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Morithar Alaris
10 posters
Akari's Updates
Morithar Alaris-
Village : Iwagakure
Rank : Jounin
Clan : No u
Discord Tag : Malyaska#2258
- Post n°27
Re: Akari's Updates
Update Type: UA Change
Information: I never updated my UA's as a whole for hitting B rank, just made edits to one I had as requests. I'd like to add one now.
I wish to add the following UA.
'Experience From Me To You: A player may provide an additional 5 experience bonus when being a sensei or team leader in a thread. However, the player loses that 5 experience when performing missions.'
Link:
Information: I never updated my UA's as a whole for hitting B rank, just made edits to one I had as requests. I'd like to add one now.
I wish to add the following UA.
'Experience From Me To You: A player may provide an additional 5 experience bonus when being a sensei or team leader in a thread. However, the player loses that 5 experience when performing missions.'
Link:
Ei-
Village : Sunagakure
Rank : Jounin
Clan : Fujio
Discord Tag : Lithium#2476
- Post n°28
Re: Akari's Updates
Akari Uchiha wrote:Update Type: UA Change
Information: I never updated my UA's as a whole for hitting B rank, just made edits to one I had as requests. I'd like to add one now.
I wish to add the following UA.
'Experience From Me To You: A player may provide an additional 5 experience bonus when being a sensei or team leader in a thread. However, the player loses that 5 experience when performing missions.'
Link:
approve
Morithar Alaris-
Village : Iwagakure
Rank : Jounin
Clan : No u
Discord Tag : Malyaska#2258
- Post n°29
Re: Akari's Updates
Update Type: Exp claims, General Claims
Information:
Claiming 120 Exp from two social topics
This puts my experience at 565/2,715
Spending 500 experience to make her coordination B rank
This puts me at 65/2715
Also claiming all C rank and lower canon Kenjutsu, Bukijutsu, and non-elemental ninjutsu for her universal claims thus far.
Also claiming my sword in case I didn't. It arrived long ago from Sunagakure
I'd added it to my updates page without ever actually claiming it after the topic, my apologies.
Link: Here, here, and
here
Information:
Claiming 120 Exp from two social topics
This puts my experience at 565/2,715
Spending 500 experience to make her coordination B rank
This puts me at 65/2715
Also claiming all C rank and lower canon Kenjutsu, Bukijutsu, and non-elemental ninjutsu for her universal claims thus far.
Also claiming my sword in case I didn't. It arrived long ago from Sunagakure
- Spoiler:
Name: Singing Tempest
Item Rank: S
Material Rank: S++
Units Used: Midnight Ore
Description: Tempest is a katana of extraordinary high quality, crafted by Okane Tomi of The Stag Emporium for Akari Uchiha of Konoha. The weapon has a 28 inch long blade, and a hilt length of 11 inches. The entire weapon is formed from Midnight Ore so has the depiction of a starry night upon it. The guard of the katana is shaped like three tomoe, and the wrapping of the hilt is red, matched to the shade that Akari herself prefers to wear. Finally, upon the blade itself are small holes designed to not interfere with the integrity of the blade. These holes cause the weapon to emit a distinct whistling noise when the weapon is swung. The impeccable craftsmanship of the weapon causes the user to gain a +1 tier to their strength for the purpose of any action involving the weapon. Be it slashing, stabbing, blocking, piercing, or any other defensive/offensive action.
Requirement: S-Tier Crafting- Tempest’s Reach:
- Name: Tempest’s Reach
Rank: S
Function: Active
Price: 100,000
Description: Tempest’s Reach is a wind based enchant that allows the wielder of the blade to fire blades of wind at a target. Initially, one must pay one charge to fire off a two meter wide crescent of air with B tier. speed and cutting power/force. For an additional charge, one can increase the power and speed to A tier and for a third charge one can make both S tier.
Furthermore, these wind crescents can be used alongside fire ninjutsu to increase its power following the regular elemental guidelines. The crescent itself can travel up to fifty meters away.
Charges: 50 Charges
Crafting Time: 14 days (7 for a civilian)
Yield: 1
I'd added it to my updates page without ever actually claiming it after the topic, my apologies.
Link: Here, here, and
here
Ryuko- Village : Kumogakure
Rank : Jounin
Clan : N/A
Discord Tag : Ryuko
- Post n°30
Re: Akari's Updates
Akari Uchiha wrote:Update Type: Exp claims, General Claims
Information:
Claiming 120 Exp from two social topics
This puts my experience at 565/2,715
Spending 500 experience to make her coordination B rank
This puts me at 65/2715
Also claiming all C rank and lower canon Kenjutsu, Bukijutsu, and non-elemental ninjutsu for her universal claims thus far.
Also claiming my sword in case I didn't. It arrived long ago from Sunagakure
- Spoiler:
Name: Singing Tempest
Item Rank: S
Material Rank: S++
Units Used: Midnight Ore
Description: Tempest is a katana of extraordinary high quality, crafted by Okane Tomi of The Stag Emporium for Akari Uchiha of Konoha. The weapon has a 28 inch long blade, and a hilt length of 11 inches. The entire weapon is formed from Midnight Ore so has the depiction of a starry night upon it. The guard of the katana is shaped like three tomoe, and the wrapping of the hilt is red, matched to the shade that Akari herself prefers to wear. Finally, upon the blade itself are small holes designed to not interfere with the integrity of the blade. These holes cause the weapon to emit a distinct whistling noise when the weapon is swung. The impeccable craftsmanship of the weapon causes the user to gain a +1 tier to their strength for the purpose of any action involving the weapon. Be it slashing, stabbing, blocking, piercing, or any other defensive/offensive action.
Requirement: S-Tier Crafting
- Tempest’s Reach:
Name: Tempest’s Reach
Rank: S
Function: Active
Price: 100,000
Description: Tempest’s Reach is a wind based enchant that allows the wielder of the blade to fire blades of wind at a target. Initially, one must pay one charge to fire off a two meter wide crescent of air with B tier. speed and cutting power/force. For an additional charge, one can increase the power and speed to A tier and for a third charge one can make both S tier.
Furthermore, these wind crescents can be used alongside fire ninjutsu to increase its power following the regular elemental guidelines. The crescent itself can travel up to fifty meters away.
Charges: 50 Charges
Crafting Time: 14 days (7 for a civilian)
Yield: 1
I'd added it to my updates page without ever actually claiming it after the topic, my apologies.
Link: Here, here, and
here
Approved
Morithar Alaris-
Village : Iwagakure
Rank : Jounin
Clan : No u
Discord Tag : Malyaska#2258
- Post n°31
Re: Akari's Updates
Update Type: EXP, Jutsu Claims.
Information:
Claiming 118 posts with Kagura at 30 exp a post for a total of 3540 EXP
65/2,715 + 3540 = 3605/6255
Akari hit’s A Class, as well as S class.
Time for more math.
A class spendable = 800
S class spendable = 1000
This puts Akari at 5405/6255
Akari’s current stats are
Strength: D
Constitution: D
Stamina: C+
Speed: C
Coordination: B
Intelligence: S
Perception: C
I’ll begin allocating experience now
Con: D > C = 300
Stam: C > B > A = 1200
Speed: C > B = 500
Perception: C > B > A = 1200
Total exp on stats = 3200
5405 - 3200 = 2205
This puts Akari at 2205/6255
This makes Akari’s stats the following
Strength: D
Constitution: C
Stamina: A+
Speed: B
Coordination: B
Intelligence: S
Perception: A
That’s 23/23 raises as Akari has already traded in all 3 skill points toward that goal
Using my two skill points to claim Fuinjutsu and Fire Element.
Universally claiming all A rank and lower canon Non-elemental Ninjutsu, Fire Ninjutsu, Kenjutsu, Bukijutsu, Fuinjutsu, Genjutsu, and finally Taijutsu (Last two due to S rank Int)
Reserving my free restricted for an entity I will app as soon as this update is approved.
Claiming the following jutsu learned during the topic
All of which were custom jutsu of Kagura’s that were taught to Akari during the topic linked below.
Link: Here
Information:
Claiming 118 posts with Kagura at 30 exp a post for a total of 3540 EXP
65/2,715 + 3540 = 3605/6255
Akari hit’s A Class, as well as S class.
Time for more math.
A class spendable = 800
S class spendable = 1000
This puts Akari at 5405/6255
Akari’s current stats are
Strength: D
Constitution: D
Stamina: C+
Speed: C
Coordination: B
Intelligence: S
Perception: C
I’ll begin allocating experience now
Con: D > C = 300
Stam: C > B > A = 1200
Speed: C > B = 500
Perception: C > B > A = 1200
Total exp on stats = 3200
5405 - 3200 = 2205
This puts Akari at 2205/6255
This makes Akari’s stats the following
Strength: D
Constitution: C
Stamina: A+
Speed: B
Coordination: B
Intelligence: S
Perception: A
That’s 23/23 raises as Akari has already traded in all 3 skill points toward that goal
Using my two skill points to claim Fuinjutsu and Fire Element.
Universally claiming all A rank and lower canon Non-elemental Ninjutsu, Fire Ninjutsu, Kenjutsu, Bukijutsu, Fuinjutsu, Genjutsu, and finally Taijutsu (Last two due to S rank Int)
Reserving my free restricted for an entity I will app as soon as this update is approved.
Claiming the following jutsu learned during the topic
- Spoiler:
Name: Fusee
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Created as a chakra control exercise. The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball. One formed the orb uses the energy stored inside of it to glow with a bright heatless light. This light is the users color of choice and will last for up to an hour before burning out. This function is independet of the orginal caster.
As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.
Weaknesses: Having a bright light on you is a great way to give away your position.
Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.
It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.
Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.
Name: Claw Creation Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: C
Element: Non-Element
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: ---
Description:
This technique allows the user to temporarily enhance the normal growth of the nails on both their hands and feet. Causing them to grow considerably longer in a short space of time as a result. It also enhances the hardness of the nails as C-Grade hardness, allowing them to even clash against swords without breaking.
Weaknesses:
Should the claws break the user will experience that unnerving feeling when something cuts or snaps their nail off. Capable of causing minor bleeding around the nails and bruise the finger due to the physical trauma.
Name: Neko Chakra Claw Technique
Rank: B
Power: B
Activation Cost: ---
Upkeep Cost: 5
Range: Self
Speed: B
Element: Non-Elemental
Skill: Ninjutsu
Classification: Open
Requirements: Claw Creation | Chakra Flow
Parent Technique: Claw Creation | Chakra Flow
Hand Seals: ---
Description:
A specific flow of chakra while Claw Creation is active that further enhances the claws’ durability and sharpness. The claws’ hardness is equivalent to B-Grade and has the ability to slice through items that is below B-Grade hardness quite easily.
Weaknesses:
This chakra flow does not extend the nails in any way as it is solely meant to harden the claws and sharpen them. The claws are still prone to break, it is just a little bit harder to do so.
Name: Dance of the Heavens
Rank: C
Power: -
Activation Cost: -
Upkeep Cost: 3
Range: Personal
Speed: -
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: Sword
Parent Technique: -
Hand Seals: -
Description: This is simply Kagura’s preferred fighting style, Chakra enhanced, where speed is prioritized, particularly focused on quick stabbing thrusts and presenting a relentless assault of targeted strikes to overwhelm her foes. +1 Tier Coordination
Weaknesses: -
Name: Star Splash
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Sword’s Reach
Speed: Coordination
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: A sword
Parent Technique: Shooting Star
Hand Seals: -
Description: Star Splash begins with three short thrusts at the target's chest, provoking the target to raise its guard up. Although the first three thrusts do not deal much damage (half), the number of hits and their speed is overwhelming. Afterwards, the three thrusts are followed by two slashes at the target's now undefended legs. The user then performs two strong jabs high and low, followed by a final strong stab at the target's chest. +1 Tier to Coordination for the attack.
Weaknesses: This combo can be interrupted by an overwhelmingly (+1 tier STR) powerful counter-attack.
Name: Comet’s Rush
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: +1 Tier
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: A Sword and C-Tier Speed Base
Parent Technique: Linear Strike
Hand Seals: -
Description: To use Shooting Star, the user first needs to sprint create a bit of distance and sprint. Once enough speed is built up, the user assumes a forward bent posture and leaps forward, charging at their opponents at tremendous speed, while leaving a trail of light similar to that of a comet, and causing a sonic boom. Although the skill only hits one target, it blows away anyone else caught in the way (No damage). Damage dealt on a hit is calculated using the user’s Speed, and this gains them +1 Tier Speed.
Weaknesses: Requires a post to set up and prepare and a short distance to gain the speed needed, and then the launch.
Name: Falling Star
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Weapon’s reach
Speed: Coordination
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: Kenjutsu, a Sword
Parent Technique: Chakra Channeling
Hand Seals: -
Description: Linear Strike consists of a single thrust straight forward by first holding the sword in front of the body and then putting in a twist from there. The skill has a remarkably short post-motion delay after usage, allowing multiple Linear Strikes to be chained in together at a very short amount of time. +1 Tier Strength for the Strike and a clean hit can puncture armor of a lower Durability than the blades Durability and Quality.
Weaknesses: Hitting a stronger durability armor will cause the user to bounce backwards and suffer -1 Tier Coordination for a single post.
All of which were custom jutsu of Kagura’s that were taught to Akari during the topic linked below.
Link: Here
Luna Yamamoto- Admin
-
Village : Konohagakure
Rank : Jounin
Clan : Clanless
- Post n°32
Re: Akari's Updates
Akari Uchiha wrote:Update Type: EXP, Jutsu Claims.
Information:
Claiming 118 posts with Kagura at 30 exp a post for a total of 3540 EXP
65/2,715 + 3540 = 3605/6255
Akari hit’s A Class, as well as S class.
Time for more math.
A class spendable = 800
S class spendable = 1000
This puts Akari at 5405/6255
Akari’s current stats are
Strength: D
Constitution: D
Stamina: C+
Speed: C
Coordination: B
Intelligence: S
Perception: C
I’ll begin allocating experience now
Con: D > C = 300
Stam: C > B > A = 1200
Speed: C > B = 500
Perception: C > B > A = 1200
Total exp on stats = 3200
5405 - 3200 = 2205
This puts Akari at 2205/6255
This makes Akari’s stats the following
Strength: D
Constitution: C
Stamina: A+
Speed: B
Coordination: B
Intelligence: S
Perception: A
That’s 23/23 raises as Akari has already traded in all 3 skill points toward that goal
Using my two skill points to claim Fuinjutsu and Fire Element.
Universally claiming all A rank and lower canon Non-elemental Ninjutsu, Fire Ninjutsu, Kenjutsu, Bukijutsu, Fuinjutsu, Genjutsu, and finally Taijutsu (Last two due to S rank Int)
Reserving my free restricted for an entity I will app as soon as this update is approved.
Claiming the following jutsu learned during the topic
- Spoiler:
Name: Fusee
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Created as a chakra control exercise. The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball. One formed the orb uses the energy stored inside of it to glow with a bright heatless light. This light is the users color of choice and will last for up to an hour before burning out. This function is independet of the orginal caster.
As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.
Weaknesses: Having a bright light on you is a great way to give away your position.
Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.
It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.
Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.
Name: Claw Creation Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: C
Element: Non-Element
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: ---
Description:
This technique allows the user to temporarily enhance the normal growth of the nails on both their hands and feet. Causing them to grow considerably longer in a short space of time as a result. It also enhances the hardness of the nails as C-Grade hardness, allowing them to even clash against swords without breaking.
Weaknesses:
Should the claws break the user will experience that unnerving feeling when something cuts or snaps their nail off. Capable of causing minor bleeding around the nails and bruise the finger due to the physical trauma.
Name: Neko Chakra Claw Technique
Rank: B
Power: B
Activation Cost: ---
Upkeep Cost: 5
Range: Self
Speed: B
Element: Non-Elemental
Skill: Ninjutsu
Classification: Open
Requirements: Claw Creation | Chakra Flow
Parent Technique: Claw Creation | Chakra Flow
Hand Seals: ---
Description:
A specific flow of chakra while Claw Creation is active that further enhances the claws’ durability and sharpness. The claws’ hardness is equivalent to B-Grade and has the ability to slice through items that is below B-Grade hardness quite easily.
Weaknesses:
This chakra flow does not extend the nails in any way as it is solely meant to harden the claws and sharpen them. The claws are still prone to break, it is just a little bit harder to do so.
Name: Dance of the Heavens
Rank: C
Power: -
Activation Cost: -
Upkeep Cost: 3
Range: Personal
Speed: -
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: Sword
Parent Technique: -
Hand Seals: -
Description: This is simply Kagura’s preferred fighting style, Chakra enhanced, where speed is prioritized, particularly focused on quick stabbing thrusts and presenting a relentless assault of targeted strikes to overwhelm her foes. +1 Tier Coordination
Weaknesses: -
Name: Star Splash
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Sword’s Reach
Speed: Coordination
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: A sword
Parent Technique: Shooting Star
Hand Seals: -
Description: Star Splash begins with three short thrusts at the target's chest, provoking the target to raise its guard up. Although the first three thrusts do not deal much damage (half), the number of hits and their speed is overwhelming. Afterwards, the three thrusts are followed by two slashes at the target's now undefended legs. The user then performs two strong jabs high and low, followed by a final strong stab at the target's chest. +1 Tier to Coordination for the attack.
Weaknesses: This combo can be interrupted by an overwhelmingly (+1 tier STR) powerful counter-attack.
Name: Comet’s Rush
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: +1 Tier
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: A Sword and C-Tier Speed Base
Parent Technique: Linear Strike
Hand Seals: -
Description: To use Shooting Star, the user first needs to sprint create a bit of distance and sprint. Once enough speed is built up, the user assumes a forward bent posture and leaps forward, charging at their opponents at tremendous speed, while leaving a trail of light similar to that of a comet, and causing a sonic boom. Although the skill only hits one target, it blows away anyone else caught in the way (No damage). Damage dealt on a hit is calculated using the user’s Speed, and this gains them +1 Tier Speed.
Weaknesses: Requires a post to set up and prepare and a short distance to gain the speed needed, and then the launch.
Name: Falling Star
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Weapon’s reach
Speed: Coordination
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: Kenjutsu, a Sword
Parent Technique: Chakra Channeling
Hand Seals: -
Description: Linear Strike consists of a single thrust straight forward by first holding the sword in front of the body and then putting in a twist from there. The skill has a remarkably short post-motion delay after usage, allowing multiple Linear Strikes to be chained in together at a very short amount of time. +1 Tier Strength for the Strike and a clean hit can puncture armor of a lower Durability than the blades Durability and Quality.
Weaknesses: Hitting a stronger durability armor will cause the user to bounce backwards and suffer -1 Tier Coordination for a single post.
All of which were custom jutsu of Kagura’s that were taught to Akari during the topic linked below.
Link: Here
After auditing the thread, we have come to a conclusion that 54 of your posts are not considered actual training and are better classified as smut/social. The remaining 64 posts are, however, considered training.
This means you receive 1,920 experience for the actual training portion, while only receiving 540 experience for the social portion.
Keep in mind that in order to benefit from a training facility you must be doing training related tasks, such as intense physical activity or and the occasional informative lecture. Series of posts which break away from this model are subjected to audits, and if failed, will lose their training bonus and instead incur standard social experience.
Morithar Alaris-
Village : Iwagakure
Rank : Jounin
Clan : No u
Discord Tag : Malyaska#2258
- Post n°33
Re: Akari's Updates
Update Type: EXP, Jutsu Claims.
Information:
Claiming 94 training posts with Kagura at 30 exp a post for a total of 2820
Claiming 25 social posts with Kagura at 10 exp a post for a total of 250
Total earned = 3070
3135/2,715 + 3070 = 3605/5785
Akari hit’s A Class
Time for more math.
A class spendable = 800
This puts Akari at 4405/5785
Akari’s current stats are
Strength: D
Constitution: D
Stamina: C+
Speed: C
Coordination: B
Intelligence: S
Perception: C
I’ll begin allocating experience now
Con: D > C = 300
Stam: C > B > A = 1200
Speed: C > B = 500
Perception: C > B > A = 1200
Total exp on stats = 3200
4405 - 3200 = 1205
This puts Akari at 1205/5785
This makes Akari’s stats the following
Strength: D
Constitution: C
Stamina: A+
Speed: B
Coordination: B
Intelligence: S
Perception: A
That’s 23/23 raises as Akari has already traded in all 3 skill points toward that goal
Using my skill to claim Fuinjutsu
Universally claiming all B rank and lower canon Non-elemental Ninjutsu, Kenjutsu, Bukijutsu, Fuinjutsu, Genjutsu, and finally Taijutsu (Last two due to S rank Int)
Claiming the following jutsu learned in the topic
All of which were custom jutsu of Kagura’s that were taught to Akari during the topic linked below.
Link:Here
Information:
Claiming 94 training posts with Kagura at 30 exp a post for a total of 2820
Claiming 25 social posts with Kagura at 10 exp a post for a total of 250
Total earned = 3070
3135/2,715 + 3070 = 3605/5785
Akari hit’s A Class
Time for more math.
A class spendable = 800
This puts Akari at 4405/5785
Akari’s current stats are
Strength: D
Constitution: D
Stamina: C+
Speed: C
Coordination: B
Intelligence: S
Perception: C
I’ll begin allocating experience now
Con: D > C = 300
Stam: C > B > A = 1200
Speed: C > B = 500
Perception: C > B > A = 1200
Total exp on stats = 3200
4405 - 3200 = 1205
This puts Akari at 1205/5785
This makes Akari’s stats the following
Strength: D
Constitution: C
Stamina: A+
Speed: B
Coordination: B
Intelligence: S
Perception: A
That’s 23/23 raises as Akari has already traded in all 3 skill points toward that goal
Using my skill to claim Fuinjutsu
Universally claiming all B rank and lower canon Non-elemental Ninjutsu, Kenjutsu, Bukijutsu, Fuinjutsu, Genjutsu, and finally Taijutsu (Last two due to S rank Int)
Claiming the following jutsu learned in the topic
- Spoiler:
Name: Dance of the Heavens
Rank: C
Power: -
Activation Cost: -
Upkeep Cost: 3
Range: Personal
Speed: -
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: Sword
Parent Technique: -
Hand Seals: -
Description: This is simply Kagura’s preferred fighting style, Chakra enhanced, where speed is prioritized, particularly focused on quick stabbing thrusts and presenting a relentless assault of targeted strikes to overwhelm her foes. +1 Tier Coordination
Weaknesses: -
Name: Star Splash
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Sword’s Reach
Speed: Coordination
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: A sword
Parent Technique: Shooting Star
Hand Seals: -
Description: Star Splash begins with three short thrusts at the target's chest, provoking the target to raise its guard up. Although the first three thrusts do not deal much damage (half), the number of hits and their speed is overwhelming. Afterwards, the three thrusts are followed by two slashes at the target's now undefended legs. The user then performs two strong jabs high and low, followed by a final strong stab at the target's chest. +1 Tier to Coordination for the attack.
Weaknesses: This combo can be interrupted by an overwhelmingly (+1 tier STR) powerful counter-attack.
Name: Comet’s Rush
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: +1 Tier
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: A Sword and C-Tier Speed Base
Parent Technique: Linear Strike
Hand Seals: -
Description: To use Shooting Star, the user first needs to sprint create a bit of distance and sprint. Once enough speed is built up, the user assumes a forward bent posture and leaps forward, charging at their opponents at tremendous speed, while leaving a trail of light similar to that of a comet, and causing a sonic boom. Although the skill only hits one target, it blows away anyone else caught in the way (No damage). Damage dealt on a hit is calculated using the user’s Speed, and this gains them +1 Tier Speed.
Weaknesses: Requires a post to set up and prepare and a short distance to gain the speed needed, and then the launch.
Name: Falling Star
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Weapon’s reach
Speed: Coordination
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: Kenjutsu, a Sword
Parent Technique: Chakra Channeling
Hand Seals: -
Description: Linear Strike consists of a single thrust straight forward by first holding the sword in front of the body and then putting in a twist from there. The skill has a remarkably short post-motion delay after usage, allowing multiple Linear Strikes to be chained in together at a very short amount of time. +1 Tier Strength for the Strike and a clean hit can puncture armor of a lower Durability than the blades Durability and Quality.
Weaknesses: Hitting a stronger durability armor will cause the user to bounce backwards and suffer -1 Tier Coordination for a single post.
All of which were custom jutsu of Kagura’s that were taught to Akari during the topic linked below.
Link:Here
Luna Yamamoto- Admin
-
Village : Konohagakure
Rank : Jounin
Clan : Clanless
- Post n°34
Re: Akari's Updates
Akari Uchiha wrote:Update Type: EXP, Jutsu Claims.
Information:
Claiming 94 training posts with Kagura at 30 exp a post for a total of 2820
Claiming 25 social posts with Kagura at 10 exp a post for a total of 250
Total earned = 3070
3135/2,715 + 3070 = 3605/5785
Akari hit’s A Class
Time for more math.
A class spendable = 800
This puts Akari at 4405/5785
Akari’s current stats are
Strength: D
Constitution: D
Stamina: C+
Speed: C
Coordination: B
Intelligence: S
Perception: C
I’ll begin allocating experience now
Con: D > C = 300
Stam: C > B > A = 1200
Speed: C > B = 500
Perception: C > B > A = 1200
Total exp on stats = 3200
4405 - 3200 = 1205
This puts Akari at 1205/5785
This makes Akari’s stats the following
Strength: D
Constitution: C
Stamina: A+
Speed: B
Coordination: B
Intelligence: S
Perception: A
That’s 23/23 raises as Akari has already traded in all 3 skill points toward that goal
Using my skill to claim Fuinjutsu
Universally claiming all B rank and lower canon Non-elemental Ninjutsu, Kenjutsu, Bukijutsu, Fuinjutsu, Genjutsu, and finally Taijutsu (Last two due to S rank Int)
Claiming the following jutsu learned in the topic
- Spoiler:
Name: Dance of the Heavens
Rank: C
Power: -
Activation Cost: -
Upkeep Cost: 3
Range: Personal
Speed: -
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: Sword
Parent Technique: -
Hand Seals: -
Description: This is simply Kagura’s preferred fighting style, Chakra enhanced, where speed is prioritized, particularly focused on quick stabbing thrusts and presenting a relentless assault of targeted strikes to overwhelm her foes. +1 Tier Coordination
Weaknesses: -
Name: Star Splash
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Sword’s Reach
Speed: Coordination
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: A sword
Parent Technique: Shooting Star
Hand Seals: -
Description: Star Splash begins with three short thrusts at the target's chest, provoking the target to raise its guard up. Although the first three thrusts do not deal much damage (half), the number of hits and their speed is overwhelming. Afterwards, the three thrusts are followed by two slashes at the target's now undefended legs. The user then performs two strong jabs high and low, followed by a final strong stab at the target's chest. +1 Tier to Coordination for the attack.
Weaknesses: This combo can be interrupted by an overwhelmingly (+1 tier STR) powerful counter-attack.
Name: Comet’s Rush
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: +1 Tier
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: A Sword and C-Tier Speed Base
Parent Technique: Linear Strike
Hand Seals: -
Description: To use Shooting Star, the user first needs to sprint create a bit of distance and sprint. Once enough speed is built up, the user assumes a forward bent posture and leaps forward, charging at their opponents at tremendous speed, while leaving a trail of light similar to that of a comet, and causing a sonic boom. Although the skill only hits one target, it blows away anyone else caught in the way (No damage). Damage dealt on a hit is calculated using the user’s Speed, and this gains them +1 Tier Speed.
Weaknesses: Requires a post to set up and prepare and a short distance to gain the speed needed, and then the launch.
Name: Falling Star
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Weapon’s reach
Speed: Coordination
Element: -
Skill: Kenjutsu
Classification: Secret
Requirements: Kenjutsu, a Sword
Parent Technique: Chakra Channeling
Hand Seals: -
Description: Linear Strike consists of a single thrust straight forward by first holding the sword in front of the body and then putting in a twist from there. The skill has a remarkably short post-motion delay after usage, allowing multiple Linear Strikes to be chained in together at a very short amount of time. +1 Tier Strength for the Strike and a clean hit can puncture armor of a lower Durability than the blades Durability and Quality.
Weaknesses: Hitting a stronger durability armor will cause the user to bounce backwards and suffer -1 Tier Coordination for a single post.
All of which were custom jutsu of Kagura’s that were taught to Akari during the topic linked below.
Link:Here
Approved
Morithar Alaris-
Village : Iwagakure
Rank : Jounin
Clan : No u
Discord Tag : Malyaska#2258
- Post n°35
Re: Akari's Updates
Update Type: Exp and Jutsu
Information:
Claiming 150 Exp for 5 posts of sparring with Kagura in the Grand Konoha Training Facility
Claiming 90 exp for 6 posts of training with Auro in the regular training grounds.
Total exp = 240
5785 + 240 = 1445/6025
Akari hit's S class
This gives me 1000 spendable to use putting Akari at 2445/6025
Reserving her Restricted Slot to be apped once this update is approved.
Assigning her skill point to give her the fire element.
Universally claiming all A rank and below Non-Elemental Ninjutsu, Fire Element Ninjutsu, Kenjutsu, Bukijutsu, Taijutsu, Genjutsu, and Fuinjutsu.
Also learned the following jutsu in the topic with Scare.
Link: Here, here
Information:
Claiming 150 Exp for 5 posts of sparring with Kagura in the Grand Konoha Training Facility
Claiming 90 exp for 6 posts of training with Auro in the regular training grounds.
Total exp = 240
5785 + 240 = 1445/6025
Akari hit's S class
This gives me 1000 spendable to use putting Akari at 2445/6025
Reserving her Restricted Slot to be apped once this update is approved.
Assigning her skill point to give her the fire element.
Universally claiming all A rank and below Non-Elemental Ninjutsu, Fire Element Ninjutsu, Kenjutsu, Bukijutsu, Taijutsu, Genjutsu, and Fuinjutsu.
Also learned the following jutsu in the topic with Scare.
- Spoiler:
Name: Gandr
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 50m
Speed: S
Element: N/A
Skill: Ninjutsu
Classification: Personal
Requirements: None
Parent Technique: None
Hand Seals: Tiger - Rat - Boar - Ram.
Description:
Gandr is a ninjutsu that produces a black and red bolt of chakra once the required hand seal is made. The bolt is fired from a single hand and can be fired from as small an area of a single finger. The bolt is roughly a meter long and a foot in diameter. Should the bolt strike someone it will hit with S rank force. Should this force not be enough to outright kill someone it will reduce their strength stat by 1 tier -- (One tier and 2 disadvantages) for three rounds.
Weaknesses: One has to dedicate at least one hand to maintaining the jutsu. Should one attempt to utilize any other ninjutsu from that hand, be it by doing hand seals or using it as a launch point for any ninjutsu Gandr will automatically drop and have to be recast again.
-----
The damage isn't persistent, each firing of the technique is a single 1 meter long, 1 foot diameter bolt that travels for up to 50 meters before dispersing. Unless of course it slams into someone or something before it hits in which case whatever it hits is probably in for a bad time.
In regards to 'constantly reapplying the debuff' one has to get hit by the jutsu multiple times for that to occur. Each instance of getting struck by the bolt would apply the debuff yes. But they would have to get hit by the bolt all over again in order for that to happen.
Name: Gandr: Beam
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: -
Range: 50m
Speed:S
Element: N/A
Skill: Ninjutsu
Classification: Personal
Requirements: Gandr
Parent Technique: Gandr
Hand Seals: Tiger
Description: Gandr: Beam is similar to appearance and to Gandr with the exception that instead of it firing a ‘bolt’ the user instead fires a constant stream of energy that forms into a cutting ‘beam’. This beam can be as small as 1 inch wide if fired from the fingertip or have a similar width as the original Gandr, which is 1 foot. In exchange for the constant stream of energy that allows the use to cut through anything it’s power normally could, this technique loses the stat debuff and constant reusability of the original Gandr.
Weaknesses: -
--
Name: Gandr: Volley
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0-50m
Speed: A
Element: -
Skill: Ninjutsu
Classification: Personal
Requirements: Gandr
Parent Technique: Gandr
Hand Seals: Tiger - Rat - Boar.
Description: Gandr: Volley is a secondary version of Gandr that allows the user to fire multiple ‘bullets’. The technique fires up to 50 bullet sized projectiles of Gandr that spread out from the user in a 45 degree cone. The wide end of the cone is 40m in diameter. The takeaway from the spread of the technique is that these smaller ‘bullets’ no longer have the debuff capability of the original Gandr and instead trade that in for a wider area of damage.
Weaknesses: -
--
Name: Gandr: Burst
Rank: S
Power: A
Activation Cost: 30
Upkeep Cost: -
Range: 0-50m
Speed: A
Element: -
Skill: Ninjutsu
Classification: Personal
Requirements: Gandr
Parent Technique: Gandr
Hand Seals: -
Description: Gandr: Burst is a follow up technique to the original Gandr. This ability allows the user to ‘detonate’ any Gandr bullet, bolt, or mine, into a 10m wide burst of energy. This technique can be utilized with any single Gandr bullet or bolt fired by this technique's user and will spread its effect to other bullets or bolts that fall within it’s detonation range. This technique will not maintain the debuff of any Gandr bolt it detonates, meaning it will no longer cause a debuff to the strength of those afflicted.
Weaknesses: Due to this technique not having seals, this techniques power and speed are reduced by a tier.
--
Name: Gandr: Mine
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 15m
Speed: A
Element: -
Skill: Ninjutsu
Classification: Personal
Requirements: Gandr
Parent Technique: Gandr
Hand Seals: Tiger - Boar - Rat
Description: Gandr: Mine is another offshoot of Gandr, only this time the user makes a much larger bolt than normal. Then, instead of firing it off as a projectile they simply let it go. The bolt then separates into 10 bolts that orbit around the user at this technique's speed stat. The original bolt expands from the users hand into a 10 foot wide bolt before separating into individual mines 1 foot wide. The mines idly circle around the user, keeping a 15m distance from them. Should someone come within 15m of the mines they will hone in on the target and rush toward them at this technique’s speed. The bolts will strike the target with force equal to this technique's power. These mines hold the same debuffing capability as the original Gandr, but not to the same degree, instead only able to reduce the strength stat of one afflicted by 1 tier.
Weaknesses: This technique does not distinguish between friend and foe. If someone comes within the proximity of the mines they will attack them, regardless of who they might be. Except the user of course
Link: Here, here
Chigetsu-
Village : Kirigakure
Rank : Genin
Clan : Hōzuki
Discord Tag : Lithium#2476
- Post n°36
Re: Akari's Updates
Akari Uchiha wrote:Update Type: Exp and Jutsu
Information:
Claiming 150 Exp for 5 posts of sparring with Kagura in the Grand Konoha Training Facility
Claiming 90 exp for 6 posts of training with Auro in the regular training grounds.
Total exp = 240
5785 + 240 = 1445/6025
Akari hit's S class
This gives me 1000 spendable to use putting Akari at 2445/6025
Reserving her Restricted Slot to be apped once this update is approved.
Assigning her skill point to give her the fire element.
Universally claiming all A rank and below Non-Elemental Ninjutsu, Fire Element Ninjutsu, Kenjutsu, Bukijutsu, Taijutsu, Genjutsu, and Fuinjutsu.
Also learned the following jutsu in the topic with Scare.
- Spoiler:
Name: Gandr
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 50m
Speed: S
Element: N/A
Skill: Ninjutsu
Classification: Personal
Requirements: None
Parent Technique: None
Hand Seals: Tiger - Rat - Boar - Ram.
Description:
Gandr is a ninjutsu that produces a black and red bolt of chakra once the required hand seal is made. The bolt is fired from a single hand and can be fired from as small an area of a single finger. The bolt is roughly a meter long and a foot in diameter. Should the bolt strike someone it will hit with S rank force. Should this force not be enough to outright kill someone it will reduce their strength stat by 1 tier -- (One tier and 2 disadvantages) for three rounds.
Weaknesses: One has to dedicate at least one hand to maintaining the jutsu. Should one attempt to utilize any other ninjutsu from that hand, be it by doing hand seals or using it as a launch point for any ninjutsu Gandr will automatically drop and have to be recast again.
-----
The damage isn't persistent, each firing of the technique is a single 1 meter long, 1 foot diameter bolt that travels for up to 50 meters before dispersing. Unless of course it slams into someone or something before it hits in which case whatever it hits is probably in for a bad time.
In regards to 'constantly reapplying the debuff' one has to get hit by the jutsu multiple times for that to occur. Each instance of getting struck by the bolt would apply the debuff yes. But they would have to get hit by the bolt all over again in order for that to happen.
Name: Gandr: Beam
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: -
Range: 50m
Speed:S
Element: N/A
Skill: Ninjutsu
Classification: Personal
Requirements: Gandr
Parent Technique: Gandr
Hand Seals: Tiger
Description: Gandr: Beam is similar to appearance and to Gandr with the exception that instead of it firing a ‘bolt’ the user instead fires a constant stream of energy that forms into a cutting ‘beam’. This beam can be as small as 1 inch wide if fired from the fingertip or have a similar width as the original Gandr, which is 1 foot. In exchange for the constant stream of energy that allows the use to cut through anything it’s power normally could, this technique loses the stat debuff and constant reusability of the original Gandr.
Weaknesses: -
--
Name: Gandr: Volley
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0-50m
Speed: A
Element: -
Skill: Ninjutsu
Classification: Personal
Requirements: Gandr
Parent Technique: Gandr
Hand Seals: Tiger - Rat - Boar.
Description: Gandr: Volley is a secondary version of Gandr that allows the user to fire multiple ‘bullets’. The technique fires up to 50 bullet sized projectiles of Gandr that spread out from the user in a 45 degree cone. The wide end of the cone is 40m in diameter. The takeaway from the spread of the technique is that these smaller ‘bullets’ no longer have the debuff capability of the original Gandr and instead trade that in for a wider area of damage.
Weaknesses: -
--
Name: Gandr: Burst
Rank: S
Power: A
Activation Cost: 30
Upkeep Cost: -
Range: 0-50m
Speed: A
Element: -
Skill: Ninjutsu
Classification: Personal
Requirements: Gandr
Parent Technique: Gandr
Hand Seals: -
Description: Gandr: Burst is a follow up technique to the original Gandr. This ability allows the user to ‘detonate’ any Gandr bullet, bolt, or mine, into a 10m wide burst of energy. This technique can be utilized with any single Gandr bullet or bolt fired by this technique's user and will spread its effect to other bullets or bolts that fall within it’s detonation range. This technique will not maintain the debuff of any Gandr bolt it detonates, meaning it will no longer cause a debuff to the strength of those afflicted.
Weaknesses: Due to this technique not having seals, this techniques power and speed are reduced by a tier.
--
Name: Gandr: Mine
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 15m
Speed: A
Element: -
Skill: Ninjutsu
Classification: Personal
Requirements: Gandr
Parent Technique: Gandr
Hand Seals: Tiger - Boar - Rat
Description: Gandr: Mine is another offshoot of Gandr, only this time the user makes a much larger bolt than normal. Then, instead of firing it off as a projectile they simply let it go. The bolt then separates into 10 bolts that orbit around the user at this technique's speed stat. The original bolt expands from the users hand into a 10 foot wide bolt before separating into individual mines 1 foot wide. The mines idly circle around the user, keeping a 15m distance from them. Should someone come within 15m of the mines they will hone in on the target and rush toward them at this technique’s speed. The bolts will strike the target with force equal to this technique's power. These mines hold the same debuffing capability as the original Gandr, but not to the same degree, instead only able to reduce the strength stat of one afflicted by 1 tier.
Weaknesses: This technique does not distinguish between friend and foe. If someone comes within the proximity of the mines they will attack them, regardless of who they might be. Except the user of course
Link: Here, here
Approved
Morithar Alaris-
Village : Iwagakure
Rank : Jounin
Clan : No u
Discord Tag : Malyaska#2258
- Post n°37
Re: Akari's Updates
Update Type: Entity Taim
Information: Claiming and dropping exp's on Shivarra
Claiming Shivarra as my Entity Level Restricted with a generic 500 point (S Rank) Seal.
2445 unspent experience
5 posts of chakra access= 400 (First one costs nothing with the other 4 being 100 per post)
Initial Enhanced Mode (Initial Jin Mode)
250 exp to master a 'tail' and with only 1 'tail' it proceeds to be finished.
500 exp total at 100 exp for each post unlock at a cap of 5
250 to master V1 Cloak
250 exp total at 50 exp per post to utilize V1 at a cap of 5 posts
350 exp to master V2 cloak
250 total exp at 50 exp a post with a cap of 5 posts of usage.
EXP total = 2250
2445 - 2250 = 195 Remaining
Universally claiming all A rank and lower Ice Release Ninjutsu, since people granted access to advanced elements via Entities are now able to learn the jutsu comprised of those elements despite not being in the clan.
Link: Here
Information: Claiming and dropping exp's on Shivarra
Claiming Shivarra as my Entity Level Restricted with a generic 500 point (S Rank) Seal.
2445 unspent experience
5 posts of chakra access= 400 (First one costs nothing with the other 4 being 100 per post)
Initial Enhanced Mode (Initial Jin Mode)
250 exp to master a 'tail' and with only 1 'tail' it proceeds to be finished.
500 exp total at 100 exp for each post unlock at a cap of 5
250 to master V1 Cloak
250 exp total at 50 exp per post to utilize V1 at a cap of 5 posts
350 exp to master V2 cloak
250 total exp at 50 exp a post with a cap of 5 posts of usage.
EXP total = 2250
2445 - 2250 = 195 Remaining
Universally claiming all A rank and lower Ice Release Ninjutsu, since people granted access to advanced elements via Entities are now able to learn the jutsu comprised of those elements despite not being in the clan.
Link: Here
Chigetsu-
Village : Kirigakure
Rank : Genin
Clan : Hōzuki
Discord Tag : Lithium#2476
- Post n°38
Re: Akari's Updates
Akari Uchiha wrote:Update Type: Entity Taim
Information: Claiming and dropping exp's on Shivarra
Claiming Shivarra as my Entity Level Restricted with a generic 500 point (S Rank) Seal.
2445 unspent experience
5 posts of chakra access= 400 (First one costs nothing with the other 4 being 100 per post)
Initial Enhanced Mode (Initial Jin Mode)
250 exp to master a 'tail' and with only 1 'tail' it proceeds to be finished.
500 exp total at 100 exp for each post unlock at a cap of 5
250 to master V1 Cloak
250 exp total at 50 exp per post to utilize V1 at a cap of 5 posts
350 exp to master V2 cloak
250 total exp at 50 exp a post with a cap of 5 posts of usage.
EXP total = 2250
2445 - 2250 = 195 Remaining
Universally claiming all A rank and lower Ice Release Ninjutsu, since people granted access to advanced elements via Entities are now able to learn the jutsu comprised of those elements despite not being in the clan.
Link: Here
Approved
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