Ijutsu
Ijutsu refers to the ability to apply chakra to medicine to produce a variety of effects including healing but also physical augmentation and degradation. Those with the Ijutsu skill have a strong knowledge of human anatomy and the life sciences. They serve as battle surgeons or hospital administrators capable of healing the sick, strengthening their allies with implants or medicine, and delivering lethal damage to an opponent from the inside out. Ijutsu users have an intrinsic understanding of biology and organic chemistry allowing them to craft poisons and medicines of C Rank and below. Those who wish to create poisons greater than C Rank would need to take the Chemistry skill. Those possessing the Ijutsu skill make use of several stats in order to determine their effectiveness. Intelligence governs the depth of their knowledge and how well they can apply it to unique situations, Coordination for the ability to perform surgeries and other delicate procedures, Intelligence in order to assess and predict injuries or vulnerabilities, and finally Stamina to utilize their techniques for long periods of time.
D-Rank
- Spoiler:
Name: Soft Body Manipulation
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: self
Speed: -
Element:-
Skill: Ijutsu/taijutsu
Classification: Open
Requirements: Ijutsu or Taijutsu
Parent Technique: -
Hand Seals: -
Description:
the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.
The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
Name: Soft Body manipulation - Surprise Whip
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: 3m
Speed: -
Element: -
Skill: Open
Classification:
Requirements:Ijutsu or taijutsu
Parent Technique: Soft Body Manipulation
Hand Seals: -
Description:
The user's arms extend to a length of at most 3 meters and are flung towards an opponent like an actual whip. When using this technique, the user's Speed raises with one rank, but their strength is lowered by one rank as well, allowing for fast and precise strikes, yet with much less power than a regular punch or kick would provide.
Soft Body Manipulation: Suprise Whip's speed is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
Name: Soft Body Modification: Writhing Agony Fangs
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: -
Speed: -
Element:-
Skill: Ijutsu
Classification: Secret
Requirements: C rank Intelligence
Parent Technique: Soft Body Manipulation
Hand Seals: -
Description:
After coating their canines in a fine layer of medical chakra, the user bites down on a targets flesh, only penetrating enough to cause someone to bleed profusely, but not through bone. The bitten area will be infected with the medical chakra. This festers into an injury that scabs over instantly, This scab, however, retains the medical chakra, which keeps recausing the wound to bleed, causing discomfort as it automatically destroys and heals itself. Someone bitten by this technique suffers a - to their coordination as the pain distracts them, which lasts for 3 posts before the target either gets used to it, or the pain fades.
-Each of the bites' debuff to coordination stacks as long as they are active. (ex. Player A gets bitten in post one and again in post 2, the debuff will be -- until either of the bites' duration ends.) with a max of -1 tier Coordination after stacking.
-The range of this technique is based on the range limits of the parent technique: Soft Body Modification.
-The speed of this technique is based on the user's base Coordination rank.
Weaknesses: Can't be used when stamina is 10 or lower
Name:Ijutsu-Reverse Chakra Palm
Rank:D
Power:D
Activation Cost:3
Upkeep Cost:1
Range:self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: Ijutsu- Chakra Palm
Hand Seals: -
Description:
Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.
Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.
Name: Ijutsu - Chakra Palm
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: -
Hand Seals: -
Description:
The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.
Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.
Name: Pressure Strike
Rank: D
Power: D
Activation Cost:3
Upkeep Cost:-
Range:self
Speed:-
Element:-
Skill: Ijutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Dog-Ox-Rat
Description:
After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.
-Striking the shoulders grants + in strength
-Striking the torso grants + in constitution
-Striking the legs grants + in speed.
The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, ofcourse with the accumulated activation cost of up to three uses.
Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
Name: Healing Hands
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Self/touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Ijutsu, Open
Requirements: Ijutsu
Parent Technique:
Hand Seals: Heaven-snake-dog
Description:
After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
C-rank
- Spoiler:
Name: Chakra Scalpel
Rank: C/B
Power: C/B
Activation Cost: --
Upkeep Cost: 3/5
Range: 0-3m
Speed: ---
Element: ---
Skill: Iijutsu
Classification: ---
Requirements: C Intelligence. B Coordination for the B-Rank Version
Parent Technique: ---
Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.
Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
Weaknesses: N/A
Name: Cherry Blossom Impact
Rank: C
Power: Varies
Activation Cost: C
Upkeep Cost: ---
Range: Varies
Speed: --
Element: ---
Skill: Iijutsu
Classification: ---
Requirements: Chakra Enhanced Strength (B)
Parent Technique: Chakra Enhanced Strength
Hand Seals: ---
Description: This technique is an application of medical ninjutsu, that demands the ability to concentrate, along with minute chakra control granting the user what can be described as “superhuman strength”. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip, so long as they have the second version of the technique.
When the ground is hit it is pulverised into many pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact". The overall force spreads across a range dependent on the user's Strength. For every tier of Strength the user has when utilizing the technique, it spreads across a 5-meter radius, with the user's attack at the epicenter, craterizing the ground in that range. Pieces of the ground sent upwards from the physical force of the attack dealt to the the ground, most of which are 5 meters wide.
They move at a Speed one tier below the Strength of the user (while factoring in the Chakra Enhanced Strength boost), with the force based on the speed they move. While using this attack, the user gains an additional two pluses to their Strength, added on in conjunction with Chakra Enhanced Strength. These two pluses only factor into the attack when they're striking someone directly with it.
Weaknesses: N/A
B-Rank
- Spoiler:
Name: Delicate Illness Extraction Technique
Rank: B
Power: B
Activation Cost: 5
Range: 0.5m
Speed: N/A
Element: Yoton
Skill: Ijutsu
Classification: Open
Requirements: B-Tier Intelligence
Parent Technique: Chakra Scalpel
Hand Seals: None
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.
Name: Mystical Palm Technique
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: Ox → Tiger
Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.
In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.
Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)
Name: Poison Mist
Rank: B
Power: B
Activation Cost: Varies
Upkeep Cost: N/A
Range:0m-25m
Speed: D Rank
Element: N/A
Skill: Ijutsu/Chemistry
Classification: Open
Requirements: The user must have created the poison they are spewing or have sufficient analyzed or learned another poison in order to reproduce it within their body. Additionally, the poison in question must be able to take a gaseous form as described in its registration.
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a poisonous mist. This technique allows the user to internally re-create and spew out any poison (that they have created or know how to create) directly from their body without harming themselves either from the initial spew or from it ambiently being in the air around them. This technique essentially acts as a convenient medium of dispersal for custom poisons. The amount of chakra this technique costs is commensurate with the rank of the poison created. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Weaknesses: Because the poison is gaseous it can potentially be blown away or sealed.
Name: Chakra Enhanced Strength
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Contact
Speed: N/A
Element: N/A
Skill: Iijutsu
Classification: N/A
Requirements: B Intelligence & C Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike if they lack the necessary resillience.
This gives a one tier boost and + to Strength while being utilized.
Weaknesses: Users of the technique require immense focus when it comes to concentrating chakra required for it, and releasing it at the right timing.
Name: Cherry Blossom Tearing Impact
Rank: B/S
Power: B/S
Activation Cost: 10/25 (based on level of CES being used)
Upkeep Cost: --
Range: 0-30m
Speed: User's Strength -1 tier
Element: --
Skill: Ijutsu
Classification: Open
Requirements: Standard CES requirements, Taijutsu skill
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: Using the Chakra Enhanced Strength technique, the user slams their fist into the ground, forming a line of split earth and releasing their chakra from their fist. The released chakra is released in the form of a wave that runs along this line of split earth up to thirty meters, before dispersing automatically. It has the capacity to knock away what it comes in contact with, including projectiles. The strength boost the technique offers is based on the level of Chakra Enhanced Strength being used with it.
Weaknesses: N/A[/quote]
A-Rank
- Spoiler:
Name: Body Revival Technique
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range: Self
Speed: Instant
Element: Yoton
Skill: Ijutsu
Classification: Open
Requirements: C-Tier Constitution, B-Tier Intelligence
Parent Technique: None
Hand Seals: None
Description: The principles of this technique is to take advantage of the muscles' ability to grow stronger after repairing itself from damage. Understanding this theory, the Body Revival Technique can repair the user's body and increase its strength by manipulating the "Destruction and Rebirth" cycle of the muscles. This technique increases the user's Strength by a +, pushing it just far enough beyond its natural limit to cause damage, thereby replacing that + with a - for the following post. This cycle continues until the user's Strength reaches its peak, or until the technique ends. These boosts occur in the following way based on the number of the post since the process began:
1: +
2: -
3: ++
4: +
5: +1 Tier
6: ++
and so on, until Strength reaches S++.
This technique can be immediately activated to recover from fatal damage, giving the user the appearance of real death for a full post while recovery occurs within. Afterwards, the strengthening process begins. When used in this way, the technique's activation cost increases to 20 points.
Weaknesses: The cost of this technique is rather steep, generally requiring either a very high natural Stamina or an alternate source of energy. When this technique is fueled by Bijuu or Dark Chakra, it uses the natural regenerative properties of those chakra to eliminate the drawbacks present in techniques such as the Eight Gates, which inflict damage upon the muscles. This will not allow one to survive the Eighth Gate, however. When fueled by those two sources,Nature Chakra, or another powerful source of chakra, this technique can heal non-fatal physical damage without paying an extra cost (fatal damage can be recovered at any point via 20 points) and applies the same boosting ability to Speed as well as Strength.
Name: Cell Activation Technique
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: B Rank Intelligence
Parent Technique: Yin Healing Wound Destruction
Hand Seals: N/A
Description: Used only in the most dire of surgical procedures to increase the patient's survival rate, if even only by a single percentage, this technique employs a great level of refined chakra control to activate all the cells in the patient's body simultaneously. This causes their body to start repairing itself while the medical-nin is operating; restoring damaged tissues and bone structures while healing the patient during more invasive and delicate procedures. This technique's utility reaches its maximum potential when applied to transplant surgeries. Normally, transplanting organs into a patient carries the significant risk of an autoimmune response that can cause rejection and in some cases lethal injury. This technique allows the user to activate cells and repair damage during the transplantation process thereby healing any potential autoimmune related damage before it manifests in a rejection. This is quantified as a +10 modifier with respect to the success of an implant surgery.
Weaknesses: When used as a means to increase implant surgery success this technique may only be used on those who possess no kekkei genkai whether by birth or implanted. The activation of all cells in the patient's body would include those related to the utilization of the KKG, this adversely complicates the transplant surgery and nullifies any healing effect that would ordinarily take place. For this reason the +10 modifier is restricted to those who have no KKG.
Name: Cherry Blossom Profusion Palm
Rank: A
Power: A
Activation Cost: --
Upkeep Cost: 5/10 (based on level)
Range: 0-2m (size of chakra fist)
Speed: --
Element: --
Skill: Ijutsu
Classification: Open
Requirements: Standard CES requirements, Taijutsu skill
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: Using the Chakra Enhanced Strength technique, the user cloaks their own fist in a much larger one out of chakra. Using this fist, the user is able to effectively increase the range of their punches, as just one covers even more of the standard hand-to-hand attack. It extends it by the technique's range, with the increase in Strength based on the level of Chakra Enhanced Strength the user is applying. This forms a chakra-composed fist that's two meters in length, width and height.
Weaknesses: Only applicable to one hand.
Name: Healing Resuscitation Regeneration Technique
Rank: A
Power: A
Activation Cost: See Below
Upkeep Cost: See Below
Range: 0m-15m
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification:
Requirements: 4 PC Ijutsu users OR 1 PC Ijutsu user w/ S Rank Intelligence
Parent Technique: N/A
Hand Seals: Hare [Held]
Description: To begin a large, square seal is drawn on the floor and the patient is placed at the centre. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proptortion of cells is extremely hard, so the treatment requires extended periods of time. The process requires 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each rotation) before the process is considered successful. Major organs excluding eyes and brains may be reconstituted via this technique. Limbs may also be regenerated.
The technique can also be performed by a single person with S Rank Intelligence. During the operation, the square seal and the medium coming from the injured person are not needed. Instead, four formula-lines are used to restore the missing section of the body. The technique is still very chakra-taxing as it would still require a total of 150 Stamina points over the course of 15 posts (patient must post as well if not 24 hours must pass between each of the user's posts) before it is considered successful.
Weaknesses: Cannot regenerate eyes or brains.
Name: Yin Healing Wound Destruction
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: Requires sufficient Perception and/or Intelligence to predict the incoming attack as well as Constitution to endure the pain inflicted.
Parent Technique: N/A
Hand Seals: N/A
Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's physical movements and changes in the environment as well as the technique's speed and power, the user must analyze and accurately deduce where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary depending on the damage inflicted. The technique will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the technique ends.
Weaknesses: This technique does not in of itself nullify pain inflicted by a technique thus requiring a commensurate amount of Constitution so that the user does not die from shock or passes out.
S-Rank
- Spoiler:
Name: Dead Soul Technique
Rank: S
Power: S
Activation Cost: S
Upkeep Cost: N/A
Range: 0m-50m
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: Ijutsu Kill
Parent Technique: N/A
Hand Seals: N/A
Description: Using this technique, a user can temporarily reanimate a corpse, creating the illusion of a living person, and manoeuvre it at will with chakra. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. The traces of surgery can also be erased with chakra, because of which there's no difference, at first glance, with a live person. The user can add plastic surgery to this, altering the corpse's face, and goes even further by erasing its bodily odor, so that the smell doesn't give him away, thus creating an effective body double for himself. This technique may only be active for five posts before the activation cost must be paid again.
Weaknesses: The corpse cannot use any ninja technique although they retain the base stats that they had at the point of death.
Name: Chakra Enhanced Strength Version Two
Rank: S
Power: S
Activation Cost: 25
Upkeep Cost: 5
Range: Contact
Speed: N/A
Element: N/A
Skill: Iijutsu
Classification: N/A
Requirements: B Intelligence & B Coordination
Parent Technique: Chakra Enhanced Strength
Hand Seals: N/A
Description: A further refined version of it's parent technique, Version Two of Chakra Enhanced Strength focuses on the same basis; concentrating chakra to a focal point and releasing it at the right timing. This "new and improved" version of the technique, so to speak, allows the user to draw out more chakra, and with the necessary timing and control over that chakra, boost their strength to even more tremendous levels than before.
Unlike it's parent technique, this can even be used as an application for increased lifting strength. With this technique in play and the proper sustenance, a user of the technique can carry far beyond what they'd even imagine with their own strength, unless they're physically apt on their own. This version also opens up inspiration for other techniques that involve the technique's use, such as the Heaven Spear Kick and the Heavenly Foot of Pain.
Version Two gives a two tier boost to Strength while being utilized.
Weaknesses: Like the parent technique, Version Two requires necessary concentration and timing, as well as good control over one's chakra. Should the user lack either adequate means, especially if they're suffering from some type of debiliating drawback, this technique may be much harder to pull off, if not impossible.