post.
Initial Jinchuuriki Mode
This is a state in which the Bijuu’s power slowly leaks over the host body, causing her true form to be dominant, being that of a pink-skinned almost alienesque form. The Jinchuuriki’s eyes will change to black with red irises, and the body will be increased in size slightly. This is a response to extreme stress, when the Jinchuuriki loses control over the emotional state and the Bijuu’s influence is allowed to seep into the subconscious. Animalistic instincts begin to take over. This state provides a ++ boost to Strength, Constitution, Speed, and Coordination, while draining the Jinchuuriki 15 CP per post. Something unique to note with Bijuu is that their behavior more accurately reflects that of the Bijuu. This mode can be mastered at the cost of 250 Experience Points, which allows it to be activated at will, with a post limit that extends like Chakra Access: 100 Experience per post, up to a 5 maximum, 10 with Control, and no maximum with a Bond.
Version One
When the loss of emotional control reaches a point that the Jinchuuriki is not recovering, by either remaining in the Initial Jinchuuriki Mode for 3 posts (or 5 if mastered), or the strain is particularly great, the skin begins to darken to a purple with an almost acidic smell emanating from their body. Version One increases the physical body while draining even more chakra from its host. V1 provides an A-Rank Defense.
+1 Tier Boost to Strength, Speed, and Coordination at the cost of 20 CP per post from the Jinchuuriki
Prior to obtaining control over this form, Version One will cause physical discomfort to those nearby and may even inflict burns to those that touch it. It can also corrode the user's body over time, reducing Constitution by one "-" after the form ends. While in Version One, Jinchuuriki gain access to and Tailed Beast Shockwave. Additionally, an ability unique to Version One is the self sufficiency of the unique cells of the Jinchuuriki’s body. Version One's body can act of its own accord, moving separate from the user to confuse the enemy by thinking two attacks are happening at once. This confusion reduces the Perception of the enemy by one tier and has been known to scramble the Sharingan's once thought flawless powers of prediction. In order to master this state, the Jinchuuriki must spend 250 Experience. That will allow activation at will, with a time limit determined by spending 50 Experience per post, up to 5 Posts or 10 posts with Control. With a Bond, there is no maximum.
Version Two
After undergoing extreme stress, such that emotions run wildly out of control, or after remaining in the Bijuu’s maximum level of Version One for 3 posts (or 5 if mastered), her eyes will begin to glow completely red. The body is enhanced greatly, as well, but chakra reserves take a heavy hit and the body is left weakened afterwards.
An additional 1 Tier Boost to Strength, Constitution, Speed, Perception and Coordination at the cost of 25CP from the Jinchuuriki per post.
While in Version Two, a Jinchuuriki will gain access to the Tailed Beast Ball, but can only use a partial, A-Rank version of it. It still deals great damage and can be fired in the same ways as the large one: as an explosive sphere or a destructive beam.
To master this state, simply spend 350 Experience Points per tail you wish to master, and increase the time limit by 50 Experience per post for up to 5 posts, or 10 with Control, or however high as you wish with a Bond. Again, this doesn't negate the stat reductions, so be careful if your Tail level gets your Intelligence too low.
Control
Whenever a Jinchuuriki feels that they’ve reached a point in their journey that full manipulation of the Bijuu’s power is needed, they may challenge that Bijuu in combat. This battle will take place in the mind, with the battlefield set as whatever that specific Jinchuuriki’s mental scape is –it was a basement level factory for Naruto in canon, for example. During this battle, the Jinchuuriki will have access to none of the Bijuu’s power and, in most cases, will be fighting that Bijuu at full strength one-on-one. Those that possess the Sharingan or other Jinchuuriki can enter the mind to aid in the battle, as well as any who have implanted their chakra within the seal itself, but only for a short while, as when Kushina aided Naruto. However, the true meaning of this battle is the drawing out of the Bijuu’s chakra and containing it within the host, a task that is left entirely to the Jinchuuriki. Bijuu of higher tails have denser levels of chakra that is both heavier and more toxic than lesser tails, though the disparity in actual amount is small. For every Tail that the Bijuu possesses, the Jinchuuriki will need to complete an extraction. An extraction is done by disabling the Bijuu long enough to remove all or a portion of its chakra, done once per post.
Once all of the Bijuu’s chakra has been extracted, the Jinchuuriki is now able to use it freely. Initial Jinchuuriki Mode and the Version forms no longer cost the Jinchuuriki chakra, and the Jinchuuriki will now gain access to the Tailed Beast Telepathy technique. However, the primary benefit is that Bijuu abilities will now deteriorate the seal at a slower rate, allowing more usage of demon chakra before the seal is broken.
It's important to note that the maximum amount of experience a Jinchuuriki can invest in their Bijuu without having gained control is 3000 experience points. After that, they are absolutely required to fight the Bijuu in their minds and achieve control before they can be able to invest any further points and gain more abilities.
Rei Takeover (Tailed Beast Mode)
This is what occurs when Rei feels that it needs to take over for a short time to handle a situation that has arisen. Forcing it’s chakra through the seal, at great loss to its own reserves, Rei takes over the Jinchuuriki’s Body and manipulates it under its own will. This is incredibly difficult to master, however, and takes great time and practice for their bodies to synchronize and be able to transfer freely. Once in any of the following stages, the Jinchuuriki can gain access to the fully powered Tailed Beast Ball.
Initial (0 Exp): Rei forcibly takes control, gaining access to its original stats and manipulating the Jinchuuriki’s body according to its own will. Using this level requires the Jinchuuriki to have mastered the Initial, Version One, and Version Two forms. Control is not actually required to learn this level. For each post that this is used, 60 CP per post is deducted from the Bijuu's chakra. If the Jinchuuriki attempts to use this without mastering the previous forms, Rei will berate them and begin to start an argument that will give the Jinchuuriki a monumental headache, usually in such a manner that other people can hear.
Partial (250 Exp): Now a considerable amount of the Bijuu is beginning to synchronize with the Jinchuuriki’s body as the Jinchuuriki becomes more accustomed to properly siphoning that power. Using the Partial costs 45 CP per post, however, and the Jinchuuriki must have activated the Initial at least ten different times over ten topics.
Advanced (250 Exp): Only when the Jinchuuriki has reached the Partial level and gained Control over the Bijuu's chakra may their synchronization be transmitted through this transformation. Advanced is set at 35 CP per post.
Master (250 Exp): After using the Advanced form a daunting twenty times over twenty different topics, the Jinchuuriki will finally be able to use the full might of the Bijuu. The costs are 25 CP per post. There isn't much to say about this level other than the Jinchuuriki will now be a force of nature and something to be feared.
Bond
The Bond is a form of mutual understanding and friendship that only occurs with time and effort, represented by a total of 3000 Experience points that has been invested into Bijuu powers, with an additional 100 Experience per tail of that Bijuu. This is a running total based on how far the Jinchuuriki progresses. Once formed, the Bond initiates the Cloak level of Chakra Mode and eliminates nearly all downsides to being possessed; the Bijuu no longer wishes to harm the body when using Version One and Two Forms. It freely works to allow the host to manipulate its vast power in as little as accessing its chakra supply or as much as fully utilizing the Tailed Beast Mode. The Bijuu no longer makes any effort to escape, removing the strain and damage caused on the seal when using Bijuu related abilities and forms.
Note: Remember that the maximum amount of exp you can invest before achieving control is 3000 points. This means that it's impossible for any Jinchuuriki to achieve Bond before achieving Control.
Seals
In order to become a Jinchuuriki in the first place, a character must have a Fuuinjutsu technique that is capable of sealing a Bijuu applied to the body and used in the presence of the Bijuu. Each technique describes its own sealing process, as they can be very similar or completely different, but all generally result in the Bijuu being entirely contained within the character's body. This Fuuinjutsu is then the only thing keeping the Bijuu locked within the host body, and is also what binds the Jinchuuriki's life to the Bijuu's. Obviously, this causes the Bijuu to make a point of breaking that seal to undo the link and regain freedom, usually at the cost of the Jinchuuriki's life.
Breaking the seal is a long process that involves forcing demonic chakra through the seal and onto the host, steadily weakening the seal in the process, until it finally breaks. All Fuuinjutsu that contain Tailed Beasts are inherently linked to the Jinchuuriki's will, such that when the host is strong and of sound mind, there may well be no chakra leakage at all, but in cases when the Jinchuuriki is wounded or near death and that will falters, the Bijuu will be able to force its chakra out. This often occurs when the host is wounded and the chakra induces healing, or when the Jinchuuriki suffers from emotional trauma that might unleash one of the Jinchuuriki Forms. Of course, at any point, the host can mentally undo the seal and release the Bijuu that way. This will still kill the host, however.
Each seal is given a point value based on its rank. These points represent the remaining life of the seal, and when they are depleted, the Jinchuuriki is killed and the Bijuu is released. The point values are as follows:
E-Rank: 25
D-Rank: 50
C-Rank: 100
B-Rank: 150
A-Rank: 300
S-Rank: 500
Using any Tailed Beast abilities mentioned on this page will reduce those points, so it is suggested that the highest ranking seal available be used and that the Jinchuuriki take great care in accessing any demonic power. The points lost for each post that an ability is used are listed below:
Unique Ability: 1 [Elemental Ninjutsu Rank Reductions UAs Do Not Damage Seals If the User Has the Element Prior to Gaining the Bijuu]
Chakra Access: 5
Minor Healing: 10
Major Healing: 20
Initial Jinchuuriki Mode: 10
Version One: 15
Version Two: 25
Tailed Beast Mode: 30
Chakra Mode: 15
Gaining Control over the Bijuu's chakra will allow the Jinchuuriki to utilize it in a more secure manner, though because the Bijuu does not wish to work alongside the Jinchuuriki, its chakra is still toxic to the seal. Once Control is gained, the above point reduction values are all reduced by 5.
Once a Bond is formed, the Bijuu will no longer use its chakra to deteriorate the seal. For those not quite so progressed with their Tailed Beast, however, there is a way to reinforce the seal. Seals that contain Tailed Beasts can be learned by any that possess the Fuuinjutsu Skill, but when created, can only be as strong in Rank as the Tier of the creator's Intelligence. The same is true of reinforcement; one with the Fuuinjutsu Skill can reinforce a seal but only if one's Intelligence is equal to or higher than the Rank of the seal.
A seal that is reinforced regains some of its power, thereby extending the life of the host while allowing for further use of the Bijuu's abilities. However, a seal cannot be made new, no matter how hard a Fuuinjutsu user may try. Every time a seal is reinforced, it is restored to exactly 25 points less than the previous maximum point value. So, if a B-Rank seal is reinforced, it will be brought back up to 125 points. If it's reinforced again, it'll be restored to 100 points, and so on until the seal cannot be reinforced any longer.
The name of the Bijuu is Nise Reibi (Translates to Fake Zero Tailed Beast) who prefers the name Rei.
Unique Abilities: Much like the other tailed beasts, there are a few things that separate him from everyone else.
Shapeshifter: Katsumi’s body is now a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem-cells. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect. This also makes it impossible for Rei to receive damage from physical attacks. If Rei’s body is separated or part of it is destroyed, cells are destroyed, then it can re-attach parts of its body be re-forming. Any attacks based on fire will count for 1 rank higher damage (Max of X) as it isn't something that can be absorbed and is capable of burning her unique body. Any techniques based on electricity will stun and overload the individual cells, paralyzing them for one post if they are hit, are counted as 1 rank higher than normal for damage (Max of X). When rendered unconscious Katsumi’s body will deteriorate into a jelly-like consistency. Due to the Bijuu's nature, outside healing techniques do not work on Rei. If damage blows away chunks of Rei’s body or cuts off chunks, etc, the cells will instantly die and turn to transparent liquid. This is something that can be improved on with training and mastery of the Bijuu and it's chakra:Tailed Beast Mode ->
- Spoiler:
- Reconstitution (1,000 EXP): Requires “Ijutsu” Skill. Katsumi has evolved to the point that through her advanced medical knowledge, and own unique abilities, she no longer must worry about her body mass being destroyed. Now when chunks of Katsumi's mass are removed or blown away the chunks themselves will all hold sentience of their own. The amount of power and intelligence they hold is based on how much of Katsumi's mass they are made up from, and they hold no chakra of their own. Their core directive being to re-join with Katsumi, though they can fight if necessary and holding the intelligence to do so. This means if Katsumi is blown apart, instead of dying or being rendered unconscious for long periods of time, the chunks of her will draw back together instinctually to reform. Reforming restores mass and heals damage, this base trait can be further amplified with custom Iijutsu techniques.
- ⅛’th or less Mass: Stats Equal to Rei’s suffering a -3 Tiers in all.
- ⅙’th or less Mass: Stats Equal to Rei’s suffering a -2 Tiers in all.
- ¼’th or Less: Stats Equal to Rei’s suffering a -1 Tier in all.
- ½ or less: Stats Equal to Rei’s suffering a - in all.
- ⅛’th or less Mass: Stats Equal to Rei’s suffering a -3 Tiers in all.
Katsumi will passively regenerate lost mass at speeds equal to ⅛’th of her mass every post as long as it has eaten something containing chakra within the last two IC threads. Katsumi is able to seamlessly alter her body's color, shape, texture, opacity, density, size and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows her to seamlessly alter her physical appearance as she wishes, however the limit to the size that she can extend herself varies based on her mastery and skill over the Bijuu's chakra and their form. Transformations take no chakra or focus to maintain, but the transformation itself takes 10 chakra, one full post to complete and requires moderate focus to perform.
It should also be noted that currently, she absorbs water passively, unable to control it, which will cause her overall mass to swell. Her maximum size is 2x normal, and the minimum is half. She can also consume literally anything without any harmful effects to her body. She will eventually be able to control her ability to absorb water and choose to or not.
Rei is considered the Chakra Monster of Gluttony. Unlike all of his tailed cousins, he is not satisfied with the massive amount of chakra he normally has. Instead, he absorbs it at a rapid rate, causing elemental-less chakra attacks against him, and skin to skin contact, all but completely ineffective against Katsumi. She will also absorb 5% (rounded down to the nearest whole number) of a person's chakra with skin to skin contact, and things such as chakra blades are absorbed instantly, adding to Katsumi's total pool, and can temporarily increase it beyond her normal threshold. Eventually, when she has enough mastery of the Bijuu, she gains access to the following trait of her Bijuu:
- Spoiler:
Rei is connected to the Bijuu’s mental dimension, but only on an imperfect level. This has granted the creature the ability to connect to a small pocket-dimension that acts as an extension of its body. Simply put, Rei is a creature that due to its lack of proper organs, can consume virtually any biological thing. This process must be made with physical contact with Rei’s body, Rei must also be able to ensnare the target with their body. It then becomes a contest of the victim’s Strength against Rei’s Coordination. Once consumed, Rei effectively “seals” the target into the dimension. The size of Rei’s pocket dimension is a 50m by 50m space per tier of Intelligence it has measuring it’s connection to the mental plane of the Bijuu. This is restricted to the equivalent of Rei's Class, so at C, it can absorb up to C techniques. Against PCs/NPCs, absorbing is of equal class, +1 post turn difference for every advantage to the enemies Constitution. So Rei being C class and trying to absorb someone who has B constitution would take 2 posts.
I have also included a 'character bio' below for your viewing convenience.
- If you were fighting Rei itself:
Name: Rei (Zero, Infinite Possibilities)
Age: 300
Unique Abilities:
Stats:
Strength: A
Constitution: S
Stamina: S
Speed: A
Coordination: S
Intelligence: S
Perception: S
Item Creation: Requires Shapeshifter Rei has absorbed many weapons and other tools of war over the years, and has perfected the ability to replicate those items with it’s slime body with calculated effectiveness. Anything from a sword to a bow, hammer to a shield, if it has eaten it, it can replicate it right down to the razor sharp edge. These weapons and projectiles can be detached from Rei like other weapons, but only last three posts when not in contact with Rei’s body before they become a puddle of slime. Durability is equal to Rei’s Constitution.
Bijuu Equivalent: Chakra Monster
As a creature that has manifested out of pure chakra and life energy, the condensed residual chakra from all the other tailed beasts and natural energy, Rei holds a unique set of abilities that many would compare to a bloodline. This ability holds it’s root at the idea that Rei is a being of pure natural energy, chakra, and life-force that has materialized into a physical form. As such, it is made up of a semi-liquid, advanced cellular basis that can be compared to a mixture of an advanced element, and organic manipulation. The more sentience and power the creature obtains, the more these abilities can mutate and develop. As this is a bloodline equivalent it will take up one skill point on-creation.
Abilities:
Slime Body (Free): Rei’s body is a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem-cells. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect. This also makes it impossible for Rei to receive damage from physical attacks. If Rei’s body is separated or part of it is destroyed, cells are destroyed, then it can re-attach parts of its body be re-forming. These parts have stats equal to Rei’s own lowered by 2 Tiers, minimum of E-Rank in all stats. Any attacks based on fire will count for 1 rank higher damage (Max of X) as it isn't something that can be absorbed and is capable of burning Rei. Any techniques based on electricity will stun and overload the individual cells, paralyzing them for one post if they are hit, are counted as 2 ranks higher than normal for damage (Max of X). When rendered unconscious Rei’s body will deteriorate into a jelly-like puddle of slime. Must eat a substantial amount of mass of any type two threads or it will suffer a penalty of one - to all physical stats. Due to its nature, outside healing techniques do not work on Rei. If damage blows away chunks of Rei’s body or cuts off chunks, etc, the cells will instantly die and turn to transparent liquid. Rei will regenerate lost mass at speeds equal to ⅛’th its mass every post as long as it has eaten something with chakra within the last two IC threads.
Gluttony (Free): Requires “Fuuinjutsu” Skill. Rei is connected to the Bijuu’s mental dimension, but only on an imperfect level. This has granted the creature the ability to connect to a small pocket-dimension that acts as an extension of its body. Simply put, Rei is a creature that due to its lack of proper organs, can consume virtually any biological thing. This process must be made with physical contact with Rei’s body, Rei must also be able to ensnare the target with their body. It then becomes a contest of the victim’s Strength against Rei’s Coordination. Once consumed, Rei effectively “seals” the target into the dimension. The size of Rei’s pocket dimension is a 50m by 50m space per tier of Intelligence it has measuring it’s connection to the mental plane of the Bijuu. This is restricted to the equivalent of Rei's Class, so at C, it can absorb up to C techniques. Against PCs/NPCs, absorbing is of equal class, +1 post turn difference for every advantage to the enemies Constitution. So Rei being C class and trying to absorb someone who has B constitution would take 2 posts.
Shapeshifter (500 EXP): Rei is able to seamlessly alter its color, shape, texture, opacity, density, size and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows it to seamlessly alter their physical appearance as they wish, however the limit to the size that they can extend themselves varies based on their mastery and skill over chakra and their form. Able to increase their mass by 25% for every tier in Coordination and Constitution beyond D-Rank they have while transformed. (ie. With B-Rank Coordination and C-Rank Constitution, a transformation can be equal to something with 75% more mass than their base state.) Transformations take no chakra or focus to maintain, but the transformation itself takes 10 chakra, one full post to complete and requires moderate focus to perform.
Child of the Bijuu (1,000 EXP): Rei is the culmination of an immense amount of regular chakra used in it's creation and diluted chakra from the Bijuu condensing into a singular being. This grants it tremendous chakra stores when compared with other beings, allowing it to obtain a +1 Tier to their Stamina passively representing this overflowing raw energy.
Slime Reconstitution (1,000 EXP): Requires “Child of the Bijuu” Trait and “Ijutsu” Skill. Rei has evolved to the point that through its advanced medical knowledge, and own unique abilities, it no longer must worry about its body mass being destroyed. Now when chunks of Rei’s mass are removed or blown away the chunks themselves will all hold sentience of their own. The amount of power and intelligence they hold is based on how much of Rei’s mass they are made up from, and they hold no chakra of their own. Their core directive being to re-join with Rei, though they can fight if necessary and holding the intelligence to do so. This means if Rei is blown apart, instead of dying or being rendered unconscious for long periods of time, the chunks of Rei will draw back together instinctually to reform. Reforming restores mass and heals damage, this base trait can be further amplified with Iijutsu techniques.- ⅛’th or less Mass: Stats Equal to Rei’s suffering a -3 Tiers in all.
- ⅙’th or less Mass: Stats Equal to Rei’s suffering a -2 Tiers in all.
- ¼’th or Less: Stats Equal to Rei’s suffering a -1 Tier in all.
- ½ or less: Stats Equal to Rei’s suffering a - in all.
- ⅛’th or less Mass: Stats Equal to Rei’s suffering a -3 Tiers in all.
Aside the information above, everything else is extremely similar to normal for a Bijuu.
Chakra Access
The first thing a Jinchuuriki will attempt when trying to gain better control over the beast within is accessing its chakra. Each Bijuu has a sizeable pool of Stamina that is usually higher than the Jinchuuriki’s and, because it only counts against the Bijuu when used, it can be very beneficial to the Jinchuuriki. Gaining access to a Bijuu’s chakra usually begins at pleading with the Bijuu to use its power, whether to accomplish some task or to win some fight. All Bijuu naturally wish to preserve themselves, and will usually bestow their power when it appears necessary to ensure the survival of their Jinchuuriki, whose life is linked to theirs, but only for short periods of time. A Jinchuuriki is initially able to access the Bijuu’s Stamina for one post out of a topic. With more usage, the Bijuu begins to trust the Jinchuuriki’s ability to effectively use its chakra and may allow increased opportunity to wield it, should the Jinchuuriki display some level of aptitude. By spending 100 Experience posts, a Jinchuuriki can increase this limit by 1 post to a maximum of 5 posts. With Control, this increases to 10 and again to 20 when a Bond is formed. Be careful, though, because the Bijuu's Stamina can run out, which brings us to:
Chakra Recovery
If you somehow manage to actually use up all or most of a Bijuu’s Stamina, the Bijuu will enter into a focused meditation devoted to regaining its reserves. This is a time when the beast’s power will be completely cut off from the host, preventing any sort of ability at all related to the Bijuu. Recovery occurs at a rate of 10% per post.
Initial Jinchuuriki Mode
This is a state in which the Bijuu’s power slowly leaks over the host body, causing her true form to be dominant, being that of a pink-skinned almost alienesque form. The Jinchuuriki’s eyes will change to black with red irises, and the body will be increased in size slightly. This is a response to extreme stress, when the Jinchuuriki loses control over the emotional state and the Bijuu’s influence is allowed to seep into the subconscious. Animalistic instincts begin to take over. This state provides a ++ boost to Strength, Constitution, Speed, and Coordination, while draining the Jinchuuriki 15 CP per post. Something unique to note with Bijuu is that their behavior more accurately reflects that of the Bijuu. This mode can be mastered at the cost of 250 Experience Points, which allows it to be activated at will, with a post limit that extends like Chakra Access: 100 Experience per post, up to a 5 maximum, 10 with Control, and no maximum with a Bond.
Version One
When the loss of emotional control reaches a point that the Jinchuuriki is not recovering, by either remaining in the Initial Jinchuuriki Mode for 3 posts (or 5 if mastered), or the strain is particularly great, the skin begins to darken to a purple with an almost acidic smell emanating from their body. Version One increases the physical body while draining even more chakra from its host. V1 provides an A-Rank Defense.
+1 Tier Boost to Strength, Speed, and Coordination at the cost of 20 CP per post from the Jinchuuriki
Prior to obtaining control over this form, Version One will cause physical discomfort to those nearby and may even inflict burns to those that touch it. It can also corrode the user's body over time, reducing Constitution by one "-" after the form ends. While in Version One, Jinchuuriki gain access to and Tailed Beast Shockwave. Additionally, an ability unique to Version One is the self sufficiency of the unique cells of the Jinchuuriki’s body. Version One's body can act of its own accord, moving separate from the user to confuse the enemy by thinking two attacks are happening at once. This confusion reduces the Perception of the enemy by one tier and has been known to scramble the Sharingan's once thought flawless powers of prediction. In order to master this state, the Jinchuuriki must spend 250 Experience. That will allow activation at will, with a time limit determined by spending 50 Experience per post, up to 5 Posts or 10 posts with Control. With a Bond, there is no maximum.
Version Two
After undergoing extreme stress, such that emotions run wildly out of control, or after remaining in the Bijuu’s maximum level of Version One for 3 posts (or 5 if mastered), her eyes will begin to glow completely red. The body is enhanced greatly, as well, but chakra reserves take a heavy hit and the body is left weakened afterwards.
An additional 1 Tier Boost to Strength, Constitution, Speed, Perception and Coordination at the cost of 25CP from the Jinchuuriki per post.
While in Version Two, a Jinchuuriki will gain access to the Tailed Beast Ball, but can only use a partial, A-Rank version of it. It still deals great damage and can be fired in the same ways as the large one: as an explosive sphere or a destructive beam.
To master this state, simply spend 350 Experience Points per tail you wish to master, and increase the time limit by 50 Experience per post for up to 5 posts, or 10 with Control, or however high as you wish with a Bond. Again, this doesn't negate the stat reductions, so be careful if your Tail level gets your Intelligence too low.
Control
Whenever a Jinchuuriki feels that they’ve reached a point in their journey that full manipulation of the Bijuu’s power is needed, they may challenge that Bijuu in combat. This battle will take place in the mind, with the battlefield set as whatever that specific Jinchuuriki’s mental scape is –it was a basement level factory for Naruto in canon, for example. During this battle, the Jinchuuriki will have access to none of the Bijuu’s power and, in most cases, will be fighting that Bijuu at full strength one-on-one. Those that possess the Sharingan or other Jinchuuriki can enter the mind to aid in the battle, as well as any who have implanted their chakra within the seal itself, but only for a short while, as when Kushina aided Naruto. However, the true meaning of this battle is the drawing out of the Bijuu’s chakra and containing it within the host, a task that is left entirely to the Jinchuuriki. Bijuu of higher tails have denser levels of chakra that is both heavier and more toxic than lesser tails, though the disparity in actual amount is small. For every Tail that the Bijuu possesses, the Jinchuuriki will need to complete an extraction. An extraction is done by disabling the Bijuu long enough to remove all or a portion of its chakra, done once per post.
Once all of the Bijuu’s chakra has been extracted, the Jinchuuriki is now able to use it freely. Initial Jinchuuriki Mode and the Version forms no longer cost the Jinchuuriki chakra, and the Jinchuuriki will now gain access to the Tailed Beast Telepathy technique. However, the primary benefit is that Bijuu abilities will now deteriorate the seal at a slower rate, allowing more usage of demon chakra before the seal is broken.
It's important to note that the maximum amount of experience a Jinchuuriki can invest in their Bijuu without having gained control is 3000 experience points. After that, they are absolutely required to fight the Bijuu in their minds and achieve control before they can be able to invest any further points and gain more abilities.
Rei Takeover (Tailed Beast Mode)
This is what occurs when Rei feels that it needs to take over for a short time to handle a situation that has arisen. Forcing it’s chakra through the seal, at great loss to its own reserves, Rei takes over the Jinchuuriki’s Body and manipulates it under its own will. This is incredibly difficult to master, however, and takes great time and practice for their bodies to synchronize and be able to transfer freely. Once in any of the following stages, the Jinchuuriki can gain access to the fully powered Tailed Beast Ball.
Initial (0 Exp): Rei forcibly takes control, gaining access to its original stats and manipulating the Jinchuuriki’s body according to its own will. Using this level requires the Jinchuuriki to have mastered the Initial, Version One, and Version Two forms. Control is not actually required to learn this level. For each post that this is used, 60 CP per post is deducted from the Bijuu's chakra. If the Jinchuuriki attempts to use this without mastering the previous forms, Rei will berate them and begin to start an argument that will give the Jinchuuriki a monumental headache, usually in such a manner that other people can hear.
Partial (250 Exp): Now a considerable amount of the Bijuu is beginning to synchronize with the Jinchuuriki’s body as the Jinchuuriki becomes more accustomed to properly siphoning that power. Using the Partial costs 45 CP per post, however, and the Jinchuuriki must have activated the Initial at least ten different times over ten topics.
Advanced (250 Exp): Only when the Jinchuuriki has reached the Partial level and gained Control over the Bijuu's chakra may their synchronization be transmitted through this transformation. Advanced is set at 35 CP per post.
Master (250 Exp): After using the Advanced form a daunting twenty times over twenty different topics, the Jinchuuriki will finally be able to use the full might of the Bijuu. The costs are 25 CP per post. There isn't much to say about this level other than the Jinchuuriki will now be a force of nature and something to be feared.
Bond
The Bond is a form of mutual understanding and friendship that only occurs with time and effort, represented by a total of 3000 Experience points that has been invested into Bijuu powers, with an additional 100 Experience per tail of that Bijuu. This is a running total based on how far the Jinchuuriki progresses. Once formed, the Bond initiates the Cloak level of Chakra Mode and eliminates nearly all downsides to being possessed; the Bijuu no longer wishes to harm the body when using Version One and Two Forms. It freely works to allow the host to manipulate its vast power in as little as accessing its chakra supply or as much as fully utilizing the Tailed Beast Mode. The Bijuu no longer makes any effort to escape, removing the strain and damage caused on the seal when using Bijuu related abilities and forms.
Note: Remember that the maximum amount of exp you can invest before achieving control is 3000 points. This means that it's impossible for any Jinchuuriki to achieve Bond before achieving Control.
Seals
In order to become a Jinchuuriki in the first place, a character must have a Fuuinjutsu technique that is capable of sealing a Bijuu applied to the body and used in the presence of the Bijuu. Each technique describes its own sealing process, as they can be very similar or completely different, but all generally result in the Bijuu being entirely contained within the character's body. This Fuuinjutsu is then the only thing keeping the Bijuu locked within the host body, and is also what binds the Jinchuuriki's life to the Bijuu's. Obviously, this causes the Bijuu to make a point of breaking that seal to undo the link and regain freedom, usually at the cost of the Jinchuuriki's life.
Breaking the seal is a long process that involves forcing demonic chakra through the seal and onto the host, steadily weakening the seal in the process, until it finally breaks. All Fuuinjutsu that contain Tailed Beasts are inherently linked to the Jinchuuriki's will, such that when the host is strong and of sound mind, there may well be no chakra leakage at all, but in cases when the Jinchuuriki is wounded or near death and that will falters, the Bijuu will be able to force its chakra out. This often occurs when the host is wounded and the chakra induces healing, or when the Jinchuuriki suffers from emotional trauma that might unleash one of the Jinchuuriki Forms. Of course, at any point, the host can mentally undo the seal and release the Bijuu that way. This will still kill the host, however.
Each seal is given a point value based on its rank. These points represent the remaining life of the seal, and when they are depleted, the Jinchuuriki is killed and the Bijuu is released. The point values are as follows:
E-Rank: 25
D-Rank: 50
C-Rank: 100
B-Rank: 150
A-Rank: 300
S-Rank: 500
Using any Tailed Beast abilities mentioned on this page will reduce those points, so it is suggested that the highest ranking seal available be used and that the Jinchuuriki take great care in accessing any demonic power. The points lost for each post that an ability is used are listed below:
Unique Ability: 1 [Elemental Ninjutsu Rank Reductions UAs Do Not Damage Seals If the User Has the Element Prior to Gaining the Bijuu]
Chakra Access: 5
Minor Healing: 10
Major Healing: 20
Initial Jinchuuriki Mode: 10
Version One: 15
Version Two: 25
Tailed Beast Mode: 30
Chakra Mode: 15
Gaining Control over the Bijuu's chakra will allow the Jinchuuriki to utilize it in a more secure manner, though because the Bijuu does not wish to work alongside the Jinchuuriki, its chakra is still toxic to the seal. Once Control is gained, the above point reduction values are all reduced by 5.
Once a Bond is formed, the Bijuu will no longer use its chakra to deteriorate the seal. For those not quite so progressed with their Tailed Beast, however, there is a way to reinforce the seal. Seals that contain Tailed Beasts can be learned by any that possess the Fuuinjutsu Skill, but when created, can only be as strong in Rank as the Tier of the creator's Intelligence. The same is true of reinforcement; one with the Fuuinjutsu Skill can reinforce a seal but only if one's Intelligence is equal to or higher than the Rank of the seal.
A seal that is reinforced regains some of its power, thereby extending the life of the host while allowing for further use of the Bijuu's abilities. However, a seal cannot be made new, no matter how hard a Fuuinjutsu user may try. Every time a seal is reinforced, it is restored to exactly 25 points less than the previous maximum point value. So, if a B-Rank seal is reinforced, it will be brought back up to 125 points. If it's reinforced again, it'll be restored to 100 points, and so on until the seal cannot be reinforced any longer.