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    Idea thingies

    Chika
    Chika



    Village : N/A
    Rank : Genin
    Clan : Hyuga
    Discord Tag : Data_Sora#0001

    Idea thingies Empty Idea thingies

    Post by Chika Tue May 19, 2020 6:34 am

    Ifrit - Fire
    Golom - Earth
    Garuda - Wind
    Ramuh - Lightning
    Leviathan - Water
    Shiva - Ice (Taken)
    Diabolos - Dark?
    Alexander - Storm? Steel?
    Bahamut - NonElement?
    Chika
    Chika



    Village : N/A
    Rank : Genin
    Clan : Hyuga
    Discord Tag : Data_Sora#0001

    Idea thingies Empty Re: Idea thingies

    Post by Chika Tue May 19, 2020 6:35 am

    Entity Idea

    Based off of Warforged Colossus

    Name:
    Elements: Wood & Steel/Lava?
    Ability 1: Chakra Pool
    The usual stuff.
    Ability 2: Modular Adaptation
    User can absorb items and use them.
    Ability 3: Regeneration
    A middle ground between Senju and Bijuu healing.
    Ability 4: Passive Stat Boosts
    +1 Tier CON, ++ STR, + SPD
    Ability 5: Engagement Mode
    Become a big boi.



    Idea 2

    Sack 4 abilities for 2 elements?

    Name: Neferpitou
    Elements: Crystal, Wood, Lava & Steel...sorta.
    Ability 1: Modular Adaptation
    User can absorb items and use them in battle. Still can't bypass the passive equipment boost with this.
    5 slots to start, costs 100xp & 10k ryo for new slot. Treat as an B-Rank Craft, though 5 can be done at a time. Soft cap 10 slots, Hard cap 25 slots. Each new Element raises soft cap by 10, Final ability raises soft cap by 25.
    Soft cap can be increased by 10
    Ability 2: Crystaline Clavicle
    500xp & 50k ryo to unlock Crystal Release. Treat as an A-Rank Craft.
    Ability 3: Fauna Fascia
    500xp & 50k ryo to unlock Wood Release.Treat as an A-Rank Craft.
    Ability 4: Volcanic Veins
    500xp & 50k ryo to unlock Lava Release. Treat as an A-Rank Craft.
    Ability 5: Steel Skin
    500xp & 50k ryo to unlock Steel Release.Treat as an A-Rank Craft.
    Ability 6: Modular Engagement
    Go into attack mode bois. S-Rank Craft, 1,000 XP & 100k ryo
    Stats are boosted depending on items in slots, can boost all stats up by 1 tier of UB with this. User's size also grows by...a lot.
    Entropy:
    200 Entropy Points to start, Max 500
    Costs 10k ryo per month to keep running.
    Entropy Points can be increased by having someone preform a Craft on the user. User can attempt it on themselves, but they need a high crafting skill to do so at a reduced cost.

    C - 1 point
    B - 5 points
    A - 10 points
    S - 20 points
    X -
    A (Self) 1 point
    S (Self) 5 points

    Element Release: 1
    Access Item: 5
    Modular Engagement: 20

    Idea thingies Dac008a358bb4c0f174d9380aa286d01

    Entity idea 3:

    Name: Tenseigan (Pure)
    Element: Bones
    Ability 1: Chakra Pool
    The usual stuff.
    Ability 2: Truth Seeking Balls
    User can absorb items and use them.
    Ability 3: Attraction & Repulsion
    A middle ground between Senju and Bijuu healing.
    Ability 4:
    +1 Tier CON, ++ STR, + SPD
    Ability 5: Engagement Mode
    Become a big boi.


    Last edited by Chika on Mon May 25, 2020 2:43 pm; edited 1 time in total
    Chika
    Chika



    Village : N/A
    Rank : Genin
    Clan : Hyuga
    Discord Tag : Data_Sora#0001

    Idea thingies Empty Re: Idea thingies

    Post by Chika Sun May 24, 2020 7:38 am

    Restricted Tech Idea:

    Idea thingies 300454114304211

    Golden Byakugan

    Name: Golden Byakugan
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: 0.1
    Range: Sight
    Speed: N/A
    Element: N/A
    Skill: Dojutsu
    Classification: KKG Exclusive Restricted
    Requirements: Byakugan (Master), Must be a Hyuga or Otsusuki
    Parent Technique: N/A
    Hand Seals: N/A
    Description: As the Sharingan can become an Eternal Mangekyou, so too can the Byakugan in a sense. The user's byakkugan become permanently gold instead of a creamish-white, and when activated their perception & eyesight improve dramatically, surpassing even the most devout sensors as it draws out atavistic traits early byakugan users used to have.

    When activated, the user's byakugan range is increased to 100 kilometers, their the ability to read Tenketsu increased to 25 kilometers, and their telescopic & Electromagnetic wave (previously infrared) vision increased to 50 kilometers. The user can now keep track of not only their primary subfourm, but also any surrounding subfourms or Minor Lands if close enough. The user gains Eagle Vision if the user doesn't have it already, can keep track of targets in their telecopic vision as if their target had a -1 tier debuff in speed & coordination, The user's perception bonus is increased to +1 tier instead of (++), and the user's perception cannot be lowered by debuffs.

    When deactivated, the user can access a the basic Byakugan permanently without worry of CP cost or eye strain. Starting with the user paying 100 xp, the user can access the Starting level of the Byakugan. For every level after the user pays a cumulative 100 XP for every level after, maxing at 500 XP for a permanent 'Master Eye' level Byakugan (Total cost adds up to 1,500 for all 5 levels). In addition the user gains access to a few Techniques: Golden Extraction, Golden Pulse, Golden Rebuke, and Fiery-Eyes Golden-Gaze.

    Weaknesses: The Golden Byakugan can only be kept up for 40 posts, with the length increased by 3 posts for every tier of Constitution the user possesses above D rank. After that eye strain sets in. Just like the regular Byakugan, there is a blind spot at the back of the neck above the first thoracic vertebra. This tech is inherently tied to the user's eyes as it replaces the Mastered byakugan and can be stolen if the user isn't careful.

    Name: Golden Extraction
    Rank: A
    Power A
    Activation Cost: 3
    Upkeep Cost: -
    Range: Sight
    Speed: Instant
    Element: None
    Classification: Restricted Derived
    Handseals: None
    Requirements: Golden Byakugan
    Description: By looking into a target's eyes, the user can see into a target's mind to determine their thoughts and feelings, even to look through their memories.  The base speed for this process is a day per post, but that increases with higher levels of Intelligence:
    B-Tier: a week per post
    A-Tier: a month per post
    S-Tier: six months per post
    Using this technique in conjunction with a Mind Reading Amplification Machine or Saiko Denshin multiplies the amount of memories that can be extracted by three.
    Weaknesses: Like the Saiko Denshin, techniques such as Eye Mind Reading can counter the ability to read the target's mind.

    Name: Golden Pulse
    Rank: A
    Power A
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Sight
    Speed: Instant
    Element: None
    Classification: Restricted Derived
    Handseals: None
    Requirements: Golden Byakugan
    Description: Using the Golden Byakugan as a medium, the user sends out a pulse of chakra in a thin cone to disable and stun their target as long as the jutsu is active. The amount of chakra and by proxy, activation cost required to pull this off varies based on the opponent's Constitution.
    E-tier: 5
    D-tier: 10
    C-tier: 15
    B-tier: 25
    A-tier: 35
    S-tier: Unable to stun
    X-tier: Unable to stun.
    Weaknesses: Using this jutsu gives the user tunnelvision as it focuses their eyesight, temporarily removing their 360 vision. This results in a -1 tier to perception when reacting to things not in their sight.


    Name: Golden Rebuke
    Rank: A
    Power A
    Activation Cost: 3
    Upkeep Cost: -
    Range: Self
    Speed: Instant
    Element: None
    Classification: Restricted Derived
    Handseals: None
    Requirements: Golden Byakugan
    Description: The user activates their eye and repels any foreign chakra from their body, including genjutsu and Mind Reading Techniques.
    Weaknesses: Restricted derivatives can't be countered with this technique.


    Name: Fiery-Eyes Golden-Gaze
    Rank: A
    Power Varies
    Activation Cost: 20
    Upkeep Cost: 10
    Range: Sight
    Speed: User's Perception
    Element: None
    Classification: Restricted Derived
    Handseals: None
    Requirements: Golden Byakugan
    Description: The user gathers chakra into their golden byakugan, firing it off as a beam of pure chakra. As long as the user has unbroken eye contact it will follow the target until it hits them.
    Weaknesses: The user can only hit what they can see, the chakra quickly dispelling as soon as they lose sight of their target (blinking is allowed, but things like smoke getting in the user's eye forcing them to blink breaks sight). The beam also cannot be directed once fired, taking the most direct route to their target.

    Enhanced State Idea:

    Idea thingies 5c3073036993968683f7bafe742f79f8

    Tenseigan (Impure)

    Name: Tenseigan (Impure)
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Sight
    Speed: N/A
    Element: N/A
    Skill: Dojutsu
    Classification: KKG Exclusive Restricted
    Requirements: Golden Byakugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The 'perfect' form of the Byakugan, the Tenseigan was believed to only be attainable by an Otsusuki implanting a Hyuga's Byakugan. However through training & grit, a Hyuga can access a weakened version of the legendary eye themselves. The 'impure' nature of it refers both to the weakened power as well as the off-color of the eye.

    When activating the Tenseigan's sight Dojutsu, the user is able to zero in any Tenseigan Recievers they've made and treat the reciever as if they themselves were there with a Master Level Byakugan activated.

    Even while the impure eye is deactivated, the user still gains a few abilities. The user can fly equal to their Stamina, enter Tenseigan Sage Mode, see natural energy (and by extension senjutsu) when their byakugan is activated, and create Tenseigan Recievers.

    Weaknesses: The process of awakening and using the Tenseigan is quite intense as they get brief glimpses of the Pure Land, their mind not able to properly process it, causing temporary pain to the user's psyche. The eyes can only be activated for 3 posts, with length increased by 1 post for every tier of Constitution the user possesses above D rank. Even though the user can see practically everything, unless they've seen a person's chakra signature or know where they're looking, they can't just find what they're looking for (ex: Scrolls with Exclusives)

    Name: Tenseigan Sage Mode
    Rank: S
    Power: S
    Activation Cost: Special
    Upkeep Cost: Special
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Dojutsu Enhanced State
    Classification: Restricted Derivative
    Requirements: Byakugan (Master)
    Parent Technique: Tenseigan (Impure)
    Hand Seals: N/A
    Description: While the name is slightly misleading, due to the Tenseigan the user has not being as strong as a 'Pure' Tenseigan, Tenseigan Chakra Mode is unattainable in the eye's current form. Instead, the eye draws upon the natural energy of the sun & moon to create a 'Tenseigan Sage Mode'. When activated, the user's gains a cyan chakra horn on their forehead while receiving a +1 Tier boost to Strength, Constitution, Speed, Coordination, and Perception. In addition, any visible chakra the user produces is cyan.
    Tenseigan Chakra Pool
    The Tenseigan Eye(s) passively gathers 5 points of Chakra every post that it is not in use, 10 when under the moonlight, 5 when under the moonlight while Tenseigan Sage Mode is active, and 30 if the user is on the moon, activated or deactivated. This can accumulate quickly, but it's Chakra pool is limited at the start. The user starts with 10 points, and the user can spend 50 Experience Points to increase the pool by 10 points. The absolute limit to their Tenseigan Chakra Pool is 1/4th of their base Stamina stat's points per eye, maxing out at 1/2 with 2 eyes.
    Tenseigan Upkeep
    While in Tenseigan Sage Mode, The user has a constant draw of Chakra from their pool. This begins at the cost of 20 points per post, but by spending 500 Experience Points, the user can halve that value to 10 points per post. Natural born Huyga & Otsutsuki are able to do this again, spending another 500 Exp Points to bring the cost down to 5 points per post. 
    Tenseigan Technique Enhancement
    By mixing Tenseigan Chakra into a technique, the user is able to enhance the power and effectiveness of that technique. This can create new techniques, or can simply improve the power rank of a regular jutsu by 1. To do this, the user need only spend half of the technique's cost with the pool of Tenseigan Chakra, while using the normal chakra pool for the other half.
    -when on the moon, the user can choose to put only 1/4th CP of their normal pool into a technique while paying the rest with Tenseigan Chakra.
    Weaknesses: Having 2 Tenseigan eyes doesn't let you gather twice the amount of Chakra, it just frees up 1 of the eyes for other uses. Implanting or having Nature Clan DNA does not add an additional 5 chakra per post. Any sort of clone the user makes doesn not affect Tenseigan Chakra gain.

    Name: Tenseigan Recievers
    Rank: C
    Power: -
    Activation Cost: 0.2
    Upkeep Cost: N/A
    Range: 0-3m
    Speed: N/A
    Element: Yin-Yang
    Skill: Dojutsu/Ninjutsu
    Classification: Restricted Derivative
    Requirements: Tenseigan (Impure)
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user creates one cyan receiver from their body, a metal-like rod of up to 3 meters in length which acts as a Chakra demodulator. This allows the user to remotely transmit his chakra into the rod and, by extension, anything the rod is embedded in. The maximum range for this effect is the 1km, but can be extending up to 5km by embedding black receivers into oneself. The quality and hardness of these receivers are B+

    To unlock/learn this technique, the user must spend 200 XP.

    Weaknesses: The rods can be snapped by B-Tier or higher Strength and disintegrate if their creator is killed or incapacitated. Embedding receivers into one's own body for extended range reduces Speed by one tier until the rods are removed and their damage recovered. Unlike Black Receivers, these cannot be user to learn the Six Paths of Pain technique an Otsusuki can learn.

    Weaknesses:

    Entity Idea:

    Idea thingies Latest?cb=20180208143426

    Tenseigan (Pure)

    Description: For reasons unknown, it's most well known ability to move the Moon is unable to be used by the Dojutsu's owner. Still the Tenseigan isn't something to laugh at.

    Unique Ability: Non-Elemental Ninjutsu & Chakra Absorption
    -Non-elemental ninjutsu can be boosted by 1 Rank & Absorb chakra on contact, while techniques that use non-elemental chakra (Such as chakra strings, non-element chakra flow, & gentle fist) only get the chakra absorption. When using the boost the chakra turns green.

    Infused Dojutsu
    Each Tenseigan Eye is filled to the brim with power, and can briefly share some of it's energy to it's holder depending on how much experience the user has with the eyes. Each eye has just under a B rank Stamina's worth of chakra that can be distributed to the host. Due to the immense power at the start it's access is limited to 5 posts per topic, but can be increased to 10 posts when the user reaches Bequeathed Power & 20 posts once they reach the Perfect Eye. If the user has both eyes the post limit is NOT doubled.

    35/70 CP - 1st Level (380 Exp)
    70/140 CP - 2nd Level (380 Exp)
    105/210 CP - 3rd Level  (380 Exp)
    140/280 CP - 4th Level  (380 exp) [Bequeathed Power]
    175/350 CP - 5th Level  (380 exp) [Perfect Eye]

    Lunar Recharge
    Even powerful Dojutsu run out of steam, and if either of the eyes run out of CP, the eye turn back into byakugan to recover it's power. During this time the user cannot access any of the Tenseigan's abilities until 50% of the Eye's CP is returned. Each eye recovers 5% per post.

    Reincarnation Healing
    As the eye is partially linked to the the world of the dead, the user can use the Dojutsu to heal their wounds. While similar to the bijuu's version of healing, it's ties to reincarnation slightly alter the cost, though like a bijuu the eye only uses this if the situation demands it.

    By paying 15% of the Dojutu's reserves into the host, the user's non-lethal wounds are healed over the course of a single post. By increasing the amount to 35%, any and all wounds will recover over a single post, even destroyed organs, even the Tenseigan as it's residual energy pulls itself back together. Once Bestowed Power is gained, the user can activate this at-will.

    Discovery of Gravitation
    As the tenseigan is linked to the moon, it grants the user a degree of control over the gravitaional forces that it exerts onto those around them in a similar matter as the Rinnegan's Deva path.
    Gravitation Control:

    Tools of the Trade
    The user gains access to 3 chakra-based techniques: Puppet-Cursing Spheres, Tenseigan Tool Creation, and Truth Seeking Balls. Start with 1, can pay 100 XP to increase it by 1, up to 9 Balls Max.
    Puppet-Cursing Sphere:

    Tenseigan Tool Creation:

    Truth-Seeking Ball:

    Tenseigan Chakra Mode
    V1 - Go green lantern on opponents. +1 tier UB to all stats except INT
    V2 - Go super tengen toppa gurren lagann on opponents. +2 tier UB to all stats except INT

    Satellite Warp
    Upon gaining bequeathed power the user can use their eyes to tear open a hole in space-time to warp the user to any spot they can see.
    Satellite Warp:

    Gate 1 Bequeathed Power
    In order to get this level, the user must fight a moon man that's preventing the tenseigan from moving the moon for more power from the Lunar Tenseigan. Can bring up to 3 people for the fight.
    Moon Dude Stats.
    Strength: A
    Constitution: A
    Stamina: S++
    Speed: A
    Coordination: S
    Intelligence: A
    Perception: S++
    Gate 2 Perfect Eye
    Spend, like 3,500 xp in total. No more unstable eye.
    Eye Stability
    The Pure Tenseigan is an unstable Dojutsu due to the immense amount of chakra it contains & draws.

    250 per eye at start.
    Consuming a Byakugan adds 50 points.
    Consuming a Gold Byakugan adds 100 points.
    Consuming an Impure Tenseigan adds 150 points.
    Consuming a Pure Tenseigan adds 250 points & adds the 2 chakra pools together.

    If someone steals an eye, split points in half. progression for each eye is separate, but if both eyes are reunited the lesser eye's power is overwritten. Also those using Satya of the Forbidden World will see those with the Tenseigan with a green aura, though neither eye can absorb the power of the other.

    Unique Ability: 1
    Chakra grant : 5
    Minor Healing: 5
    Major Healing: 10
    Deva Path: 10
    Puppet-Cursing Sphere: 10 
    Tenseigan Tool Creation: 3
    Truth Seeking Ball Creation: 10
    Truth Seeking Ball Shape Manipulation: 1
    Eye Warp: 5
    Tenseigan Mode initial version: 10
    Tenseigan Mode second version: 15


    Last edited by Chika on Thu Jun 04, 2020 4:17 am; edited 10 times in total
    Chika
    Chika



    Village : N/A
    Rank : Genin
    Clan : Hyuga
    Discord Tag : Data_Sora#0001

    Idea thingies Empty Re: Idea thingies

    Post by Chika Wed May 27, 2020 11:27 pm

    Name: Hokuto Shinken
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Byakugan or Sensory
    Parent Technique: N/A
    Hand Seals: N/A
    Description: https://hokuto.fandom.com/wiki/Hokuto_Shinken
    Weaknesses:
    Mort
    Mort



    Village : Kumogakure
    Rank : Chunin
    Clan : Kurama
    Discord Tag : Data_Sora#0001

    Idea thingies Empty Re: Idea thingies

    Post by Mort Mon Mar 08, 2021 8:24 pm

    Name: Execution By Kiss
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: -
    Element: N/A
    Skill: Ninjutsu
    Classification: Restricted
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A forbidden technique that imbues the user's mind & soul into their hair, as well as granting the user several smaller abilities. These abilities include being able to detect a person's elemental affinities through taste or smell, prehensile hair, and the ability to steal people's chakra & souls in the form of a kiss, allowing them to gain memories, techniques, & chakra affinities as well as a form of pseudo-immortality by taking the deceased body as your own.

    The user starts with 1 body they can use, their original one. Outside of this body, the user may gain additional bodies in 2 ways: The first way is to pay 500 XP for a clanless body with the exact stats as the user and 1 basic element of their choice. The second way is to go out and find one yourself by killing another player. Bodies gained this way keep their physical stats (Strength, Constitution, Speed, and Coordination) when used, while user's Intelligence, Stamina, & Perception replaces the body's own. In addition, for every additional body the user has, the user gains +70 Base CP to their pool, totaling to an additional +350 CP of chakra they can use once they have 6 bodies.

    When the user has no remaining bodies their hair and a glowing pair of orbs where their eyes would remain, the orbs acting as the user's eyes. While in this state the user can fly up to 5 meters above the ground at a speed equal to their Base Speed. As the user's hair is infused with their soul, the hair is prehensile and any non-elemental hair based technique no longer require hand seals to use.

    The user can have up to six bodies that they can swap between,
    Weaknesses: While the bodies are unable to be killed by normal means, dealing enough damage to kill the user when hitting their hair (example: if the hair has C Con and is dealt B damage it would qualify as a 'kill') will cause the user's current body to lose color and return to it's sand-like state for a second before breaking apart.

    While the user will retain any skills or elements they've gained with skill points or bloodlines when swapping from body to body; the elements, bloodline(s) & techniques of the body in use is restricted to only that body. The user is limited to a maximum of 6 bodies at a time, and these bodies cannot receive implants of any kind. The user also cannot make any custom techniques from any element or bloodline that they don't already have in their main body (their hair), nor can they progress any further in a bloodline unless they themselves have it in their main body as well, though unlike implants the progress within the bloodline remains like dojutsu. The user may only have 2 dojutsu active at a time.

    Name: Reaper Kiss
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Touch
    Speed: -
    Element: N/A
    Skill: Ninjutsu
    Classification: Restricted
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: By kissing the opponent for 1 second, the user begins to absorb the target's chakra, and if completed their soul, turning their body into a lifeless husk. Once initiated the target is paralyzed and the user absorbs 100 CP per post, 50 CP if the technique is broken mid-post. As the technique occurs the target's veins will glow blue with chakra and their body slowly turning into a sand-like substance. Upon completion of the technique the target dies as their chakra and soul is absorbed into the user, with their body becoming a part of the user as well. When absorbed the user can either keep the appearance of the target (excluding their hair) or change their appearance to their own.

    If the user has no body and in limited to just their hair form, they use this technique to covert a dead body into a temporary host. This body will have no elements, gives bonus to the chakra pool, and it's physical stats will be at -1 tier lower then their original base until the user can pay 500 XP for a new body.
    Weaknesses: The user is unable to move while preforming this technique. Bijuu and senjutsu chakra from the target can also interrupt this technique if the user doesn't have a means of defending themselves. Clones are immune to this technique as they don't house the user's soul. Any implanted advanced element bloodlines in the target are obtained at the level they were gained at, and do not count towards the 5 bloodline limit. While a user can obtain the Otsusuki bloodline with this technique, they will only be able to use Chakra Visualization and Black Receivers if they were unlocked and without taking up an ES restricted slot, but they do not obtain the Rinnegan unless they attempt a transplant.

    Name: Colour Course Change
    Rank: C
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: S
    Element: N/A
    Skill: Fuinjutsu
    Classification: Restricted
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user quickly swaps one of their bodies for another, allowing them to use the elements & techniques of other bodies. When swapped the body will take the same pose the previous body was in, allowing for the user to appear as if they healed in an instant if they swap to a body that looks the same as the previous one.
    Weaknesses: There is a brief moment where the user does not have a body out, allowing for someone fast enough to get in and strike while the user is vulnerable.


    Last edited by Mort on Fri Apr 09, 2021 2:00 pm; edited 6 times in total
    Mort
    Mort



    Village : Kumogakure
    Rank : Chunin
    Clan : Kurama
    Discord Tag : Data_Sora#0001

    Idea thingies Empty Re: Idea thingies

    Post by Mort Sat Mar 20, 2021 12:30 am

    Name: Spirit Transformation Technique
    Rank: S
    Power: S
    Activation Cost: 20
    Upkeep Cost: 1
    Range: Global
    Speed: User's Stamina
    Element: N/A
    Skill: Ninjutsu
    Classification: Restricted
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Ram → Rat → Horse → Boar → Hare
    Description: This technique allows the user's spirit to leave their body and take control of it, reminiscent of an Ikiryō. When used, the user's physical body enters a state of a deathlike suspended animation, while the user's mind, chakra, and soul leave it to become a living spirit. While in this state the body does not require external items such as foor or drink, nor does it give off a chakra signature, as while the body is alive no chakra is currently inside the body. As for the spirit, the user's spirit form is incorporeal, making it immune to any form of attack that doesn't target incorporeal beings, including Dust release techniques.

    While in spirit form, the user can use their spirit to do a variety of things, such as recon, possession, crushing a target's spirit to kill, control them, relay information, or even give chakra. The user can also briefly use their third eye to locate a person who's chakra they've seen or sensed before, even if the user does not know where the target is.

    The user gains a few byproducts from this technique. The user gains the ability to passively see chakra & souls on a very basic level, about equal to a tomoe 1 Sharingan without the red tint. The user can also use chakra transfer and chakra absorption techniques more efficiently, doubling the amount of chakra they can transfer/absorb per post.
    The user can improve on this technique by paying 500 XP to shorten the hand seals down to 1 sign.
    Weaknesses: Fuinjutsu Barriers such as the Four Violet Flames Formation can trap the user's spirit. Also as they are a spirit, they cannot physically interact with the world around them and use jutsu unless they enter a body first. While the user's body is in suspended animation, the body can harmed and killed, essentially trapping the user in spirit form. Using a technique on the user's body to prematurely end this technique will recall the spirit immediately. The user also cannot regain any chakra while in spirit form. Additional CP pools like Senjutsu or Bijuu chakra are not usable while in Spirit form, though a Sage can still have their body gather senjutsu when they split.

    Name: Spirit Possession Technique
    Rank: S
    Power: User's Stamina
    Activation Cost: -
    Upkeep Cost: -
    Range: Touch;1km from user's body for suppression
    Speed: -
    Element: N/A
    Skill: Ninjutsu
    Classification: Restricted Derived
    Requirements: N/A
    Parent Technique: Spirit Transformation Technique
    Hand Seals: N/A
    Description:

    When the user is possessing someone that's alive, they can suppress and collapse the victim's spirit, killing their target. In order to suppress a target's spirit and kill them, the user must have a higher Stamina Stat compared to the target's stat.

    While possessing an unconscious or dead target, the user may preform any techniques or bloodline abilities they or the target know provided the body & bloodline can do so. The exception to this is advanced elements, as those may be used even if the target does not have the bloodline but the user does.
    Weaknesses:

    Name: Chakra Transfer Technique
    Rank: A
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: Touch/5m
    Speed: User's Stamina
    Element: N/A
    Skill: Ninjutsu/Ninshū
    Classification: Canon
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique created by the Sage of Six Paths himself to connect the spiritual energies of others. Transfers 20 CP per post.
    Weaknesses: The father one is transferring chakra, the more it costs to give it to someone. (cost = sensory range; costs can be mitigated by things like Black Receivers)

    Name: Chakra Drain Technique
    Rank: A
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: Sustained Physical Contact
    Speed: -
    Element: N/A
    Skill: Ninjutsu
    Classification: Canon
    Requirements: N/A
    Parent Technique: -
    Hand Seals: -

    Description: The ability to drain the chakra out of an enemy is one that is exceedingly rare, but extremely potent.  Physical Contact (through clothing/armor is fine unless it is designed to negate this ability) must be maintained for a full posting round for the ability to work. Doing so will drain the victim of 25 chakra and give it to the attacker, and can be used in conjunction with any grab-style Taijutsu. This technique does not increase the maximum amount of chakra available in one's chakra pool.


    Last edited by Mort on Mon May 10, 2021 6:34 pm; edited 1 time in total
    Mort
    Mort



    Village : Kumogakure
    Rank : Chunin
    Clan : Kurama
    Discord Tag : Data_Sora#0001

    Idea thingies Empty Re: Idea thingies

    Post by Mort Fri Apr 30, 2021 6:20 pm

    Contract Name: Eidolon Contract
    Type: Spirit
    Specimen: Physical Spirit/Ideal
    Culture/Lore: Eidos, Eikon, Eidolon; Ideas made manifest. While often mistaken for ghosts or other kinds of phantoms, they are a different category of spirit. While ghosts and phantoms are ideas of a living thing left behind to haunt a place, Eidolons are ideas from the collective unconscious given a body and mind.

    Eikons have two physical forms, a humanoid form and an spirit form. Their humanoid forms are best described as 'mannequin-like', with only the higher ranking Eidolons gaining distinguishing features, sometimes with animalistic traits. Their spirit form is always a basic Three-Dimensional Shape that can float up to three meters off of an physical surface, often the ground. When summoned they must choose either one of the other, and can only swap between the two with a technique. As they are ideas made manifest, they don't require food, drink, sleep or air to survive, though the more concrete they become, the more likely they are to partake in it.

    Element(s): Lightning
    Designated Skill: Sensory
    Summoning Method: The Eidolons have two basic summoning methods; Sacrifice the Body or Sacrifice the Mind. Sacrifice the Body is just the general summoning method of placing fresh blood onto a surface and envision the idea made manifest, while Sacrifice the Mind requires the user to sacrifice the memory of a technique of equal rank that the user knows, requiring the user to relearn the technique. Even if the user could normally relearn the technique instantly, they must wait for the summon to be dismissed /unsummoned, then an additional time equal to the summon duration chart. (so sacrificing an E jutsu with would mean waiting an additional post before the user can relearn the technique, while an S summon would cost 12 posts)
    Requirements: User must have signed the Eidolon contract. While the main contract is stored the home of the Eidolons, miniature contracts are stored within crystal jewelry that summoner's may wear to have others sign.
    Drawbacks:

    Holders: N/A
    Mort
    Mort



    Village : Kumogakure
    Rank : Chunin
    Clan : Kurama
    Discord Tag : Data_Sora#0001

    Idea thingies Empty Re: Idea thingies

    Post by Mort Sun May 16, 2021 5:50 pm

    Curse Ideas totally not stolen from mtg & other ideas

    Echos: can reapply a genjutsu once broken for 1 rank less w no handsigns, breaking costs 2 tiers lower

    Exhaustion: -1 tier stamina, upon debuff removal user gets lost CP from target

    Oblivion: -1 tier intelligence

    Pierced heart: 1 E-rank damage per turn, ignores 2 tier stack rules

    Beserker rage: +2 Strength, (--) intelligence
    Mort
    Mort



    Village : Kumogakure
    Rank : Chunin
    Clan : Kurama
    Discord Tag : Data_Sora#0001

    Idea thingies Empty Re: Idea thingies

    Post by Mort Sat May 22, 2021 6:08 pm

    Name: Gozu Tennō
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: -
    Element: N/A
    Skill: Fuinjutsu/Kuchiyose
    Classification: Restricted
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A special fuinjusu implanted onto the user's back, creating a contract with the beast known as Nue.
    Weaknesses:

    Name: Summon: Nue
    Rank: S
    Power: Varies
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Kuchiyose
    Classification: Restricted Derived
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description:
    Weaknesses: The user may only summon 1 Nue at a time, and the permanent summon's rank must be lower then the summoner's Class.

    Name: Dimensional Portal (Nue)
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Space-Time Ninjutsu
    Classification: Restricted Derived
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user

    After ten uses, the user can exit the dimension from any area they have been to. After twenty, they can exit from any point that they have
    Weaknesses:

    Summon Name: Nue (Chibi)
    Rank: D
    Appearance: About the size of a house cat
    Elements: Doton, Suiton, Mokuton
    Skill(s): Ninjutsu, Taijutsu
    Special: Chakra Absorption, Negative Emotions Sensing
    Stats:
    Strength: D
    Constitution: C
    Stamina: D
    Speed: D
    Coordination: D
    Intelligence: D
    Perception: D
    Techniques Known:


    Summon Name: Nue (Panther)
    Rank: B
    Appearance: About the size of a house cat
    Elements: Doton, Suiton, Mokuton
    Skill(s): Ninjutsu, Taijutsu
    Special: Chakra Absorption, Negative Emotions Sensing
    Stats:
    Strength: D
    Constitution: C
    Stamina: D
    Speed: D
    Coordination: D
    Intelligence: D
    Perception: D
    Techniques Known:


    Summon Name: Nue (Boss)
    Rank: S
    Appearance: About the size of a Boss Summon
    Elements: Doton, Suiton, Mokuton
    Skill(s): Ninjutsu, Taijutsu
    Special: Chakra Absorption, Negative Emotions Sensing
    Stats:
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: B
    Intelligence: C
    Perception: B
    Techniques Known:


    Summon Name: Nue (Bijuu)
    Rank: X
    Appearance: About the size of a Bijuu
    Elements: Doton, Suiton, Mokuton
    Skill(s): Ninjutsu, Taijutsu
    Special: Chakra Absorption, Negative Emotions Sensing
    Stats:
    Strength: S
    Constitution: S
    Stamina: S
    Speed: S
    Coordination: S
    Intelligence: A
    Perception: S
    Techniques Known:


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    Idea thingies Empty Re: Idea thingies

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