Shivarra, Mistress of The Frozen Plains
Shivarra is a being that none have ever truly been able to understand. She embodies all that which is cold. She herself is oft times cold and distant to all around her. In her lies great power which she has the capability to bestow upon those who seek her out. Or those that manage to take control of her. Shivarra appears to be a woman in her early to mid twenties. Her skin is an icy blue, her eyes are opalescent, shifting between shades of sea green, icy blue, and twilight purple. Her hair is raven black, stretching down to her lower back and separating into braids with icicles forming upon the ends. Her body is adorned with jewels, all gems of more opalescence, shifting between multitudes of colours that always seem to match her eyes. Shivarra tends to eschew much clothing, reveling in the pure, cold, beauty of her body. To feel the touch of Shivarra is to know the true meaning and cold, and when she has her way with any host they become crueler, colder, and meticulously vicious.
Abilities
Shivarra grants it’s host multiple capabilities should they have the ability to unlock them for themselves. However one thing that she cannot keep from her host is her capabilities toward that of Ice. As such Shivarra bequeaths to her host the Ice Release advanced element at no unlocking cost to her host.
Otherwise, Shivarra is treated as any bijuu might.
Strength: A (Quarternary)
Constitution: A (Quinary)
Stamina: S
Speed: S (Secondary)
Coordination: S+ (Primary)
Intelligence: A
Perception: A (Tertiary)
Chakra AccessThe first thing a host will attempt when trying to gain better control over Shivarra is accessing her chakra. Shivarra has a sizable pool of Stamina that is usually higher than the hosts and, because it only counts against the entity when used, it can be very beneficial to the host. Gaining access to an entity’s chakra usually begins with pleading with her to use its power, whether to accomplish some task or to win some fight. Shivarra naturally wishes to preserve herself, and will usually bestow their power when it appears necessary to ensure the survival of her host, whose life is linked to hers, but only for short periods of time. A host is initially able to access Shivarra’s Stamina for one post out of a topic. With more usage, she begins to trust the container's ability to effectively use its chakra and may allow increased opportunity to wield it, should the host display some level of aptitude. By spending 100 Experience posts, a host can increase this limit by 1 post to a maximum of 5 posts. With Control, this increases to 10 and again to 20 when a Bond is formed, but you still need to spend 100 exp for each post's worth of increase. Be careful, though, because Shivarra’s Stamina can run out, which brings us to:
Chakra RecoveryIf one somehow manages to actually use up all or most of Shivarra’s Stamina, the entity will enter into a focused meditation devoted to regaining its reserves. This is a time when her power will be completely cut off from the host, preventing any sort of ability at all related to her. Recovery occurs at a rate of 10% per post. Shivarra's Stamina must be at 50% before activating again if depleted.
HealingFor the sake of self-preservation, Shivarra will use her chakra to regenerate wounds inflicted upon her host if they deem the situation threatening enough to warrant her interference. This can be taxing on her, which is why it is rarely used, but it can potentially heal all wounds, even those that no other technique might be able to. By dumping 20% of its reserves into the host, Shivarra can cause all non-lethal wounds to progressively recover over the course of a single post. By increasing that amount to 50%, all wounds will progressively recover over the course of a single post. Even holes in the body and destroyed organs will be regenerated in moments. Once Control is gained, the host will no longer need to wait for Shivarra to determine the threat of the situation, and can activate this ability at will.
Initial Enhanced ModeThis is a state in which Shivarra’s power slowly leaks over the host body, creating a cloak of icy blue chakra that is invisible to the naked eye, but emanates a sort of vile energy that can clearly be felt. The hosts eyes will change to match that of Shivarra, and the body will be increased slightly. This is a response to extreme stress, when the container loses control over the emotional state and Shivarra’s influence is allowed to seep into the subconscious. Survival instincts begin to take over even as the nails and teeth elongate into sharp, pointed ends. This state provides a ++ boost to Strength, Constitution, Speed, and Coordination, while subtracting a tier from Intelligence. Something unique to note with Shivarra is that as Intelligence decreases in the host, their behavior more accurately reflects that of the entity, until it reaches E-Tier, at which point, the container acts exactly as Shivarra would. This mode can be mastered at the cost of 250 Experience Points, which allows it to be activated at will, with a post limit that extends like Chakra Access: 100 Experience per post, up to a 5 maximum, 10 with Control, and no maximum with a Bond.
Version OneWhen the loss of emotional control reaches a point that the host is not recovering, by either remaining in the Initial Enhanced Mode for 3 posts (or 5 if mastered), or the strain is particularly great, or if the entity was forced to heal a lethal wound, the chakra cloaking the container suddenly becomes visible and takes a bubbling, almost liquid form reminiscent of the entity itself that coats the host body. Version One increases the physical body while diminishing the mind, and its ability to do both increases with each additional tail that is present. A Tail is added only with three posts of continued use, so long as the emotional strain is still present. V1 provides an A-Rank Defense.
Version One: ++ Boost to Strength, Constitution, Speed, and Coordination with an additional + in the primary stat of the Entity. -1 Tier to Intelligence.
Prior to obtaining control over this form, Version One will cause physical discomfort to those nearby and may even inflict burns to those that touch it. It can also corrode the user's body over time, reducing Constitution by one "-" after the form ends. While in Version One, the host gains access to Chakra Arms and Shockwave. Additionally, an ability unique to Version One is the self sufficiency of the cloak. Because the cloak is not condensed around the user as in Version Two and is of sufficient potency to take a physical form, unlike Initial Enhanced Mode, Version One's cloak can act of its own accord, moving separate from the user to confuse the enemy by thinking two attacks are happening at once. This confusion reduces the Perception of the enemy by one tier and has been known to scramble the Sharingan's once thought flawless powers of prediction. In order to master a tail in this state, the host must spend 250 Experience. That will allow activation at will, with a time limit determined by spending 50 Experience per post, up to 5 Posts or 10 posts with Control. With a Bond, there is no maximum. Keep in mind that this will not negate the stat reductions.
Version TwoAfter undergoing extreme stress, such that emotions run wildly out of control, or after remaining in the Entity’s maximum level of Version One for 3 posts (or 5 if mastered), the cloak will condense over the skin and expand into an orb that explodes with extreme pressure. This can create a large crater in the ground and blow away massive trees and boulders and burn anything still standing. This explosion is optional, and has a 50 meter radius, travels at S-Rank speed, and inflicts A-Rank damage. What remains after the explosion is the host, coated in a chakra cloak not unlike Version One, but of such density that only a dark, blue shape can be seen, and barely anything of the person underneath. This cloak provides an S-Rank Defense along with complete immunity to piercing. Touching it can cause swift incineration. The body is enhanced greatly, as well, but Intelligence takes a heavy hit and the body is left weakened afterwards.
Version 2: 1 Tier Boost to Strength, Constitution, Speed, and Coordination. -2 Tiers to Intelligence.
Now, normally a tail is added after three posts of consistent use, but in Version Two, if the hosts Intelligence hits E-Tier, a tail is added every single post, until the maximum. When the host is at the maximum amount of tails with E-Tier Intelligence, the seal begins to burn, tripling the rate at which it deteriorates while in Version Two. The host will be unable to deactivate the mode, as well, meaning that unless someone else intervenes, the Entity will be unleashed and the container will be killed.
While in Version Two, Shivarra’s host will gain access to an ability similar to Tailed Beast Ball, but can only use a partial, A-Rank version of it. It still deals great damage and can be fired in the same ways as the large one: as an explosive sphere or a destructive beam.
To master this state, simply spend 350 Experience Points per tail you wish to master, and increase the time limit by 50 Experience per post for up to 5 posts, or 10 with Control, or however high as you wish with a Bond. Again, this doesn't negate the stat reductions, so be careful if your Tail level gets your Intelligence too low.
ControlWhenever Shivarra’s container feels that they’ve reached a point in their journey that full manipulation of the entity's power is needed, they may challenge her in combat. This battle will take place in the mind, with the battlefield set as whatever that specific container's mental scape is –it was a basement level factory for Naruto in canon, for example. During this battle, the host will have access to none of the entity’s power and, in most cases, will be fighting that entity at full strength one-on-one. Those that possess the Sharingan or other host containers can enter the mind to aid in the battle, as well as any who have implanted their chakra within the seal itself, but only for a short while, as when Kushina aided Naruto. However, the true meaning of this battle is the drawing out of the entity’s chakra and containing it within the host, a task that is left entirely to the container. The host will need to complete an extraction. An extraction is done by disabling the entity long enough to remove all or a portion of its chakra, done once per post.
Once all of the entity’s chakra has been extracted, the host is now able to use it freely. Initial Enhanced Mode and the Version forms no longer reduce Intelligence and Constitution. However, the primary benefit is that Shivarra’s abilities will now deteriorate the seal at a slower rate, allowing more usage of her chakra before the seal is broken.
It's important to note that the maximum amount of experience a host can invest into Shivarra without having gained control is 3000 experience points. After that, they are absolutely required to fight her in their minds and achieve control before they can be able to invest any further points and gain more abilities.
Full EmbodimentThis is arguably the most powerful ability of the host. The container is able to use Shivarra’s power to recreate her in a perfect replica, potentially with full access to her original power. This is incredibly difficult to master, however, and takes great time and practice. Once in any of the following transformations, the host can gain access to the fully powered Tailed Beast Ball variant.
Initial (0 Exp): The transformation is similar to a Combination Transformation technique performed with a giant summon. Shivarra is created in perfect form, but her power is not yet fully accessed. -3 Tiers to all of her stats. Using this level requires the host to have mastered the Initial, Version One, and Version Two forms. Control is not actually required to learn this level. For each post that this is used, 15 CP per post is deducted from Shivarra’s chakra. If the host attempts to use this without mastering the previous forms, the transformation will fail and the host will become a comical miniature version of the being that has the same stats as the host at base.
Partial (250 Exp): Now a considerable amount of Shivarra is beginning to project onto the transformation as the container becomes more accustomed to properly siphoning that power. Only 2 Tiers are deducted from all of the entity’s stats, and to use the Initial transformation will only cost 15% of Shivarra’s chakra per post. Using the Partial costs 15 CP per post, however, and the host must have activated the Initial at least ten different times over ten topics.
Advanced (250 Exp): Only when the host has reached the Partial level and gained Control over Shivarra’s chakra may the near full might of her be transmitted through this transformation. Just 1 Tier is reduced to all of the entity’s stats. Advanced is set at 20 CP per post.
Complete (250 Exp): After using the Advanced form a daunting twenty times over twenty different topics, the Jinchuuriki will finally be able to use the full might of the entity, negating all reductions to the Shivarra’s stats when using Full Embodiment. The costs are 25 CP per post. There isn't much to say about this level other than the host will now be a force of nature and something to be feared.
Master (250 Exp): When the host has formed a Bond with Shivarra and has acquired the Complete form, the Master level is unlocked. This does not provide any increases to the power of Full Embodiment, but it does allow for partial transformations that vary in size from the hosts body to the entity's body. Any portion can be transformed at will and, should the host have mastered Chakra Mode, the altered part can also be composed solely of Shivarra’s chakra. This drains 30 CP per post.
Chakra ModeChakra Mode is the state a host enters when they decide to use the entity’s chakra in full and apply it to their bodies. This can only happen when the host has acquired Control over the entity’s chakra and can quickly burn up the seal, making it very difficult to use with weaker seals. This cloak forms an icy blue shell around the user. There are different levels for this mode, based on general entity mastery and use of this ability. Chakra Mode provides an S++ Rank Defense.
Shroud (0 Exp): Immediately after gaining Control, the hosts Chakra Mode appears as a simple shroud of icy blue chakra coating the body and clothing, taking on the shape of the host's appearance with the sole addition of sealing patterns based on the specific Fuuinjutsu used to contain the entity. This level can use all of Shivarra’s abilities save only for the full sized Tailed Beast Ball variant, though it can still make use of the smaller, A-Rank variation. The stat boosts for this state are slightly better than Version Two, but without any of the physical alterations. 2 Tier Boost to Strength, Constitution, Speed, and Coordination. The cost of keeping Chakra Mode active is deducted from the hosts Stamina rather than Shivarra’s, due to her siphoning from it. The Shroud level costs 30 CP per post.
Cloak (0 Exp): Once a Bond has been formed, the coating of Chakra Mode enhances to form into its own cloak-like appearance, covering the host in an extra set of clothing made entirely from the energy of the entity. The seal markings present in the Shroud level enhance and spread further, and the eyes change to resemble that of Shivarra. The entity no longer siphons the host's chakra, isolating the cost of Chakra Mode to only the entity’s chakra. The cost remains at 30 CP per post.
Unity (500 Exp): The host and Shivarra have become accustomed to unifying their energies and are able to synchronize on a far higher level than before. Rather than shelving their own chakra, host’s are able to combine and enhance it with Shivarra’s chakra, using the impressive potency of her chakra to bolster their own reserves. No longer does the entity's Stamina stat replace the hosts. The cost remains at 30 CP per post although both the host's Stamina and the entity's Stamina pool are added together for this purpose.
Mastery (500 Exp): So much experience has the host gained in using the entity's chakra that they can manipulate each other's energies as their own. The container can now use chakra to enter into Full Embodiment, standing amidst the head or within the arms, hands, feet, or tails behind a veil of translucent but very solid energy. It will appear just as Shivarra does, but with the same color and seal patterns as are present in Chakra Mode, and should the host have reached the Master level of Full Embodiment, they can partially form parts of the entity out of chakra, without the need to actually change their own bodies. Even better, however, is the ability to project Full Embodiment beyond the body. It drains chakra at its own cost, in conjunction with whatever the host uses, but the entity can fight as would a summon, separate from its host and with its full power. The actual power of this level is determined by the level of Full Embodiment that the host has acquired. Utilizing this ability costs 30 CP per post.
BondThe Bond is a form of mutual understanding and friendship that only occurs with time and effort, represented by a total of 3100 Experience points that has been invested into Shivarra’s powers. This is a running total based on how far the host progresses. Once formed, the Bond initiates the Cloak level of Chakra Mode and eliminates nearly all downsides to being possessed; Shivarra no longer wishes to harm the body when using Version One and Two Forms. It freely works to allow the host to manipulate her vast power in as little as accessing her chakra supply or as much as fully utilizing Full Embodiment. Shivarra no longer makes any effort to escape, removing the strain and damage caused on the seal when using entity related abilities and forms.
Note: Remember that the maximum amount of exp you can invest before achieving control is 3000 points. This means that it's impossible for any host to achieve Bond before achieving Control.
SealsIn order to become a host in the first place, a character must have a Fuuinjutsu technique that is capable of sealing an entity applied to the body and used in the presence of the being. Each technique describes its own sealing process, as they can be very similar or completely different, but all generally result in the entity being entirely contained within the character's body. This Fuuinjutsu is then the only thing keeping the being locked within the host body, and is also what binds the host’s life to the entity's. Obviously, this causes the entity to make a point of breaking that seal to undo the link and regain freedom, usually at the cost of the host's life.
Breaking the seal is a long process that involves forcing Shivarra’s chakra through the seal and onto the host, steadily weakening the seal in the process, until it finally breaks. All Fuuinjutsu that contain entity’s are inherently linked to the hosti's will, such that when the host is strong and of sound mind, there may well be no chakra leakage at all, but in cases when the host is wounded or near death and that will falters, the entity will be able to force its chakra out. This often occurs when the host is wounded and the chakra induces healing, or when the container suffers from emotional trauma that might unleash one of the chakra forms. Of course, at any point, the host can mentally undo the seal and release Shivarra that way. This will still kill the host, however.
Each seal is given a point value based on its rank. These points represent the remaining life of the seal, and when they are depleted, the host is killed and the entity is released. The point values are as follows:
E-Rank: 25
D-Rank: 50
C-Rank: 100
B-Rank: 150
A-Rank: 300
S-Rank: 500
Using any entity abilities mentioned on this page will reduce those points, so it is suggested that the highest ranking seal available be used and that the host take great care in accessing any power. The points lost for each post that an ability is used are listed below:
Unique Ability: 1
Chakra Access: 5
Minor Healing: 10
Major Healing: 20
Initial Enhanced Mode: 10
Version One: 15
Version Two: 25
Full Embodiment: 30
Chakra Mode: 15
Gaining Control over Shivarra’s chakra will allow the host to utilize it in a more secure manner, though because the entity does not wish to work alongside the host, its chakra is still toxic to the seal. Once Control is gained, the above point reduction values are all reduced by 5.
Once a Bond is formed, Shivarra will no longer use her chakra to deteriorate the seal. For those not quite so progressed with their entity, however, there is a way to reinforce the seal. Seals that contain entity’s can be learned by any that possess the Fuuinjutsu Skill, but when created, can only be as strong in Rank as the Tier of the creator's Intelligence. The same is true of reinforcement; one with the Fuuinjutsu Skill can reinforce a seal but only if one's Intelligence is equal to or higher than the Rank of the seal.
A seal that is reinforced regains some of its power, thereby extending the life of the host while allowing for further use of the entity’s abilities. However, a seal cannot be made new, no matter how hard a Fuuinjutsu user may try. Every time a seal is reinforced, it is restored to exactly 25 points less than the previous maximum point value. So, if a B-Rank seal is reinforced, it will be brought back up to 125 points. If it's reinforced again, it'll be restored to 100 points, and so on until the seal cannot be reinforced any longer.