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    2020 Site Updates

    Akihiro
    Akihiro


    Village : Unaffiliated
    Rank : Missing Nin
    Clan : Uchiha

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    Post by Akihiro on Sun Mar 29, 2020 5:18 pm

    Hello everyone!
    I'm here to announce two changes to our systems. The first one is regarding thread numbers and tweaks to our fluid timeline. The rules have been updated, and here are the new thread rules:

    Thread Number Rules wrote:Players can have 3 threads and limitless flashbacks.
    Out of those 3 threads, 1 of them is serious and the other two can be anything from training to NPC missions or socials.

    A player's open "3 threads" threads must all be happening in the same land. Before a player travels, they must close all threads or turn them to flashbacks.
    You can claim full experience for threads turned to flashbacks up until the point in which they were turned into flashbacks. After that point, characters in that thread who left the land and turned the thread into a flashback can only claim half experience.
    Characters who didn't leave the land and remain on the thread are unaffected and may claim regular experience, as per the 3 IRT threads rule.

    The serious thread will be considered top priority and the main timeline of a character. Serious threads include, by list of importance:
    1.War System: Interacting with war NPC, machinery, ships, etc. This also includes invasions, such as being in locations you wouldn't have access to like breaking into a base or village.
    2.Hunting: Any topic that involves the hunting rules.
    3.PC Missions: Any mission that is considered PC and not the repeatable NPC missions. If your PC mission includes War or Hunting, it is considered those instead.
    4.Political Interactions: These can be diplomatic negotiations or intimidation threads.Political Interactions: These can be diplomatic negotiations or intimidation threads. To be considered political, a thread must involve a PC who is representing an organization (This can go from Jonin ambassadors, to Kages, to misc organization leaders).
    Clauses:
    If a player is in a serious thread, they cannot start another one.
    If you want to have one kind of serious thread with a player and that player is already in a serious thread of that kind, you must join the existing thread.
    If a player is in a serious thread and another player starts a serious thread of another kind involving the first, the thread that takes precedence is the one ranked higher in the list of importance.

    Note: While Flashback threads generally have their experience halved, flashback Sensei Mission threads grant 15 EXP instead of 12.5 EXP. And flashback training ground threads grant 10 EXP instead of 7.5 EXP. Enjoy~



    In addition, Civilians will now be able to craft 1 X-rank item per year, per crafting skill. Basically this means that if you meet the conditions to craft an X-rank item on more than one crafting skill, you can craft one X-rank item correspondent to each skill, per year.

    More tweaks to come soon! Stay tuned~
    Hana Kaguya
    Hana Kaguya
    Admin


    Village : Kirigakure
    Rank : Kage
    Clan : Kaguya

    2020 Site Updates Empty Re: 2020 Site Updates

    Post by Hana Kaguya on Mon Mar 30, 2020 10:22 am

    Hey hey hey,

    Today's announcement will include the long waited Poison Buff and the very necessary Hit Call Rule edit. Here's a breakdown of them below:


    Poison Buff


    Poison Countdown and Duration values will now reflect what is below

    D-rank:
    Countdown: 1 posts
    Duration: 4 posts

    C-rank:
    Countdown: 1 - 2 posts
    Duration: 4 - 8 posts

    B-rank:
    Countdown: 1 - 2 posts
    Duration: 6 - 10 posts

    A-rank:
    Countdown: 2 - 3 posts
    Duration: 6 - 12 posts

    S-rank:
    Countdown: 2 - 3 posts
    Duration: 10 - 16 posts


    Following these new numbers there should be more readily available ways to counteract poison that doesn't require medicine or an Ijutsu user:

    Grain Alcohol: Remember seeing that in the shop? It mainly served an RP function of "cleaning wounds to prevent infection." Instead it can be re-purposed for cleaning a wound inflicted with Liquid Poison to remove the poison. However, this must be within the countdown before its spreads to the victim's bloodstream.

    Blood Loss: Remember that cool stunt Naruto did to remove the poison from the Demon Brothers? Pepperidge Farm remembers. Now, a substantial wound over the infected site can now remove poison. This must be within the Countdown before the poison takes effect. The wound and damage is up to staff discretion.

    Amputation: Remembe- nevermind. I'm sure it's obvious, but it should be made clear that removing a part of your body where poison is inflicted during the countdown phase will prevent the poison from spreading. It's not ideal, but sometimes a loss limb is better.

    A-tier Con: Lastly with these new countdowns I feel A-tier Con or higher should double the current countdowns to represent Con's overall resistance to foreign contaminants.


    So the tl;dr with poisons are:

    -Adds several ways to fight poisons without medicine or Ijutsu
    -Decreases countdown times overall
    -Increases the effectiveness. Currently, Poisons need to be +1 rank higher than your opponent's Con to affect them. With this update, your opponent's Con will now need to be +1 tier higher than the poison you're using to be immune.


    Poisons may now be edited to reflect these changes immediately. Failure to do so will result in overall weaker poisons in your arsenal.

    Hit Call Rule Edit


    Hit Call Rule Change:

    -Conflict Res can be called anytime during a fight
    -The caller has to express their case to the defender and tell them why they should edit, resulting in a 48 hr extension for editing purposes per round.
    -The caller has to tell the defender to edit at least once, but can be as many times as they desire as long as everyone in the thread consents.
    -The defender can compromise/edit, or take it up to staff
    -If staff agrees with the caller, the hit goes through. The defender has 48 hours to edit their post taking damage otherwise the attacker gets to connect their hits.
    -If staff agrees with the defender, combat resumes as normal

    Consistently making bad calls in a fight can result in a penalty deemed by staff. Bad calls are defined by illogical arguments and otherwise abuse of the system.

    So what changed?

    Before this edit, your opponent had infinitely many opportunities to edit their post in the event they did something unreasonable in combat. This also forced you, as the attacker, to cooperate with the defender in helping them find the best way to counter your own attack.

    Now you will only be required to ask your opponent to edit once after explaining what they did wrong. If you believe they failed to edit properly, the conflict goes to staff. And if you win, damage is dealt instead of your opponent being allowed to edit again to attempt another escape route.



    That's it for now. If you have any questions, seek any staff member.
    Chigetsu
    Chigetsu


    Village : Kirigakure
    Rank : Genin
    Clan : Hōzuki
    Discord Tag : Lithium#2476

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    Post by Chigetsu on Fri Apr 03, 2020 3:08 pm

    We have decided collectively as staff that retired characters may be returned from retirement! This comes with the following stipulations.
    -When bringing back retired chars, if another char has benefited from the 25% exp either that char or the retired char must suffer that exp
    -Before putting a char into retirement there must be a 1 OOC month cooldown of low profile activity before retirement
    -Bringing back retired chars incurs a renown setback (set back to the previous renown level. Rewards cannot be claimed twice.)

    In lieu of this, everyone may bring back 1 character they have retired in the past without penalty.


    Additionally, here's a minor anouncement regarding the Chinoike Clan:
    -Removed Chinoike Clan's Hachi ES. This may be resubmitted if a member of the Chinoike Clan wishes.
    -Increase EXP for Ketsuryūgan. The Ketsuryūgan now costs 1500 EXP rather than 1000 EXP. The blood manipulation has been made a seperate ability, requiring an additional 1000 EXP to unlock.
    -Decrease blood manipulation range to short-mid range (0 - 25 m.)
    -Decrease blood manipulation quantity to 0.5 cubic meters for every tier of Stamina starting at E
    Ryuko
    Ryuko

    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

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    Post by Ryuko on Sat Apr 04, 2020 11:41 am

    Effective immediately until further notice Kirigakure is closed to new character registrations. This does not apply to any migrant characters that have yet to be moved over or to character registrations that where work in progress before this announcement was made


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B+
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Ryuko
    Ryuko

    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

    2020 Site Updates Empty Re: 2020 Site Updates

    Post by Ryuko on Wed May 13, 2020 10:47 am

    Effective immediately Kirigakure is open to new character registrations again


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B+
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  

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