by Valen Akari Sun May 02, 2021 6:57 pm
Update Type:Grace Period Changes, Jutsu and Ryo and Shit.
Information:First, I'm going to use my 2 week grace period to make some changed to the character.
Here's the old Valen.
He had 5,830 Exp to spend from his melt of Valris from the following
2,280 (Valris Total)
1,650 (Starting Exp)
1,500 (Skill Trades)
400 (C-Class)
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Name: Valen Akari
Age: 18
Gender: Male
Rank: Genin
Village: Kumogakure
Bloodline: Nope
Experience: 480/2,280
3 Skill trades so far.
Ryo:Items:- Spoiler:
Skills: Kenjutsu, Sensory.
Elements: None
Jutsu:S-rank
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A-rank
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B-rank
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C-rank
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D-rank
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E-rank
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Stats:Strength: C
Constitution: C
Stamina: C
Speed: C
Coordination: B
Intelligence: A
Perception: B
Unique Abilities:Ironhide (Freebie): Valen has always been able to thread chakra through his body to increase it’s physical durability to beyond what it would normally be able to handle. As such he is able to pay 5 chakra to increase his Constitution by a tier. This cannot go beyond S rank.
One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals
Renown: 0
I will be changing it to the following.
2,280 (Valris Total)
1,650 (Starting Exp)
1,000 (Trades)
400 C-Class
5,330 to spend
- Spoiler:
Name: Valen Akari
Age: 18
Gender: Male
Rank: Genin
Village: Kumogakure
Bloodline: Nope
Experience: 480/2,280
Ryo: Items:- Spoiler:
Skills: Ninjutsu, Fuinjutsu
Elements: Wind
2 Skill trades
Jutsu:S-rank
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A-rank
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B-rank
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C-rank
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D-rank
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E-rank
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Stats:Strength: C (450)
Constitution: C (450)
Stamina: B (950)
Speed: C (450)
Coordination: C (450)
Intelligence: A (1,650)
Perception: C (450)
Unique Abilities:Divine Wind (Freebie): Valen is capable of performing any wind release ninjutsu without the use of hand seals.
One-handed Seals: Pretty straightforward. A player may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals
Renown: 0
Claiming 20,000 Ryo for starting Ryo.
Claiming my freebie room from living system, claiming the archives, which allows me to learn ninjutsu without doing the required word count.
I'll then utilize that ability to claim all S rank and lower Non-Elemental and Wind Release Ninjutsu.
Claiming my 5 starting jutsu, which due to my Int and C class can be up to S rank in Fuinjutsu, Wind Release and Non-Elemental Ninjutsu, as well as up to B class in Taijutsu and Genjutsu.. I'll also be claiming FTG, as the technique restricted I get from Valris having LRA.
- Jutsu:
Name: Flying Thunder God
Rank: S
Power: S
Activation Cost: 5 for mark, Teleport cost base is 15 (250 m) and 20 (>250m)
Upkeep Cost: N/A
Range: Global
Speed: Instant
Element: N/A
Skill: Fuuinjutsu/Ninjutsu
Classification: Restricted Technique
Requirements: Fuuinjutsu/Ninjutsu
Parent Technique: N/A
Hand Seals: N/A
Description:
Before the Flying Thunder God Technique can be performed, users must first mark a target with their "technique formula". The formula is applied after the merest touch; it will remain in place even after the user has died. In order to apply the mark, the user needs to spend 5 Chakra Points. Like with most Fuuinjutsu, the technique is only as strong as the mind applying the formulas.
The number of active formula tags varies thus according to the user's Intelligence:
E-rank: 5 tags
D-rank: 10 tags
C-rank: 20 tags
B-rank: 30 tags
A-rank: 40 tags
S-rank: 50 tags
X-rank: 60 tags
These tags and limits are shared amongst the user and any possible clones/iterations of the user. No cloning technique doubles these limits, ever.
By entering a dimensional void, users can instantly teleport to a technique formula's location whenever they please, regardless of distance. This has a base cost of 15CP within a 250 meters radius. Any larger distance has a base cost of 20 CP. Anything that the user is holding, contacting, or that is linked with their chakra may teleport with them, but this requires additional chakra to do. Generally speaking, clothes and ninja tools being held by the user or kept in the user's pouches do not cost extra chakra to teleport. However, teleporting ninja tools which do not belong to the user or people has an added cost of 10CP regardless of distance.
Users can choose to teleport to a different location than the objects/people, or they can teleport objects/people without teleporting themselves. If the user teleports an object/person and not themselves, the added cost is 15CP. If the user teleports itself and an object to different places, the added 10CP is always paid regardless of who owns the object.
All the added costs are per object or person
When teleporting, the user maintains the body shape they had when they teleported, although they may prepare their angles. What this means essentially is that the user will be static, but that their body can be rotated in any direction for the teleport. So if someone teleported while pointing a finger, they would arrive at their destination in the exact same position. But they could angle their body to choose where the finger would be pointing at.
Weaknesses:This technique cannot be used to teleport anything larger than an average car. There is a maximum of three potential Flying Thunder God users pursuant to Restricted Rules. All three of these users cannot be from the same village.
Name: Five Elements Seal
Rank: A
Activation Cost: 20
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: Technique-specific seal
Description: Once the seal is completed, the target will become unconscious and unable to fight for a short time (five posts.) A person afflicted with this seal will be unable to mold chakra properly making the performance of techniques B-rank or higher impossible. This technique can also be used to disrupt Jinchurikki seals. Jinchurikki afflicted with this seal are unable to use Chakra Access in any form.
Weaknesses: This seal can be erased via the Five Elements Unseal Technique. This technique only blocks chakra. This means Taijutsu, Bukijutsu, Kenjutsu, and any other group or type of technique that uses stamina are unaffected.
Name: Five Elements Unseal
Rank: A
Power: Varies
Activation Cost: Varies
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: This is a universal seal erasure technique. By applying chakra to the tips of their fingers, the user will be able to destabilize the numerical elements inherent within every seal, and unseal its contents if applicable. By identifying the seal at hand (following standard Fuuinjutsu rules) you can accurately assess how much power is required to break a seal. Otherwise, a standard 15 chakra point spending must occur.
Weaknesses: N/A
Name: Lightning Flash Blade Creation
Rank: B
Activation Cost: 3 (Sealing) 1 (Unsealing)
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: Fuuinjutsu Medium
Parent Technique: Unsealing Technique
Hand Seals: N/A
Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced. Also when a weapon such as a fūma shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. Furthermore, because the summoned ninja tools can remain hidden until right before they are used there are an exceptional number of possible tactics. One hundred ninja tools can be stored within each sealing mark, which can make the efficiency of this technique last longer. Five tools can be summons per unseal.
Weaknesses: Just like with any Fuuinjutsu, if the medium in which your seal in place on is destroyed, everything stored within the seal is lost permanently.
Name: Five-Seal Barrier
Rank: C
Activation Cost: 10
Upkeep Cost: N/A
Range: 0mi-2mi
Speed: N/A
Element: N/A
Skill: Fuuninjutsu
Classification: Open
Requirements: Five Fuuinjutsu tags
Parent Technique: N/A
Hand Seals: N/A
Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Even if the tags are removed, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately. Those who have removed the seal must spend two posts fighting their copies before defeating them.
Weaknesses: N/A
Name: Five-Seal Barrier Pass Technique
Rank: C-Rank
Power: C-Rank
Activation Cost: 5
Upkeep Cost: N/A
Range: Contact
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Hand Seals: N/A
Description: In order to enter the boundary created by the Five-Seal Barrier without dispelling the technique, one has to use the Five-Seal Barrier Pass Technique. The user probes their chakra out into the barrier, and essentially requests permission to enter. Whoever created the Five-Seal Barrier may then decide whether to allow them entry or not.
Weaknesses: N/A
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