Rank: Genin (D - Rank)
Experience: 0/1000 (430 debt) Spendable/Total
Skills: Ninjutsu, Taijutsu, Stat Trade
- Shadow Clone Jutsu
Wind Release: Air Bullets
Wind Release: Beast Tearing Palm
Wind Release: Spiraling Wind Ball
Wind Release: Vacuum Blade
Wind Release: Vacuum Sphere
Wind Release: Pressure Damage
Wind Release: Great Task of the Dragon
Nadeshiko-Style Hardliner Gale Fist
Nadeshiko-Style Hardliner Revolving Cut
Gunbai Fanned Wind
Sickle Weasel Technique
Wind Release: Divine Mountain Wind
- Genjutsu Kai
Focused Amplification (Futon)
Wind Release: Slash
Wind Release: Divine Wind
Wind Release: Rotating Shuriken
Ninja Art: Shuriken Giant Body Technique
Wind Release: Drilling Air Bullet
- Wind Release: Passing Typhoon
Body Flicker Technique
Soft Body Manipulation
Soft Body manipulation - Surprise Whip
- E-rank Jutsu Claim
Ninjutsu Prodigy: Issei is capable of utilizing Non-Elemental Ninjutsu with no hand seals. (Clanless UA)
Hysterical Strength: Issei is capable of boosting his strength by +1 tier in exchange for lowering his intelligence by -1 tier and at a cost of 5 cp.
One-handed Seals: Issei may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.
Field Specialist: +1 tier to fighting npcs outside of current allegence’s land, -1 tier to fighting npcs inside of current allegence’s land.
Chakra Drain: Issei is one of the precious few people who can drain chakra from people. This UA allows him to app techniques that can drain chakra, although those techniques leave him more open to receiving damage from chakra as well. Without using techniques, he can choose to drain 5 chakra from someone by making physical contact with them using his forearms or hands, although he has to consciously do so. This is able to be used through gloves and clothes, but does not extend to other tools or weapons.Every time he makes contact, he can draw out chakra from a person (capped at 15 per person per post) or 15 chakra per person if he sustains contact the entire post. However, doing so opens Jingo up to increased damage (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This is all elemental jutsu, and all attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non technique absorption in a thread is capped at half of Jingo's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra either.
Focused Mind: By focusing very hard on his thinking processes Issei is capable of boosting his Intelligence by +1 tier in exchange for lowering his Perception by -1 tier and a cost of 5 cp.
Experience Advantage: 590 exp debt
Second Wind: When Issei gets to less than 10% of his total stamina amount he can get a "second wind" of sorts. This is a flat restoration of 25% of his stamina total, but if he uses this ability he gets a doubled exhaustion penalty that applies immediately. This can only be used once per thread.
- Physical: 1
- Technique: 1
- Destiny: 1
Limit Break Points
Last edited by Hirano Issei on Fri Apr 17, 2020 1:14 pm; edited 10 times in total