Rowan Blackblade wrote:Melt:
https://neonaruto.forumotion.com/t960-niko-s-upgradesTransfers: 5,945 EXP
B-Rank Armor Crafting Level
A-Rank Weapons Crafting Level
5945 EXP = B-Class
3 C-rank tickets
3 B-rank tickets
6 Skills Available
5945 EXP = B-Class
+400 C-Class Rank Up
+600 B-Class Rank Up
6945 EXP Total
-1500 for Uzumaki Abilities
-5350 for Stats
6850 EXP Spent95 EXP Banked3 C-rank tickets
3 B-rank tickets
6 Skills Available
Skills:
- Uzumaki
- Fuuinjutsu
- Bukijutsu
- Weapon Crafting
- Armor Crafting
- Iijutsu
Trade In
Trade In
Trade In
Sensory
Stats [18/20] - 5350 EXP
- Strength: C [2] (450)
- Constitution: C [2] (450)
- Stamina: C (B+) [2] (450)
- Speed: C [2] (450)
- Coordination: A [4] (1650)
- Intelligence: B [3] (950)
- Perception: B [3] (950)
Uzumaki Traits - 1500 EXP
Strong Lifeforce Level 1
All Uzumaki have this ability as they benefit from a + to Stamina alone. Females instead benefit with 2 plus to Stamina. Through training the Uzumaki can extend this pool further and thus gain new abilities.
Strong Lifeforce Level 2 | 250 XP
Reaching this far extends their lifeforce further as this reflects in an additional + to Stamina. Totaling to 2 plus Stamina for Male, and 1 tier for Female. Additionally the Uzumaki has access to bodily regeneration to a small degree. Once per topic the Uzumaki can regenerate using their own lifeforce to heal moderate wounds at the cost of B (10) rank.
Strong Lifeforce Level 3 | 250 XP
The final stage of this clan as they gain another + towards Stamina. Giving Males a total of +1 tier to Stamina; Females a total of 1 tier+ to Stamina. Uzumaki can regenerate up to 3 times in a topic on moderate level wounds for the cost of B (10) rank for each use; or spending all 3 uses to recover from 1 lethal wound at the cost of A (15) rank. However to heal from a lethal wound it will take 2 consecutive posts to completely heal. The member achieves longevity as their life span is doubled.
Revify | 500 XP (Requires SL Lvl 3)
A rare ability that is quite specific yet unique to the Uzumaki. In the case an Uzumaki who is a Jinchuriki gets their bijuu extracted the member does not die from it. Instead the Uzumaki enters a weakened state equivalent to exhaustion for 1 month IRL. In exchange the now ex-jinchuriki can live on as normal once they recover.Blood of Saint | 500 XP (Requires Ijutsu)
The blood of a trained Uzumaki is highly prized for its natural healing properties. The member can let others drink their blood as it restores the consumer’s CP by 10 points per pint. Additionally, minor wounds close up and clot up moderate wounds that immediately begin healing. Alternatively, the blood can be used to remove disease/poison up to B grade and only clots up open wounds. Be mindful that drinking too much blood from the Uzumaki can prove fatal to the member and for every pint, the Uzumaki is drained takes 3 days IRL to recover from.
Adamantine Chains | 500 XP
Unlocks the ability to make use of Adamantine Chains and the start of the Uzumaki’s potent fuuinjutsu. The member can lace other existing seals with similar properties of Adamantine Chains to increase in potency whether it is just expanding the amount of items stored within a scroll or even making a seal stronger than normal. Fuuinjutsu techniques receive a passive +1 rank boost and increases storage seals by 50%. In the case of powerful seals such as Iron Armor Seal for example the passive boost increases the Jinchuriki’s seal capacity by 50% as well.
Bloodline Limits & Drawbacks
In regards to Revify the Uzumaki will enter in a weakened stasis for 1 whole month (4 weeks) that cannot be accelerated by any means. During this time the Uzumaki suffers a -1 tier to all physical stats and lose the Strong Lifeforce ability until 4 weeks has passed. Blood of Saint is limited to Constitution base stat. Users also suffer the same -1 Tier to all physical stats penalty for the three day Blood of the Saints penalty. Proceeding to give blood past the limit without recovery will lead to the Uzumaki’s death.
Constitution D = 1 Pint Max
Constitution C = 2 Pint Max
Constitution B = 4 Pint Max
Constitution A = 6 Pint Max
Constitution S = 10 Pint MaxClan Techniques
Name: Adamantine Attacking Chains
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range:0m-80m
Speed:B++
Element: N/A
Skill: Fuuinjutsu
Classification: Exclusive (Uzumaki)
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: This technique molds the user's chakra into extremely durable chains which can be used for various purposes including restraint similar to the Adamantine Sealing Chains technique. Much like its counterpart, it can be used offensively, as well as can neutralise a target by binding and nullifying their chakra on contact. These chains are not as strong however and as such restrain at a Strength of A++. The chains also are incapable of forming a protective barrier which limits their versatility in comparison to Adamantine Sealing Chains. Like the original the the chain's speed and accuracy is governed by the Coordination stat. Up to 6 chains can be created.
Weaknesses: Because there is Fuuinjutsu underlying the chakra chains, they can be nullified like any other fuuinjutsu in accordance with the sealing breaking rules. The chains can also be broken by S Tier Strength or greater.
Name: Adamantine Sealing Chains
Rank: S
Activation Cost: 25
Upkeep Cost: 15
Range: 0m-150m
Speed: A
Element: N/A
Skill: Fuuinjutsu
Classification: Exclusive (Uzumaki)
Requirements: -
Parent Technique: N/A
Hand Seals: N/A
Description: This technique molds the user's chakra into extremely durable chains which can be used for various purposes, such as directly combating or physically restraining their targets — foes even as powerful as a tailed beast. These chains could also be used to bind the chakra of a target, completely neutralizing their ability to use chakra based techniques. The user can also manipulate the chains to erect a barrier. This barrier has X-grade hardness in terms of durability. The user's ability to control the chains is governed by the user's Coordination stat. The chains have a Strength of S++ making it extremely difficult for almost any shinobi to break out of them using raw strength. Up to 6 chains can be created.
Weaknesses: Because there is Fuuinjutsu underlying the chakra chains, they can be nullified like any other fuuinjutsu in accordance with the sealing breaking rules. The chains can also be broken by X Tier Strength or greater.